XCOM 2
Additional Dark Actions
Mostrando 1-10 de 10 aportaciones
Actualización: 30 JUN 2022 a las 20:01

Added additional condition to Favour of the Elders: it should no longer proc on Chosen that are already at max level (this causes UI issues and can cause strengths to not appear on the standard UI)

Actualización: 2 ENE 2020 a las 22:14

Added Mindshielding dark event.

Actualización: 2 ENE 2020 a las 10:43

Fixed ammo dark events not working correctly. Thanks to RedDobe for reporting this.

Actualización: 1 ENE 2018 a las 17:09

When a Chosen is favoured at maximum level, the game should now still show an image for them.

Actualización: 27 DIC 2017 a las 18:14

Component required for certain dark events should now work.

Actualización: 7 OCT 2017 a las 7:55

Added Early Avatar Deployment, a SITREP that appears once a Codex has been skulljacked.

Dark Events should now be added to in-progress games, when loading to a save on the strategy layer.

Actualización: 29 SEP 2017 a las 9:11

Favour of the Elders requirements should be checked more robustly now.

Actualización: 23 SEP 2017 a las 9:04

Favour of the Elders
-now rolls between all non-adversary weaknesses.
-now counts as a level up for the Chosen

Actualización: 22 SEP 2017 a las 12:08

Favour of the Elders
- increased global cooldown requirement to fix issue involving the event procing again.
- Fixed issue with the remove weaknesses part of it: it could remove the Adversary weakness

Actualización: 13 SEP 2017 a las 16:09