RimWorld

RimWorld

Ancient Armory
69 Comments
Botch_Job  [author] Mar 22 @ 2:55pm 
@NukeyMunky They're definitely made with a more medieval/fantasy playthrough in mind but they'll work just fine standalone.
NukerMunky Mar 20 @ 1:06pm 
Hey @Botch_Job - Are all your medieval mods standalone, or do they really require one of the full-on Medieval Total Conversion/Full Overhaul modsets to accompany them?
Phrozehn Nov 1, 2024 @ 2:02pm 
I don't know if you'd ever consider it, but it would be AMAZING to have you retexture the base game armours in a similar art style. These are gorgeous and the detail is wonderful. Would be amazing.

Or even a version of this that replaced the base game plate with your plate, and added the other two as side-grades.

Either way, amazing work!
Darknote Jul 20, 2024 @ 8:29am 
Delightful mod by the way! :D
Darknote Jul 20, 2024 @ 8:29am 
Thanks Botch_Job ^^
Botch_Job  [author] Jul 19, 2024 @ 2:39pm 
Hey thanks. good to know. I'll put a link to it in the description.
Darknote Jul 19, 2024 @ 9:00am 
FYI I commissioned a CE Patch for this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3292531810
Darknote Jul 19, 2024 @ 12:14am 
@FiauraTheTankGirl which are the other 4 fantasy mods you're referring to?
TuViejaEnTango Jun 2, 2024 @ 8:11pm 
I suppose this is considered completed as it is, but any chance to add an ancient shield?
FiauraTheTankGirl May 9, 2024 @ 12:43am 
Honestly this and 4 other fantasy mods almost made me give up CE, wish there was a patch for them.
Botch_Job  [author] Feb 28, 2024 @ 8:59am 
Because Rimworld only allows for one colour for each item, I had to make a compromise for which parts are affected by dye or not. In the case of the hood I figured it would be best to have the fabric parts dyeable rather than the mask.

If you really want to have the whole thing dyeable you could go into the texture files and delete the masks (black/red images) but it probably wouldn't look right.
Dopeman61 Feb 28, 2024 @ 4:21am 
how does the hooded helmets mask not change color when i dye it?
gonzalo.ca14 Feb 25, 2024 @ 9:43am 
checked the CE compability list, not yet.
MANDRAC Feb 21, 2024 @ 7:26am 
Is there a patch for combat extended?
SirMashedPotato Feb 8, 2024 @ 1:59pm 
Thanks for the quick fix :zaggrin:
Botch_Job  [author] Feb 8, 2024 @ 12:37pm 
Oh wow, so it does. This mod was my first time trying to add a new damage def to a weapon and I completely missed that, I'm surprised that it hasn't been mentioned before tbh.

Thanks a lot for the heads up, just updated with a fix.
SirMashedPotato Feb 8, 2024 @ 11:28am 
@Botch_Job, Just letting you know that your mod overwrites CutBase .
You can actually rewrite the whole BotchJob_ToxicCut def to inherit from CutBase , and remove every inner node other than additionalHediffs and the three nodes below it.
Darksune Feb 8, 2024 @ 7:44am 
stunning textures wow
KΞNTΛR Feb 7, 2024 @ 3:03pm 
@2962342497 you would need to ask on CE discord for a patch
2962342497 Nov 24, 2023 @ 5:41am 
Can the author add CE support?
Rogue77 Nov 13, 2023 @ 12:33pm 
Really enjoying this and the other mentioned mod. Ty very much!
Femto bandit.gg Oct 22, 2023 @ 9:18am 
ce?
Botch_Job  [author] Aug 2, 2023 @ 10:49am 
Yes, it should be fine to add to an ongoing save.
[FD] Tomatohead Aug 2, 2023 @ 7:45am 
Since this just adds equipment and research I want to assume it's safe file compatible?
Botch_Job  [author] Jul 29, 2023 @ 4:48am 
Yeah if the eltex stuff counts I don't think it would be out of place as royal apparel, I'll take a look.
yeastus Jul 27, 2023 @ 5:16am 
I feel like it would make sense if the acolyte armor counts as royal apparel, same as eltex robe. If that's something you'd be willing to implement, that'd be appreciated.
Whollyspokes Jun 18, 2023 @ 11:31pm 
beautiful art
Warlordale Jun 7, 2023 @ 1:26pm 
COOL:steamthumbsup:
Botch_Job  [author] Jun 6, 2023 @ 1:29pm 
I'm not too familar with CE myself but apparently this mod works well.
Femto bandit.gg Jun 5, 2023 @ 8:06pm 
CE?
Botch_Job  [author] May 29, 2023 @ 8:07am 
That would be handy but I don't know of any way to make it a toggle unfortunately.

