Sid Meier's Civilization V

Sid Meier's Civilization V

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Ozoku's Collection of Vox Populi Compatible Mods
   
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Description
This collection of mods is for Vox Populi only, you can get Vox Populi from civfanatics.
All of the mods here are compatible with Vox Populi, some require additional tweaking with files from places like civfanatics and others require additional compability mods that are also in this collection.

Health & Plague BNW works only if you don't use EUI.
Info Addicts requires an additional patch for it to work with EUI.
Leadership Reformation requires you to override a file from its folder to make it compatible with Vox Populi and EUI.
Many mods here are unbalanced but are tested to work together.
Barbarians Evolved won't work in multiplayer.
YnAEMP works with Vox Populi but you need v24 that isn't available on workshop and you need a fix for it to work with Vox Populi and YnAEMP will also only work in singleplayer.

I also suggest you to use some other mods in your Vox Populi games from civfanatics vox populi subforum and whowards pick n' mix mods.
Items (64)
(7) Community Events
This mod requires the Community Patch which allows the addition of new events. The events here are developed by a team of mod authors The mod is also a requirement for a compatibility mod I am doing. Links Download the REQUIRED Community Package (Recommend...
Ancient Techs Rebalanced - Vox Populi
Created by =Tri[Force]=
Adds a new level of depth the to the ancient era with hunting, fishing, mysticism, stone tools and wood working. Monument and shrine require these new techs. New buildings include furrier, carpenter, fish traps, apiary and the Lascaux Caves and Knossos won...
World Congress Reformation
Features SEVEN new World Projects for your World Congress. Puppeting a City-State now grants you two options of letting you liberate or actually puppet the city-state. (Important when you want to conquer a city-state to release it from its alliance. Libera...
Unique City-States
Features Inspired by Civilization 6's Suzerain concept, this mod intends to bring that concept into Vox Populi a modular modpack, allowing City-States to feel unique when forming an alliance with them. This mod includes: Completely compatible with City-Sta...
Provincial Palace
Provincial Palace is a Vox Populi-exclusive mod that adds a new building upon capturing an enemy Capital: the Provincial Palace. This mod is designed to boost the bonuses of having an enemy Capital in your possession. Find out more about Vox Populi, also k...
Civic And Reform
Civic Reform and Rule is designed to bring back the old experience of enacting civics in the previous predecessor of Civilization V at managing a nation's domestic and foreign affairs. This mod requires everything about the Community Patch and Community Ba...
Leadership Reformation
This mod grants Great Generals and Great Admirals the capability to grant nearby promotions as their part of their new leadership bonus, as well as evolve these promotions as they level up. Features Revolutionize the concept of Greatness in generals and ad...
Community Patch Mod Compatibility
Download the Community Patch and Community Balance Patch here: http://forums.civfanatics.com/showthread.php?t=528034 This mod is a componental mod. Using the CompatibilityOptions.sql...
Medieval and Renaissance Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 5 new buildings to the Medieval and Renaissance eras. The buildings are below. -------------------------------------------- Apothecary +1 Food +1 Science +5% Food Requires Metal Casting Alchemist +2 Science on Gold re...
Industrial Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several new buildings to the Industrial era, including buildings which further improve local resources or provide strategic resources. ------------------------------- Textile Mill +3 Production +1 Production on Sheep,...
Strategic Buildings Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several buildings to the later eras which make use of Horses and Iron to ensure that those strategic resources maintain value for the entire game. The new building yields are below. -----------------------------------...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Terrain - Brazilwood Camp Extension
Created by BlouBlou
This mod extends the ability to build the improvement : Brazilwood Camp, to every civilization. Accordingly, a unique building has been added to Brazil civilization: the 'Jesuit Church', wich replaces the Garden. Heres some infos: 'Tomé de Sousa, first Gov...
Terrain - Kasbah Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Kasbah, to every civilization. Accordingly, a unique building has been added to Morocco civilization: 'The Riad', wich replaces the Garden. Heres some infos: 'A Riad is a traditional Moroccan house wit...
