RimWorld

RimWorld

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378 Comments
LeoZin13 Apr 27 @ 12:16am 
The "Use vanilla portrait" in the AI-gen prompt doenst show the full portrait - it cuts off the head/ middle of head. Not sure if this is a bug or mod interference, its like the image is translated a little bit too high
Harmonea Apr 14 @ 12:58am 
Would you consider adding something like a set of layer scale sliders for these portraits? In my setup, the hair is drawing significantly smaller than is displayed in-game. Styles that should be around chin-level are instead drawn just below the eyes. I would love to just like... make the hair and helmet layers 25% bigger, or the head and body 25% smaller, or something.

Not sure if helpful, but I assembled a few comparisons to show what I mean [i.imgur.com]. I know this is probably a stylistic choice that looked good on more vanilla pawns, but my mods make the difference look strange.
Datboi Apr 13 @ 12:33am 
Hey, is there any avatar for mechanoids? If not, how much will it cost to have continued support for this mod?
Cheet4h Apr 10 @ 3:21am 
The error in the log is as follows:

Root level exception in OnGUI(): System.ArgumentException: Illegal characters in path.
[Ref 96BA1116]
at System.IO.Path.Combine (System.String[] paths) [...]
at System.IO.Path.Combine (System.String path1, System.String path2, System.String path3) [...]
at Avatar.AvatarManager.TryGetStaticTexture () [...]
at Avatar.AvatarManager.GetAvatar (System.Boolean allowStatic) [...]
[...]

I think the issue might be that the Pawn's full name now includes color codes and escaped markup (e.g. "Chosen of <color=#00FF00FF>the Purple Imperium</color>" - at least this is how it's stored in the save file), which likely cannot be used to create a path.
Seems like VFER overrides the Pawn.Name.ToStringFull function of titled Pawns, with no way to get just their first and last name.

As a workaround it's possible for the player to just not assign such titles to a pawn.
Cheet4h Apr 10 @ 3:21am 
There seems to be a compatability issue with Vanilla Factions Expanded - Empire.
With that mod, pawns can receive titles, which are appended to the name. That can be something simple, like "The Craftsman", or something more complex, like "Chosen of the Purple Empire".
The issue seems to be with the latter titles, where the faction name has the color of that faction. When a pawn has such a name, any time their avatar should be displayed the UI stops rendering halfway through instead and the game becomes unresponsive to most mouse clicks. To return rendering, one needs to e.g. select another pawn via pressing '.' or ',', or open one of the detailed information tabs (which are luckily still clickable).
(continued in next comment)
zerocola Apr 6 @ 1:29pm 
Really good mod Thanks !
Jordan Davis Mar 27 @ 7:12am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3202008037 please add support for this, I really want my peo0le to look like a skeleton if they are
AdvLeon Feb 22 @ 8:57am 
Absolutely incredible mod and one of my new favourites! I love the style. I have a few compatibility questions:

1. You mentioned compatibility for MH: Android Tiers, does this also support the successor mod ABF: Synstructs?

2. Are you able to clarify what partially supported means?

Thanks! :)
Nando Feb 18 @ 12:17pm 
there is any mod to ai portrait for really dumb people like me?, i have try to follow step by step of the guide and i have got anything
Pompidou Jan 31 @ 2:25pm 
Same, my Vanilla Portrait is offset, so this functionality doesn't work now.
[GSB] Badge Jan 31 @ 1:11am 
So, any idea why choosing Vanilla Portrait option it's offset so it's only torso?
bolphen  [author] Jan 26 @ 7:11pm 
@ShauaPuta HAR is not directly supported. But you can change the graphic based on the headTypeDef (see this [github.com]) It's how I patched a bunch of robots and aliens.

