XCOM 2
Additional Dark Actions
Showing 1-10 of 10 entries
Update: Jul 1, 2022 @ 3:01am

Added additional condition to Favour of the Elders: it should no longer proc on Chosen that are already at max level (this causes UI issues and can cause strengths to not appear on the standard UI)

Update: Jan 3, 2020 @ 5:14am

Added Mindshielding dark event.

Update: Jan 2, 2020 @ 5:43pm

Fixed ammo dark events not working correctly. Thanks to RedDobe for reporting this.

Update: Jan 2, 2018 @ 12:09am

When a Chosen is favoured at maximum level, the game should now still show an image for them.

Update: Dec 28, 2017 @ 1:14am

Component required for certain dark events should now work.

Update: Oct 7, 2017 @ 2:55pm

Added Early Avatar Deployment, a SITREP that appears once a Codex has been skulljacked.

Dark Events should now be added to in-progress games, when loading to a save on the strategy layer.

Update: Sep 29, 2017 @ 4:11pm

Favour of the Elders requirements should be checked more robustly now.

Update: Sep 23, 2017 @ 4:04pm

Favour of the Elders
-now rolls between all non-adversary weaknesses.
-now counts as a level up for the Chosen

Update: Sep 22, 2017 @ 7:08pm

Favour of the Elders
- increased global cooldown requirement to fix issue involving the event procing again.
- Fixed issue with the remove weaknesses part of it: it could remove the Adversary weakness

Update: Sep 13, 2017 @ 11:09pm