Terrain - Moai Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Moai, to every civilization. Accordingly, a unique building has been added to Polynesia civilization: ' The Marae ', wich replaces the Temple. Heres some infos: 'A marae is a communal or sacred place t...
Terrain - Terrace Farm Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Terrace Farm, to every civilization. Accordingly, A Unique building has been added to Inca civilization: The Stone Temple, wich replaces the Temple. Features: Make the 'Terrace Farm' improvement availa...
Terrain - Polder Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Polder, to every civilization. Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill. Features: Make the 'Polder' improvement available ...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
National Wonder Collection
Created by framedarchitecture
Adds six new National Wonders to the later Eras. v.3 not compatible with v.2 saved games. Compatibility * Vanilla; Gods and Kings; Brave New World; all DLC * Most mods, except those that fundamentally alter the Tech Tree. National Wonders Central Bank: For...
Neolithic Wonders
Created by artisanix
This mod adds to the game four monumental structures of Neolithic period as World Wonders. These can be build by any civilization as they only require the first technology to do so - Agriculture. Wonders in their times or not, these structures offer a chan...
UI - Filters in Trade Route Overview (Vox Populi)
Created by infixo
New version 1.3 as of 11.02 - Turns to complete and minor fixes! This is Vox Populi with EUI mod. Will not work with vanilla game. You may find BNW & EUI version here. Adds filters for Trade Routes Available page in Trade Route Overview window. - Land / Se...
UI - Improved City View (Vox Populi EUI)
Created by infixo
New version 11.0 as of 7.12 - Works with non-SmallUI Well known Improved City View, with even more improvements. Continuing the work of Meister Maggi, I have added some more changes: - Redesigned Great Person Meters, slim and informative - New box with Gre...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Enlightenment Era (Vox Populi)
Created by infixo
This mod is discontinued. Please subscribe for a new version, courtesy of Nice Bird: https://steamcommunity.com/sharedfiles/filedetails/?id=2494271981 Thank you all for subscribing and kind words :) Enlightenment Era is now fully compatible with Vox Populi...
UI - Show XP in Military Overview
Created by infixo
Various improvements to the Military Overview popup. Very useful when managing huge armies :) - Displays column with units' XP and Level (can be sorted). - Displays Health Bar if unit is damaged. - Shows icons for Great People. - Shows Religion and Religio...
Wonders Expanded (Vox Populi)
Created by infixo
New version 2.0 (posted 2018-02-07) - balance changes, Solomon's Temple! 29 new World Wonders for Vox Populi Each Policy Branch gets an additional alternative Wonder when finished, but they are mutually exclusive. You have to choose which one you want to b...
Wonder Race
Created by Cynther
This is an updated and extended version of hambil's Wonder Race (BNW) mod. Credits go to hambil as the original author of this mod. This mod will send you a notification whenever you are competing with the AI or another player for a wonder, telling whether...
Unit Path Viewer
Created by Black.Cobra
*** Please note *** If you like my work, you are encouraged to rate it THUMBS UP! So will be easier for others to find it. If you don't like my work, you are encouraged to rate it down, but at least leave a comment explaining what you dislike so I could fi...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Quick Turns
Created by Krzyzyk
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Meaningful City State Colors
Created by Sylvestrina
All City States get new unique colors, and the colors are grouped by the traits of the city states. This is supposed to make it easier to spot which city states are the most interesting allies. The following color ranges are used: Cultured: Pink ~ Purple M...
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
City States Evolved
Created by Charsi
City States have evolved into Nation States! - Nation States will build and use settlers. They have brand new identities and city lists. Nation States are limited to one additional city for each passing era. - Nation States will declare war on one another ...