@Garrrry It does now
ShauaPuta Jan 22 @ 3:01pm 
Hey, I am a har race modder and I wanna ask: can I add support for my races, or is har not supported?

great mod
Garrrry Jan 18 @ 1:38pm 
man, this mod would be so good if it had the outer rim support
GVLT Dec 25, 2024 @ 9:27am 
Hi! Will you update the mod with new helmets from Dead Man's Switch?
DVRJ Dec 14, 2024 @ 8:51pm 
I keep getting "ai-gen process failed to start" when attempting to generate AI image. This used to work fine. Not sure what has changed as command line prompts still work
Kev Dec 10, 2024 @ 7:10pm 
Love this mod, tried Portraits, which is also great but I feel Avatar just fits the look of Rimworld better for me.

Would like to request compatibility for Bun Race , Anthro Race , Mousekin and the rest of VRE.
la tumba máxima Nov 21, 2024 @ 6:57am 
I love it.- Do it more mods with AI pls
saintbrutal Nov 11, 2024 @ 1:32am 
is the performance issue addressed yet? posted over at dubs discord https://discord.com/channels/241677926855081984/708435078614614116/1279956725046186035
bolphen  [author] Nov 10, 2024 @ 11:33am 
(re)patched a few robot mods. If you have mods previously compatible but broken now, please let me know, as I don't personally use all of them.

@barrylyndon00 VFE classical is patched in the new update.
barrylyndon00 Nov 2, 2024 @ 11:20am 
Amazing mod, it fits with the Rimworld universe imo, I love looking at my pawns on the Colonist bar! But I have to say...please add the roman armors from Vanilla Expanded!
Wise Gambler Oct 27, 2024 @ 3:11am 
Fantastic mod
bolphen  [author] Oct 26, 2024 @ 11:41am 
@dantausb This is doable in the mod settings now. Although you could also modify the prompts however you want in your python script before passing it to SD. Also there's some basic error handling now using the RimWorld error log, which should help if you still have trouble setting the mod up.

@GVLT The facial features are based on the birthday of the colonist, which you can modify via a character editor.
dantaeusb Oct 24, 2024 @ 7:04pm 
Generally I would ask to adjust the string builders you use in Avatar Manager. For some models, I found different prompts working better.
I.e. Stable Diffusion up to 2.1 seem to tokenize "year old" badly, resulting in it always drawing some kids from mines lol. Head shot works sometimes better than front portrait, especially when styles are realistic. So having that prompt template customization would be great.
Sentane Oct 20, 2024 @ 4:11am 
the baby looks so dumb, I love this mod
spacehippo Oct 12, 2024 @ 8:19pm 
the bionic eye is missing a texture, is anyone else having that problem?
Unstable Energy Oct 12, 2024 @ 7:58am 
Love this mod, cant play without it.
GVLT Oct 2, 2024 @ 11:21am 
Hi, is there an option to regenerate portraits for colonists? I'm talking about default installation, not ai-generated.
Glasst1ger Oct 1, 2024 @ 8:52am 
Regarding AI generated portraits, the mod works awesomely. How difficult would it to implement a popup window that allows choosing from the 4 generated images?
Nunchaco Emocional Sep 30, 2024 @ 9:44am 
Also, had to manually create dir "C:\Users\Admin\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\avatar\BackupImages\avatar"
Nunchaco Emocional Sep 30, 2024 @ 9:41am 
For anyone who has same problem as me:

Automatic1111 running on localhost, port open, can generate images from browser but the script says:" urllib.error.HTTPError: HTTP Error 404: Not Found"

I was looking at the api endpoint in the script "sdapi/v1/img2img" and noticed it was missing in my http://127.0.0.1:7860/docs page. After a quick search it shown that the endpoint is not exposed by default.

SOLUTION: put "--api" in COMMANDLINE_ARGS= in webui-user.bat .


Python: 3.10.6
AUTOMATIC: v1.10.1
Racoon Sep 17, 2024 @ 5:38am 
I solved out. It was the address problem. I had to put the secondary numbers only at the script such as pixai.com/###/### <- second number should be placed at the script model placeholder not the first one. and I have to change API value every three hours.

