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Bloublou's "Utility" Collection
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Description
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This collection includes all my "Utility" mods.

All the mods from all collections are compatible together and are also compatible with both civ 5 expansions and all DLCs. Some have individual requirements.

For bug report on a specific mod, leave a comment in their own section.

If you want to rate the mod at the top of the page, it's always appreciated =)

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*** UPDATE ***

Compatibility:

-All mods are tested for Brave New World Expansion and fully functional.

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TROUBLESHOOTING:

-Here are the basics if you are a beginner with civ 5 Mods:

http://forums.civfanatics.com/showthread.php?t=465972

-If you have a problem with a mod, the first step is always to test the mod alone before reporting any bugs.
-All mods from all my collections are compatible together.

-If you have troubles downloading the mod in game, it's a common cache issue, follow these steps to fix it:

1) Unsubscribe The mod, exit steam and civ 5 completly

2) empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS

3) Delete the "Civ5ModsDatabase.db" file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache

4) Restart steam, subscribe, restart civ 5.
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Items (23)
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians.


Features:
  • You will now get experience at any level when fighting barbarians.
  • AI players will now get experience at any level when
...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'.

It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance.



Features:
  • Every 'base' building can
...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations.

Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II



Features:
...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system slightly to improve customization possibilities.

It roughly triple your promotion choices for every unit, adding many new promotions, and rearran
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Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'.


Features:
  • Extends the bonus of the 'Granary' building (which already up
...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements.


Features:
  • Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver.

  • Exten
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Terrain - Brazilwood Camp Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Brazilwood Camp, to every civilization.

Accordingly, a unique building has been added to Brazil civilization:
the 'Jesuit Church', wich replaces the Garden.


Heres some infos:
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Terrain - Chateau Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Chateau, to every civilization.

Accordingly, The Foreign Legion Unique Unit have been returned to the French civilization.



Features:
  • Make the 'Chateau' im
...
Terrain - Feitoria Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Feitoria, to every civilization.

Accordingly, a unique building has been added to Portugal civilization:
the 'Reconquista Castle', wich replaces the Castle.


Heres some infos:
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Terrain - Kasbah Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Kasbah, to every civilization.

Accordingly, a unique building has been added to Morocco civilization:
'The Riad', wich replaces the Garden.


Heres some infos:

'A Riad is a tra...
Terrain - Moai Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Moai, to every civilization.

Accordingly, a unique building has been added to Polynesia civilization:
' The Marae ', wich replaces the Temple.


Heres some infos:

'A marae is a...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game.


Features:
  • Makes The 'Motte-and-bailey Fort' (From the 1066
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Terrain - Polder Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Polder, to every civilization.

Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill.



Features:
[lis...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios.


Features:
  • Makes Th
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Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert.

Removing the irritating penalty of having tiles that cannot be worked by the city within the city range and makin
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Terrain - Terrace Farm Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Terrace Farm, to every civilization.

Accordingly, A Unique building has been added to Inca civilization: The Stone Temple, wich replaces the Temple.



Features:
    ...
    Terrain - Tipi
    Created by BlouBlou
    This mod adds the ability to build the improvement : Tipi to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios.


    Features:
    • Makes The 'Tipi' (
    ...
    Units - Airship and Land Ironclad
    Created by BlouBlou
    This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay.


    Features:
    • Adds 2 new units to the indu
    ...
    Units - No Futuristic Units
    Created by BlouBlou
    This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components.


    Features:
    • The Unit: Giant Death-Robot has been disabled.
      [
    ...
    Units - Scout to Explorer
    Created by BlouBlou
    This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete.


    Features:
    • Adds a new recon unit: the explorer, to the game, which was
    ...
    Units - Starting Scout
    Created by BlouBlou
    This mod replaces the starting 'Warrior' with a 'Scout' instead.


    Features:
    • Everyone (including AI players) get their starting warrior replaced with a scout.


    Notes:
      If you own Br
    ...
    Units - Throwing Axeman
    Created by BlouBlou
    This mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman.

    A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians.



    Features:
    • Adds a new r
    ...
    War - Less Damaged Captured Cities
    Created by BlouBlou
    This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it.


    Features:
    • Population survival has been increased from 50% to 75%
      (For example, capturing
    ...
    Linked collections (2)
    In 3 collections by BlouBlou
    Bloublou's "Religion" Collection
    6 items
    Bloublou's "Eras" Collection
    9 items
    Bloublou's Archive Collection
    4 items
    178 Comments
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    Silverfishv9 19 hours ago 
    Investigating the files says I'm crazy apparently.
    BlouBlou  [author] 19 hours ago 
    @Silverfishv9

    Il do the mod if it has a unique model, i will investigate right now :)
    Silverfishv9 19 hours ago 
    That's okay. Yet for some reason when I launched the scenario and built some, I noticed it was using regular fort graphics, but I swear that it used to use a unique model... And maybe it would boost the culture of nearby sea tiles? that'd synergyze with japan, but still be usable for other civs.
    BlouBlou  [author] 19 hours ago 
    @silverfishv9

    If i make the wajo, i will have to be consistent for other improvements mod i made (see collection) and not reserve it for Japann.

    But its a good idea, i might just release this mod, i still dont know what kind of bonus that additional fortification could give in normal games, Fortress give 50% defense, and Motte and bailey fort mod i made give 25% defense and Damage nearby unit for 10%.
    Silverfishv9 20 hours ago 
    Wait no, in the scenario workers CAN build it >~<. But then again the zero sucks, so some people might prefer the Wajo.
    Silverfishv9 20 hours ago 
    So could you maybe make a mod to use the unique coastal fortress thing japan gets in that scenario? Maybe like in the scenario it could only be built by Samurai? Japan is already kinda underwhelming, and if it's tied to one of their UUs then I don't think it would qualify as a third unique.
    BlouBlou  [author] 20 hours ago 
    @Cyrus[pl]

    Thx for your comment Cyprus, glad you enjoy :)
    BlouBlou  [author] 20 hours ago 
    @jpinard

    Fireaxis didnt implement Multiplayer Mod for civ 5, so its currently not possible as long as far know.
    BlouBlou  [author] 20 hours ago 
    @Silverfishv9

    Yes i have all the game content
    Cyrus[pl] 20 hours ago 
    Genius mods. Civ V is giving a lot more fun with these mods.