Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Datboi Probably not; the point of the mod is to add personality to pawns; mechanoids don't really need that.
@Harmonea Yeah I'm actually aware of that issue; the problem is that the vanilla faces and the modded avatars don't have the same proportions, which makes it very hard to pick a right scale for most hair to fit. The best solution is probably to stretch and deform a bit the vanilla texture to fit the face but it's going to be complicated and I'm not sure the result will worth the effort. Maybe I'll try look into it.
@LeoZin13 There's now a slider to adjust that.
@ToadMama69 <3
Not sure if helpful, but I assembled a few comparisons to show what I mean [i.imgur.com]. I know this is probably a stylistic choice that looked good on more vanilla pawns, but my mods make the difference look strange.
Root level exception in OnGUI(): System.ArgumentException: Illegal characters in path.
[Ref 96BA1116]
at System.IO.Path.Combine (System.String[] paths) [...]
at System.IO.Path.Combine (System.String path1, System.String path2, System.String path3) [...]
at Avatar.AvatarManager.TryGetStaticTexture () [...]
at Avatar.AvatarManager.GetAvatar (System.Boolean allowStatic) [...]
[...]
I think the issue might be that the Pawn's full name now includes color codes and escaped markup (e.g. "Chosen of <color=#00FF00FF>the Purple Imperium</color>" - at least this is how it's stored in the save file), which likely cannot be used to create a path.
Seems like VFER overrides the Pawn.Name.ToStringFull function of titled Pawns, with no way to get just their first and last name.
As a workaround it's possible for the player to just not assign such titles to a pawn.