RimWorld

RimWorld

453 ratings
Ancient Armory
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Mod, 1.4, 1.5
File Size
Posted
Updated
2.374 MB
May 7, 2023 @ 10:11am
Apr 11 @ 10:38am
10 Change Notes ( view )

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Ancient Armory

Description
Adds a collection of ancient medieval weapons and armour to the game.

Craftable after completing the "Ancient Smithing" research project.

Although not required, I'd recommend using my other mod Medieval Fantasy Themed Rare Resources alongside as some of the descriptions have references to the items in that mod.





























Highly recommended mods from other authors that are shown in the preview images

Clean Textures for the flagstone texture.


61 Comments
TuViejaEnTango Jun 2 @ 8:11pm 
I suppose this is considered completed as it is, but any chance to add an ancient shield?
FiauraTheTankGirl May 9 @ 12:43am 
Honestly this and 4 other fantasy mods almost made me give up CE, wish there was a patch for them.
Botch_Job  [author] Feb 28 @ 8:59am 
Because Rimworld only allows for one colour for each item, I had to make a compromise for which parts are affected by dye or not. In the case of the hood I figured it would be best to have the fabric parts dyeable rather than the mask.

If you really want to have the whole thing dyeable you could go into the texture files and delete the masks (black/red images) but it probably wouldn't look right.
Dopeman61 Feb 28 @ 4:21am 
how does the hooded helmets mask not change color when i dye it?
gonzalo.ca14 Feb 25 @ 9:43am 
checked the CE compability list, not yet.
MANDRAC Feb 21 @ 7:26am 
Is there a patch for combat extended?
SirMashedPotato Feb 8 @ 1:59pm 
Thanks for the quick fix :zaggrin:
Botch_Job  [author] Feb 8 @ 12:37pm 
Oh wow, so it does. This mod was my first time trying to add a new damage def to a weapon and I completely missed that, I'm surprised that it hasn't been mentioned before tbh.

Thanks a lot for the heads up, just updated with a fix.
SirMashedPotato Feb 8 @ 11:28am 
@Botch_Job, Just letting you know that your mod overwrites CutBase .
You can actually rewrite the whole BotchJob_ToxicCut def to inherit from CutBase , and remove every inner node other than additionalHediffs and the three nodes below it.
Beyond Feb 8 @ 7:44am 
stunning textures wow