RimWorld

RimWorld

3,467 ratings
The Dead Man's Switch
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
33.399 MB
Dec 24, 2023 @ 7:16am
Aug 2 @ 4:45pm
100 Change Notes ( view )
You need DLC to use this item.

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The Dead Man's Switch

In 2 collections by AOBA
Universe of the Dead Man's Switch
9 items
3rd party expansions of DMS mod
68 items
Description


Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose. Nara an Interstellar Industries Complex initiated the project of semi-automated war-machines, which aimed at creating a legion of war-machines with low technology and maintenance requirements to aid humans in all galaxies in the war against all those threats.

It was a quite successful project, and as countless fleets of unknown generations of ships marched toward the borders of human civilization, the production technology of these weapons also spread in the edge world... until today.

Introduction
This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Content

A new Scenario
A standalone technology tree
An Ideology style pack
A well-prepared interstellar colonization company
A royalty Title system based on military organization
A cargo load of heavy weapons and more than 20 types of military-industrial-style killing machines.
Mechanoids that have customizable weapons.
Cheap but costly bionic
lots of new clothes
CE compatibility

Try it for yourself, I guarantee it's worth a try.

FAQ
Q:how to equip mech weapon? (For mech)
A:Select Mech and right-click the weapon, if the weapon is supported it will be available to equip.

Q:how to equip mech weapon? (For Colonists)
A:They need an exo-skelton suit before equip it.

Q:What weapon did a mech supported
A: you can find the supported weapon inside the info card.

Q: how to get ____ compoment
A: defeat boss group,or trading

Q: can i disable some of mech's worktype?
A: https://steamcommunity.com/sharedfiles/filedetails/?id=3268299107
Warning - A new game is highly recommended

Known Issues
work mech will get error loading with Rebound.
if your having any problem with the mod saying its out of date (or being list as a 1.5 mod) please try verifying the integrity of the game files.

Author’s words
This is my fourth year modding in the Rimworld community, also my first year of studying for a master's degree after college. I apologize to everyone who has been waiting for this mod for a long time (it’s been a while). Making such a big project is well-challenged.

DMS is a response that condenses my experience and understanding of countless works to the world and those works and creators who have profoundly affected my life.
Completing this project, which included my understanding of Rimworld art and those coolish Science Fiction styles, is also the realization of my dream of creating cool mecha works since I was a child.
Therefore, it is quite a torment in terms of technology, time, development enthusiasm, and progress management.
From the beginning of the project to the release, it spanned two game versions. Countless setbacks and subversions made me doubt my motivation to continue doing it more than once and questioned whether my work and abilities met expectations...

But this has all passed, and I have reached a reconciliation between my heavy academic workload and my pursuit of excellence. It was unanimously decided to release the mod before the end of 2023. which is today.
Although there may still be some minor problems, anyway still hope you enjoy it. _AOBA 2023/12/25

=2025/7/20=
Due to the recent frequent updates, Steam may sometimes mistakenly download outdated MOD versions. If you encounter any problems when starting the game, please try to verify the game integrity first, and then report the bug if the problem persists.

If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]


Popular Discussions View All (78)
320
Jul 22 @ 4:05pm
Bugs and Errors
TheRedPriest
16
Aug 6 @ 6:20am
Sorry if annoying but how many things are included
Serial Designation N-0X0010010
6
May 10 @ 5:19pm
Gestated mechs disappear!
Lady Camina
2,702 Comments
Aug 8 @ 9:49am 
started getting this error:

DMS_Mech_Tarbosaurus10838590 tried to wear Apparel_HeavyShield10838594 but he has no body parts required to wear it.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.Pawn_ApparelTracker:Wear (RimWorld.Apparel,bool,bool)
DMS.QuestNode_Root_BossgroupFactionExposed:RunInt ()
RimWorld.QuestGen.QuestNode:Run ()
RimWorld.QuestScriptDef:Run ()
RimWorld.QuestGen.QuestGen:Generate (RimWorld.QuestScriptDef,RimWorld.QuestGen.Slate)
RimWorld.QuestUtility:GenerateQuestAndMakeAvailable (RimWorld.QuestScriptDef,RimWorld.QuestGen.Slate)
RimWorld.BossgroupWorker:Resolve (Verse.Map,int)
DMS.CompUseEffect_SummonRaid:DoEffect (Verse.Pawn)


When trying to summon tarbosaurus, putting here for visibility if anybody else is getting the same.
Aug 7 @ 1:03pm 
@AmberGlowBug Most of the mechs have little features that give them a niche use, without making them overpowered. For instance, the protector will help out with wardening, and the grenadier lobs stun grenades in addition to the weapon it's equipped with. Don't feel like you need to use all of them at once, but they can be fun to explore.

Depending on your playstyle, economy, and mods installed, the DMS bionics may be easier and cheaper to produce than regular bionics, and available sooner, so they may be useful that way.

For exosuits, once you've produced it at the gantry, have someone hop in and park it in a dock point, then use the 'Set owner' widget on the dock point to chose a pilot. With that done, the pilot should get into the suit automatically when their schedule is set for it.
Aug 7 @ 7:40am 
I know this is probably asking a lot, but is there thought on a Dead Man's Switch Lite? I love the factions and exosuits, but there's a thousand new crafting tables and resources and weird ways to make things and sooo many new resources and equipment and mechs and it's just so much to learn and remember that I just end up avoiding most of it. Seriously, how do you get neogallium?? Why are there dozens of mechs that seem to do nothing new? Why are there dozens of new bionics that are worse than vanilla bionics? Why won't my people even use the labor exosuits once I've built them and set their work time to pilot instead? Why are there so many new equipments and outfits that are worse than vanilla ones? I just want to play with the exosuits :(
Aug 6 @ 11:37pm 
@d0Lick it's to repair DMS mechs on the field without needing a mechanitor.
Aug 6 @ 4:50am 
I'm playing with The Dead Man's Switch mod add-on, namely The Dead Man's Switch - Ancient Corpses, and I've already tried everything, but I absolutely can't figure out what the "mechanical repair kit" and "electronic repair kit" are for. Maybe someone knows?
Aug 5 @ 9:44pm 
矢车菊导致加载存档时一定会出现一条报错
Not enough squares to get to radius 93.9. Max is 79.81228
Aug 5 @ 6:02am 
拥有多个炮塔的机兵在禁用了其中一个炮塔后其他炮塔也会停止自动攻击
Aug 4 @ 9:23pm 
为什么加入了陶瓷的驻军大衣利器防护值远低于防尘大衣嘞?:stress:
Jul 31 @ 10:43pm 
叶老师机械体维修模式技能是灰的是什么问题?
Jul 30 @ 9:30pm 
Perimeter scanner
A scanner capable of detecting invisible creatures. The device raises an alarm when it detects the presence of psychically invisible objects within its radius.
等科技和建筑描述以及名称没有汉化