The only thing I can think of is changing it with a patch. I'll hold off for now since you were able to sort it out yourself but I could release a patch as a separate, optional mod if there's enough interest.
Mr McNificent May 29, 2023 @ 7:43am 
I'm using it alongside MO too, and honestly hate how Dank creates new custom body parts for everything. So many weird layering issues. lol
In theory, it works great if you're using rimedieval and are tech locked. But in a game that also has hi tech middle layer options, it feels a bit cheesy.
Is this sort of thing able to be a toggle? Either way, I just edited the xml to include middle layer on my end so it's not a big issue.
Botch_Job  [author] May 29, 2023 @ 7:28am 
Yeah I was considering making the armour occupy both layers like the vanilla plate armour but I wanted to keep it standard with medieval overhaul which has plate armour on the outer layer only and things like gambesons and vests occupying the middle layer.

I'm not fully set on having it this way so let me know if you think it's causing balance issues and I might change it.
Mr McNificent May 29, 2023 @ 6:58am 
Seems the ancient plate armour only uses the Outer layer, unlike other plate armours that use Outer and Middle, leading to weirdness like flak vests and trooper armour being worn under it.
Botch_Job  [author] May 14, 2023 @ 9:21am 
To be honest I'm not too familar with CE myself but apparently this mod works well.
@ May 14, 2023 @ 8:25am 
CE?
Botch_Job  [author] May 13, 2023 @ 3:50am 
Ah, good to know. I intentionally put it at the bottom to be out of the way but it all fits on my screen at 1440p so I didn't consider that.

I'm glad you got it sorted out either way and thanks, go medieval on some raiders for me.
Artjomski May 12, 2023 @ 11:31pm 
Update on finding the mod; turns out that the mod actually worked all this time, but the main research tab has received a scrollbar and the ancient smithing is located way down in the list, Thanks for the mod it looks good, cheers B-)!
bearhiderug May 12, 2023 @ 10:35am 
please rename to
Vahnilla Ancient Armoury

I would love to see all workshop mods use the new standard of "vahnilla" as there punch tag
Botch_Job  [author] May 11, 2023 @ 12:35pm 
Ok, just updated. The helmet issue should be fixed.
Artjomski May 11, 2023 @ 10:07am 
@Botch_Job thanks for the replies, will do!
Botch_Job  [author] May 11, 2023 @ 9:27am 
Hmm, that is odd. Everything in the mod including the research project is medieval tech level so they shouldn't be filtered out by Rimedieval.

Even so, I tested it out alongside Rimedieval, Medieval Overhaul, Vanilla factions expanded: Medieval and a few other of the go-to medieval mods and it seemed to be working fine.

If all else fails, you could try temporarily disabling all of your other mods besides this one and see if it shows up. If it does then you know its another mod causing the issue.
Artjomski May 11, 2023 @ 8:58am 
@Botch_Job - It's still not there. I do have a mod installed called ''Rimedieval - Medieval conversion mod'' which removes all non-medieval elements from the game, could it be that this mod is not considered medieval tech?
Botch_Job  [author] May 11, 2023 @ 8:53am 
@Artjomski The research project should be on the main tab at the bottom, under drug production. If it's not there then I'm not sure, I'd check to see if you have any other mods that might be affecting your research tabs.

@old dog Good catch, that's an oversight on my part, they should protect the whole head. I'll sort it out and update a little bit later today.
Artjomski May 11, 2023 @ 7:19am 
the Anccient Smithing does not appear in my research tab what do i do?
old dog May 11, 2023 @ 1:52am 
Although helmets do not protect the eyes or ears, is this intentional? I'm asking because there seems to be a discrepancy between appearance and function.
BloodW0lf May 10, 2023 @ 9:12pm 
love thes will go well with MO!
Ray Peat May 9, 2023 @ 4:14pm 
@Eagle
actual legend
Botch_Job  [author] May 9, 2023 @ 2:57pm 
10/10
Eagle May 9, 2023 @ 2:16pm 
She Jerkin my Helmet til I'm Hooded