Maggerama
Name's Tony. I love cats & Electric Wizard.
"Back where I came from, fighting rats in cellars is a time-honoured tradition. It's how boys become men."
— The Age of Decadence

In my lifetime, I drifted from job to job, briefly becoming a carpenter, a bartender, a bouncer, and so on. Another insecure punk wrapped up in my own mind, I ended up in places like the nuthouse and the army jail. In my confusion, I wanted to throw my life away and witness the misery of war first-hand, yet I barely served before getting in trouble. This goes for every cause: martial arts, linguistics, drawing, whatever else. I never mastered a thing. Today I prefer a detached existence since I can't take another concussion and my debilitating disorders leave me with nothing but time to burn. The time a melodramatic fool like me would surely spend wallowing in woes if not for them games, my only constant. That's why I take those seriously, comically so maybe. Apart from being pathologically non-aligned, I belong to the two most hated nations in the world at once. A Russian from Siberian mountains, I and my younger brother moved to Israel in 2010 with a 1000$ to spare. It doesn't mean that I represent my countries online, never pledged such ridiculous allegiances. They can eat my ass. So can the tools from both ends of the political spectrum who mistake my new shifty homeland for a sinister hivemind where 10 million citizens miraculously share a consolidated opinion. A cartoonish worldview. Those tools file indignant complaints with me as if I'm some overseer of the Middle East, an avatar of Zion who's responsible for the bad news interrupting their philistine peace. I only wish I was a reptiloid alien they want me to be. The heat wouldn't bother me as much, I'd have a government-issued 10/10 lusty Argonian wife and a private saucer in which to fly over bombed cities while ecstatically beating my lizard meat. Alas!

Pick one for the road (YT links): Electric Wizard | John Maus | Nick Cave | Patrick Wolf | Gridlock | Kasabian | All Them Witches | GYBE | Joy Division | Swans | Jesu | