XCOM 2
Additional Dark Actions
目前顯示第 1-10 項,共 10 項
更新:2022 年 6 月 30 日 @ 下午 8:01

Added additional condition to Favour of the Elders: it should no longer proc on Chosen that are already at max level (this causes UI issues and can cause strengths to not appear on the standard UI)

更新:2020 年 1 月 2 日 @ 下午 10:14

Added Mindshielding dark event.

更新:2020 年 1 月 2 日 @ 上午 10:43

Fixed ammo dark events not working correctly. Thanks to RedDobe for reporting this.

更新:2018 年 1 月 1 日 @ 下午 5:09

When a Chosen is favoured at maximum level, the game should now still show an image for them.

更新:2017 年 12 月 27 日 @ 下午 6:14

Component required for certain dark events should now work.

更新:2017 年 10 月 7 日 @ 上午 7:55

Added Early Avatar Deployment, a SITREP that appears once a Codex has been skulljacked.

Dark Events should now be added to in-progress games, when loading to a save on the strategy layer.

更新:2017 年 9 月 29 日 @ 上午 9:11

Favour of the Elders requirements should be checked more robustly now.

更新:2017 年 9 月 23 日 @ 上午 9:04

Favour of the Elders
-now rolls between all non-adversary weaknesses.
-now counts as a level up for the Chosen

更新:2017 年 9 月 22 日 @ 下午 12:08

Favour of the Elders
- increased global cooldown requirement to fix issue involving the event procing again.
- Fixed issue with the remove weaknesses part of it: it could remove the Adversary weakness

更新:2017 年 9 月 13 日 @ 下午 4:09