Sid Meier's Civilization V

Sid Meier's Civilization V

922 ratings
Units - Scout to Explorer
   
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6.573 KB
Jul 16, 2013 @ 8:11pm
Sep 26, 2013 @ 8:29am
8 Change Notes ( view )

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Units - Scout to Explorer

In 1 collection by BlouBlou
Bloublou's "Utility" Collection
25 items
Description
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete.


Features:
  • Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scenario of Brave New World Expansion.
  • The explorer act as a recon unit from the industrial age and offer an upgrade option to scout instead of becoming obsolete.
  • Unlike in the Scenario from Fireaxis, Explorers dont replace Archeologist. The archeology system was left untouched. Only the graphic and icons from the Explorer were extracted to be applied to a balanced recon unit for the era, made from scratch based on Scout.
  • The Explorer can be built when Rifling is discovered.
  • The Scout become obsolete when Rifling is discovered but can be upgraded to explorers.
  • The Explorer become obsolete when Flight is discovered.
  • All these changes have been also applied to unique scout unit, like the Shoshone Pathfinder
  • All these changes are reflected in Civilopedia (see screenshot)

Notes:
    I strongly recommend using all the three Scouts mod for the full experience:
    This mod is fully compatible with the 'Promotion Expansion pack', meaning the new units will uses the promotions from the pack if the 2 mods are enabled. If you are interested: Promotion Expansion pack Mod

Unit Details:
    Explorer
  • Weakest unit of the industrial age era, combat strength have been determined in proportion of the Scout/Warrior factor vs Industrial age equivalent, Rifleman.
    (Scout STR / Warrior STR X Rifleman STR) : 5/8x34= 21
  • Ignore terrain cost like Scouts.
  • Increased visibility and movement by 1 compared to Scouts.
  • Unlocked with the technology 'Rifling' and become obsolete with 'Flight'.
  • Has the same promotion list as Scouts.
  • Uses the 'Explorer' 3dModel and icons from the Scramble for Africa Scenario by Fireaxis.

Compatibility:

Other Mods from the same author:
  • You can find all my 'Utility' mods here, along with other collections:
    If you want to rate the mod at the top of the page, it's always appreciated =)

Troubleshooting:
  • Here are the basics if you are a beginner with civ 5 Mods: Mod Install Tutorial [forums.civfanatics.com]
  • If you have a problem with a mod, the first step is always to test the mod alone before reporting any bugs.
  • All mods from all my collections are compatible together.
  • If you have troubles downloading the mod in game, it's a common cache issue, follow these steps to fix it:
    1) Unsubscribe The mod, exit steam and civ 5 completly
    2) empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart civ 5.
Popular Discussions View All (1)
0
Sep 24, 2018 @ 2:01pm
German translation
damian
99 Comments
Rayzuke Jun 16, 2022 @ 9:08pm 
Is there a reason why this Unit becomes obsolete with flight? It is just as confusing as the scout becoming obsolete with scientific theory
BlouBlou  [author] Jul 1, 2021 @ 8:26am 
@Blanc

Compatibility:

-Requires Brave New World Expansion

if you have brave new world, try a fresh new game with only this mod enabled and it will work. Then you can find wich other mod break compatibility with this one.

My mods are compatible together but may be incompatible with other mods from different modders.

Good luck !
fun guy Jun 27, 2021 @ 7:53am 
I'm unable to upgrade my scouts into explorers with this mod.
max Feb 1, 2021 @ 6:15pm 
hey really nice mod, but is there a way to remove the explorer from spawnable barbarian units ?? (they die in one attack)
Maegil Jun 2, 2018 @ 2:19pm 
Joshbird55 has a good idea there. Please complete the scouts' upgrade tree: make them upgradable to recon infantry (based on infantry), then to special forces (from marines/paras, invisible except to other recon units, helicopters, GDRs, and X-Com), finally to ghosts (stealthy X-com lite). The last two create a whole new gamut of tactical options to harass the enemy, and hopefully add both much fun and !!FUN!!.
joshbird55 Feb 10, 2018 @ 8:55pm 
gives an idea to have explorer upgrade to special forces unit
Frikster Aug 16, 2017 @ 11:58pm 
Feels like it belongs in the base game. Excellent addition. I love how the explorers can be used as an emergency army. Feels very desperate guerrilla warfare-like.
SachiDomainsNaomi Apr 6, 2017 @ 2:34am 
does this mod have compatibility issues with Brave new world expansion?
Tomato Aug 28, 2016 @ 8:53am 
Okay. Thanks!
BlouBlou  [author] Aug 27, 2016 @ 2:21pm 
@Tomato

Starting Scout Mod - DOesnt require any DLC