Sid Meier's Civilization V

Sid Meier's Civilization V

206 ratings
City States Evolved
File Size
0.014 MB
Aug 24, 2015 @ 4:10pm
Sep 24, 2016 @ 8:20am
8 Change Notes ( view )

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City States Evolved

City States have evolved into Nation States!

- Nation States will build and use settlers. They have brand new identities and city lists. Nation States are limited to one additional city for each passing era.

- Nation States will declare war on one another if their bullying requests expire without action. They will occasionally make peace with one another, also.

- If you are using custom Civilizations which add Nation States, if the mod maker does not supply a city list, the additional Nation States will borrow city names from in-game Major Civilizations.

- Nation States have a free building in each city that acts as a Courthouse and provides 6 happiness. This offsets the unhappiness from founding cities plus two unhappiness from growth. This should allow Nation States to found a few cities without spawning Rebels.
Popular Discussions View All (2)
Feb 25, 2018 @ 8:36am
Upcoming Changes
Jan 3 @ 4:37am
How to add custom city states as nation states?
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Fulcrum270 Feb 11 @ 8:10am 
Venice and Austria:
Doomtoham Dec 14, 2020 @ 8:47am 
MarkedOne Nov 10, 2020 @ 2:49pm 
Can i use this with Unique City-States?
Flickmann Oct 6, 2020 @ 1:58am 
Love the idea of this mod but nation states are spamming cities in the ancient era; not sure this is intended. This chokes all major civs for land very early on.
H2O Aug 18, 2020 @ 5:29pm 
This appears to be fixed with the latest release (8-16-2)
Charsi  [author] Jul 24, 2020 @ 4:59am 
@Dovaj (and others) - if I recall correctly there's a logic change in the attributes of city states that allows them to "know" what to do with a settler unit. Normally they don't know, so they just protect the unit by hiding them in a city or stacking them with a military unit if they can't.

If memory serves, something about the way Vox Populi or other mods loads might mean that SQL/XML change does not take effect or is overwritten.

Also, i'm modding in Civ 6 now. Apologies for being absent so long.
hawkseye17 Jul 2, 2020 @ 11:24pm 
On GitHub, I was told that it was due to a change in settler logic. I have no clue what that means but someone with modding experience might
Kai Jun 21, 2020 @ 11:09am 
Having the same issues as Dovaj, has anyone found a work around?
xX_Safety_First_Grenadier1803_Xx Apr 18, 2020 @ 3:12am 
I don't think it's a bug. Nation-states do that likely to have a back-up in case they're destroyed, since they tend to do it during wartime. I don't know if perhaps it does it even if you turn off complete kills, but anyway. You will notice that they only ever make just one.
Dovaj Apr 2, 2020 @ 9:13am 
Playing with Vox Pouli, Enhanced City-States, and this mod. Nation States are building settlers, but they just sit in the city. I have tried to fool the AI, by creating a scout, and even moving both units with IGE to a great spot for a next city. I am in Medieval Era, # city limits not modified. The Settler just moves back to the city and sits. Anyone have any ideas?