XCOM 2
Additional Dark Actions
10件中 1-10 を表示
更新: 2022年6月30日 @ 20時01分

Added additional condition to Favour of the Elders: it should no longer proc on Chosen that are already at max level (this causes UI issues and can cause strengths to not appear on the standard UI)

更新: 2020年1月2日 @ 22時14分

Added Mindshielding dark event.

更新: 2020年1月2日 @ 10時43分

Fixed ammo dark events not working correctly. Thanks to RedDobe for reporting this.

更新: 2018年1月1日 @ 17時09分

When a Chosen is favoured at maximum level, the game should now still show an image for them.

更新: 2017年12月27日 @ 18時14分

Component required for certain dark events should now work.

更新: 2017年10月7日 @ 7時55分

Added Early Avatar Deployment, a SITREP that appears once a Codex has been skulljacked.

Dark Events should now be added to in-progress games, when loading to a save on the strategy layer.

更新: 2017年9月29日 @ 9時11分

Favour of the Elders requirements should be checked more robustly now.

更新: 2017年9月23日 @ 9時04分

Favour of the Elders
-now rolls between all non-adversary weaknesses.
-now counts as a level up for the Chosen

更新: 2017年9月22日 @ 12時08分

Favour of the Elders
- increased global cooldown requirement to fix issue involving the event procing again.
- Fixed issue with the remove weaknesses part of it: it could remove the Adversary weakness

更新: 2017年9月13日 @ 16時09分