Sid Meier's Civilization V

Sid Meier's Civilization V

1,222 ratings
Promotions - Expansion Pack
 
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0.006 MB
Jul 24, 2012 @ 9:20am
Jun 2, 2015 @ 7:59pm
13 Change Notes ( view )

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Promotions - Expansion Pack

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In 1 collection by BlouBlou
Bloublou's "Utility" Collection
25 items
Description
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities.

It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies on existing ones.



Features:
  • Expands the promotion system with roughly 3 times the number of promotion available in vanilla for each unit.
  • Changes the tree system for easier browsing and promotion planning. (See Screenshots for visual support)


    The state of 'promotions' in Vanilla:
  • Every unit has 2 choice of 'basic promotion' based on terrain type or domain.
  • To these basic skill is attached a skill tree who expand as you level one of the base skill.
    For example: Drill I - Drill II - Drill III OR Shock I - Shock II - Shock III , would open the rest of the vanilla skill.

    Changes with the mod:
  • There is now a 'Promotion Level' concept. A new generic skill with 3 level has been assigned to every unit. This skill is the 'Unlocker' of higher level promotion.
  • All the 'basic promotion' has been converted into 'Level 1 promotions', All former Vanilla Promotion have been distributed in different Promotion level and many custom promotions were added and distributed as well.
    Now, every time you level you can buy a promotion of the skill level youre at, or you can buy the Unlocker to raise your promotion level and expand your promotion list choices.
    So, available for your first level up is: the unlocker and the former 2 'Basic promotion' of the unit (you start at promotion level 1).
  • The unlocker skill is a generic, useful to all unit, promotion that slightly increase attack and def (stackable) and raise your %EXP GAIN, making leveling a little less exponential in term of cost and allow a more interesting end game play.
  • The Air system was left untouched for balance reasons.

Notes:
  • Remember when you level, you can Change the name of the unit (edit button right beside 'Promotion').
    So with a 'custom build' from a tree to choose from and named units you can start RolePlaying in CIV5 !
    Can you build a unit that will stand the test of time?

  • Supports English, Russian and Italian language, Thank to Ixa1999 for Italian translation and to Maxyzzz940 for Russian translation.

Compatibility:
  • Requires Gods and Kings Expansion
  • Compatible with Brave New World Expansion

Other Mods from the same author:
  • You can find all my 'Utility' mods here, along with other collections:
    If you want to rate the mod at the top of the page, it's always appreciated =)

Troubleshooting:

  • Here are the basics if you are a beginner with civ 5 Mods: Mod Install Tutorial [forums.civfanatics.com]
  • If you have a problem with a mod, the first step is always to test the mod alone before reporting any bugs.
  • All mods from all my collections are compatible together.
  • If you have troubles downloading the mod in game, it's a common cache issue, follow these steps to fix it:
    1) Unsubscribe The mod, exit steam and civ 5 completly
    2) empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db'file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    Restart steam, subscribe, restart civ 5.
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470 Comments
ovith Apr 7 @ 6:41pm 
one of the best mods
søren Mar 4 @ 11:27pm 
I always loved this mod. Would something like this be possible in civ 6?
Push Nov 14, 2018 @ 11:46am 
@BlouBlou @Alexk492

I'm curious as well if this is too overpowered vs. the AI. Can the AI utilize this system effectively?
BlouBlou  [author] Aug 23, 2018 @ 2:22pm 
@DanilloBW

Mod not showing are a classic steam workshop behavior vs Civ 5 not because of mod incompatibility.

It just wont download when thats the case. Follow the step written in the troubleshooting section of the mod as it adress this exact problem.

Good luck!
DaniloBW Aug 22, 2018 @ 10:19pm 
This mod has a compatibity issues with others mod?? It won't show in the mod list ><
GalacticOctopus Jul 4, 2018 @ 6:37pm 
Hello! I love the mod!
Does this mod work with Civ5 UEI?
Alexk492 Jun 17, 2018 @ 11:27am 
Is this mod too overpowered against the AI? Are they able to utilize it as much as a player?
Yotz Apr 9, 2018 @ 3:18am 
Just learned that it was really Motivated that I needed to remove if I wanted it, nevermind though. I managed to do my game even with the promotion. Thanks.
Yotz Apr 7, 2018 @ 2:35pm 
I'm looking to remove the promotion that grants the ability for units to climb Mountains. I went ahead and went into douc/mygames/CivV/Mods/ThisMod and opened up PEP as a notepad file. In order to remove it could I simply delete
<Row>
<Type>PROMOTION_MOUNTAIN</Type>
<Description>TXT_KEY_PROMOTION_MOUNTAIN</Description>
<Help>TXT_KEY_PROMOTION_MOUNTAIN_HELP</Help>
<Sound>AS2D_IF_LEVELUP</Sound>
<PromotionPrereqOr1>PROM_UNLOCK_LVL_2</PromotionPrereqOr1>
<OrderPriority>4</OrderPriority>
<HillsDoubleMove>true</HillsDoubleMove>
<PortraitIndex>59</PortraitIndex>
<IconAtlas>PROMOTION_ATLAS</IconAtlas>
<PediaType>PEDIA_FATTRIBUTE</PediaType>
<PediaEntry>TXT_KEY_PROMOTION_MOUNTAIN_HELP</PediaEntry>
</Row>
From the notepad? Is this even the right promotion? I believe it is, but ya know. Do I have to delete other stuff? Would deleteing this just cuase more problems making it not worth it? Thanks!
BlouBlou  [author] Mar 19, 2018 @ 6:09am 
@Ryulin25

Thx! glad you like it!

The % combat does stacks. I suspect the mouvement bonus does stack too but it wouldnt be a plain 4x depending on wich calculation come first , since hill have a movement penalty. It would need further testing to calculate the bonus.

Good day!