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Not sure if helpful, but I assembled a few comparisons to show what I mean [i.imgur.com]. I know this is probably a stylistic choice that looked good on more vanilla pawns, but my mods make the difference look strange.
Root level exception in OnGUI(): System.ArgumentException: Illegal characters in path.
[Ref 96BA1116]
at System.IO.Path.Combine (System.String[] paths) [...]
at System.IO.Path.Combine (System.String path1, System.String path2, System.String path3) [...]
at Avatar.AvatarManager.TryGetStaticTexture () [...]
at Avatar.AvatarManager.GetAvatar (System.Boolean allowStatic) [...]
[...]
I think the issue might be that the Pawn's full name now includes color codes and escaped markup (e.g. "Chosen of <color=#00FF00FF>the Purple Imperium</color>" - at least this is how it's stored in the save file), which likely cannot be used to create a path.
Seems like VFER overrides the Pawn.Name.ToStringFull function of titled Pawns, with no way to get just their first and last name.
As a workaround it's possible for the player to just not assign such titles to a pawn.
With that mod, pawns can receive titles, which are appended to the name. That can be something simple, like "The Craftsman", or something more complex, like "Chosen of the Purple Empire".
The issue seems to be with the latter titles, where the faction name has the color of that faction. When a pawn has such a name, any time their avatar should be displayed the UI stops rendering halfway through instead and the game becomes unresponsive to most mouse clicks. To return rendering, one needs to e.g. select another pawn via pressing '.' or ',', or open one of the detailed information tabs (which are luckily still clickable).
(continued in next comment)
1. You mentioned compatibility for MH: Android Tiers, does this also support the successor mod ABF: Synstructs?
2. Are you able to clarify what partially supported means?
Thanks! :)
@Garrrry It does now
great mod
Would like to request compatibility for Bun Race , Anthro Race , Mousekin and the rest of VRE.
@barrylyndon00 VFE classical is patched in the new update.
@GVLT The facial features are based on the birthday of the colonist, which you can modify via a character editor.
I.e. Stable Diffusion up to 2.1 seem to tokenize "year old" badly, resulting in it always drawing some kids from mines lol. Head shot works sometimes better than front portrait, especially when styles are realistic. So having that prompt template customization would be great.
Automatic1111 running on localhost, port open, can generate images from browser but the script says:" urllib.error.HTTPError: HTTP Error 404: Not Found"
I was looking at the api endpoint in the script "sdapi/v1/img2img" and noticed it was missing in my http://127.0.0.1:7860/docs page. After a quick search it shown that the endpoint is not exposed by default.
SOLUTION: put "--api" in COMMANDLINE_ARGS= in webui-user.bat .
Python: 3.10.6
AUTOMATIC: v1.10.1
Still, I have a problem that auto generation doesn't work for some reason. I don't know why so I am placing it manually *sigh*
https://steamcommunity.com/sharedfiles/filedetails/?id=2898151329
But today I noticed a problem with it and Anomaly
https://i.imgur.com/l790rQL.png
In this screenshot you can see, Mysterious Cargo quests that give you an Unnatural Corpse show their portrait. I've looked into the quest's debug info and realized that yeah, the cargo is rolled on quest generation so it's not gonna change.
This means whenever I see a portrait - they're quite big - on a Mysterious Cargo quest, I immediately know what it is.
Also mech/android style people seem to only render in as naked human.