Calypso's Colored Religious Icons (Extended)
Created by Calypso
Calypso's Colored Religion Icons (Civ V G&K or Civ V BNW) (Extended): Adds 10 new religions with colored icon art. Requires Calypso's Colored Religion Icons (Basic) to use. This mod continues my project dynamically recoloring the religious icons in Civiliz...
Calypso's Colored Religious Icons (BNW Extended)
Created by Calypso
Calypso's Colored Religion Icons (Civ V BNW) (BNW Extended): Adds 2 new religions with colored icon art. Requires Civilization V Brave New World and Calypso's Colored Religion Icons (Basic) to use. This mod continues my project dynamically recoloring the r...
Calypso's Colored Religious Icons (Basic)
Created by Calypso
Calypso's Colored Religion Icons (Civ V G&K or Civ V BNW) (Basic): No new religions. Recolors existing religions. "Basic" denotes that this is the simplest version of the Calypso Colored Religion mods, and is required for my expansion mods. This is a simpl...
Useful Oil Mod
Created by swatmp5
This mod makes OIL USEFUL. It adds 5 new buildings (including 1 national wonder) and 1 new world wonder. Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods BNW and Gods and King COMPATIBL...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
National Parks
Created by framedarchitecture
Natural Wonders can generate Tourism. Adds a new building, the National Park, that generates 2 Tourism and can only be built in cities near owned Natural Wonders. Requires Brave New World....
Larger Cities
Created by dninemfive
Intended to reduce lag and crashing on large maps, this mod adjusts cities to be fewer and further between but more powerful. Non-Steam download available here. Changes without Various Mod Components - Cities may only be founded at least five tiles away fr...
Greatest Cities
Created by framedarchitecture
Adds a city ranking system that is displayed in a new Greatest Cities screen (available via the Diplo Corner pulldown menu). At the dawn of each new era, the highest ranked world city becomes a World's Greatest City, which allows that city to build a Trium...
Fortress Borders - Outposts
Created by Serp
Adds cultural borders to the improvement Outpost. You can build it outside your borders. More info see civilopedia entry. More information and possibly newer version here: https://forums.civfanatics.com/resources/fortress-borders-mod-overhaul-outposts.2398...
Barbarian Inmersion Enhancements
Created by Leugi
Adds features (Era Name Change, Barbarian Generals, Era Promotions) to enhance barbarians ingame, both for flavour and gameplay reasons. https://dl.dropboxusercontent.com/u/81814981/BarbIEChart.png https://dl.dropboxusercontent.com/u/81814981/moddlsteam.pn...
Barbarians Evolved
Created by Charsi
This mod grants Barbarian Encampments the capability evolve into cities, as well as capture cities from Civilizations and City States. Be warned, for these Barbarian cities will grow in size, expand their borders and worst of all, spawn more Barbarians to ...
Extra Victory Conditions
Created by Stephen
You have dominated the world through culture, technology, diplomacy, and military might. Now dominate it through religious influence and economic power. This mod adds two victory conditions to the game, each of which has three requirements that must be met...
Enhanced Naval Warfare for Vox Populi
Created by infixo
New version 1.6 posted 2018-11-19 - Range 2 back again. For all warmongers out there - new naval units in late-game eras so in each one there's a complete set of specific units (no gaps): - Dreadnought - Modern Era, naval ranged. - (early) Destroyer - Mode...
Global Warming
Created by framedarchitecture
Late Game Climate Simulator This mod creates the possibility that Global Warming will affect the game world. Once any Civilization has entered the Industrial Era, there is a chance that a Global Warming Event will strike a tile. As the world grows warmer, ...
Global Warming Congress
Created by framedarchitecture
Adds two new Resolutions to the World Congress that support Global Warming. Resolutions *Biofuel Subsidies: Pastures and Plantations yield +1 Gold and Science, but -1 Food. Requires Biology. Reduces Global Warming Index by 10% (Requires Global Warming Mod)...
Health & Plague for BNW
Created by framedarchitecture
Adds a new Health yield that can boost city growth, and Plagues that can spread through the world, devastating cities and units in their wake. Cities convert Health it into food (postive health increases city food stores, negative health reduces city food ...