Still, I have a problem that auto generation doesn't work for some reason. I don't know why so I am placing it manually *sigh*
Racoon Sep 14, 2024 @ 4:11pm 
@II JAR II I had my own research about it and im glad I actually found that there are ways to improve the portraits. however it is hella hard to do it myself. I had to learn about the basics of the python which got me 5 hours to figure out lol. It seems like I've reached my limit setting all of it with the basic knowlege I got. the API from pixart is not working. I've tried to get different API value but it only gives me one which doesn't work anymore.
GabeM Sep 10, 2024 @ 2:24am 
Is there a way to force default image on a pawn? I have a modded pawn that causes a cascading repeating error whenever it tries to load her avatar picture, which means I cant right click her portrait to create a default image
II JAR II Sep 6, 2024 @ 4:39am 
@Racoon you can modify the default images that are use. Or you can implement the AI generated portraits. The images I get with using AI are awesome. Plus you can play with the models and prompts to fit your style
Racoon Sep 6, 2024 @ 4:08am 
Great mod overall however I got 1 problem. but my rims on the screen is looking much prettier than the avatar itself. gonna uninstall unless there is a mod that supports this mod with much beautiful avatars... sad it say but what can I do? I want my rim to be pretty.
turkler Sep 2, 2024 @ 12:26am 
hey uh, the performance of the colonist bar feature seems to be absolutely awful. at 4x speed, my tps literally doubled - and that's no exaggeration - compared to having the colonist bar rendering on
doctor.alfman Aug 20, 2024 @ 10:21pm 
Can you add support for the new "back" genes to use the hair color? Seems to not be possible at the moment after testing and checking the source code.
KAPPAROTO Aug 20, 2024 @ 8:27pm 
I second Oni's comment. Having this mod being compatible with EyeGenes2 would add even more immersion to what is already a marvelous mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=2898151329
Oni Aug 17, 2024 @ 4:36am 
This is an amazing mod, must have for a mod list. Is it possible to have compatibility with eye colour mods such as EyeGenes2 in the future?
Fynjor Aug 5, 2024 @ 4:10am 
Let me start by saying off I love the mod, I've been using it for quite a while
But today I noticed a problem with it and Anomaly
https://i.imgur.com/l790rQL.png
In this screenshot you can see, Mysterious Cargo quests that give you an Unnatural Corpse show their portrait. I've looked into the quest's debug info and realized that yeah, the cargo is rolled on quest generation so it's not gonna change.
This means whenever I see a portrait - they're quite big - on a Mysterious Cargo quest, I immediately know what it is.
VelxraTV Jul 23, 2024 @ 11:44pm 
Seems the half ghoul heads are above the shoulders in the portrait. Leaving the chin/mouth of the regular human under it.

Also mech/android style people seem to only render in as naked human.
GuppyFacesAreCute Jul 23, 2024 @ 11:24pm 
I tried to add [LTS] Ammunition - Framework's kits to my copy of your mod, made the pngs completely transparent but they still load in as t shirts, the green one is green so that part is working. The kits are on a layer created for them in the mod named "Weapon Kit". I'll just disable the avatar from showing until I can solve this.
Sonata No.1 Op.39 Jul 19, 2024 @ 3:31am 
dude this is wow
elwin Jul 5, 2024 @ 10:55am 
incredible work
Lemzu Jun 30, 2024 @ 6:19am 
Just perfect i love the normal rending it's fun and add some life to the game. NICE WORK :steamthumbsup:
BorisTheBlade Jun 21, 2024 @ 5:39pm 
All my friends said it's ugly but I love it.
ANumeric Jun 19, 2024 @ 6:19pm 
This mod integrates seamlessly with the rest of RimWorld, adding so much charm and personality. I can't imagine playing without it now. Thank you so much! :steamhappy:
dinosaur Jun 19, 2024 @ 1:07am 
I just wanted to say I really love this mod! I have warmed up quite a bit on its style.
turkler Jun 17, 2024 @ 2:12am 
thank you for keeping this mod updated!!