JFD's Civilizations - Japan (Tojo) for Vox Populi
Created by Nice bird!
General information This mod requires the 15/07/18 version or later of Vox Populi (also known as Community Balance Patch). If you have not heard of VP or CBP, you can check it out its forum or wiki For the original version of this mod by JFD, go here. The ...
JFD's Civilizations - Prussia (Frederick) for Vox Populi
Created by Nice bird!
General information This mod requires the 08/10/2019 version or later of Vox Populi (also known as Community Balance Patch). If you have not heard of VP or CBP, you can check it out its forum or wiki. It is highly recommended to use this mod together with ...
JFD's Civilizations - Papal States (Pius IX) for Vox Populi
Created by Nice bird!
General information This mod requires the 16-08-20 version or later of Vox Populi (also known as Community Balance Patch). If you have not heard of VP or CBP, you can check it out its forum or wiki For the original version of this mod by JFD, go here. The ...
JFD's Civilizations - Great Britain (Victoria) for Vox Populi
Created by Nice bird!
General information This mod requires the 14/03/19 version or later of Vox Populi (also known as Community Balance Patch). If you have not heard of VP or CBP, you can check it out its forum or wiki For the original version of this mod by JFD, go here. The ...
JFD's Civilizations - United States of America (Roosevelt) for VP
Created by Nice bird!
General information This mod requires the 20/05/18 version or later of Vox Populi (also known as Community Balance Patch). If you have not heard of VP or CBP, you can check it out its forum or wiki. For the original version of this mod by JFD, go here. The...
Worker Mountaineering
Created by Nice bird!
General information This mod requires Community Patch, but not the rest of Vox Populi. When Dynamite is researched, Workers and Settlers, (as well as Pioneers and Colonists), will gain the Mountaineer promotion. They will then be able to cross mountains, a...
Caravans Build Roads
Created by Gedemon
A very basic mod to make caravans build roads when moving, civ6-like Note: I've been away for a while, if civ6 modding is at least as open as civ5 I will surely move to it, but I'm afraid I won't have a lot of time to check my previous mods here, I'm very ...
No Road Maintenance
Created by Lex_The_Great
Removes Road Maintenance. This is a small modification that sets the Maintenance of roads and rail roads to 0. This was created because there isn't any simple mod that JUST changes the Maintenance. If you like the mod, show your appreciation by favoriting ...
Lightning Speed
Created by Delnar_Ersike
Adds a new speed to the game that is 2x faster than Quick, i.e. 3x faster than Standard. Recommend only for Tiny- and Duel-sized maps. Expected maximum playtime in multiplayer: 3-4 hours....
Leugi's Panem et Circenses
Created by Leugi
(Please note the mod requires the Community Patch to work) https://i.imgur.com/39e6y5u.png Festivals "We Love the King" Days are no more. They have been replaced with Festivals. Whenever a Festival starts you may choose the bonus it will grant to the city....
Gedemon's YnAEMP
Created by JFD
This is v25 of Gedemon's Yet (not) Another Earth Map Pack, including additional Maps and some QoL features. I've been managing YnAEMP on CivFanatics for several years with Gedemon's permission. It is now uploaded to Steam for convenience. Features Added a ...
Multiplayer Mods Workaround
Created by cicero225
Workaround to convince Civ 5 to allow multiplayer games with mods. This is NOT user-friendly, but it's what we've got. Potential User Friendly Tool: https://forums.civfanatics.com/threads/mppatch-easy-modded-multiplayer.617806/ . It's a bit glitchy and doe...
Vox Populi's Bare Necessities
The Barebone Additions or Necessities is a lightweight mod that adds 3 new processes, 9 policy buildings(receiving the unlock by opening the branch), and 6 new religious beliefs(5 followers, 1 reformation) for Vox Populi! Find out more about Vox Populi, al...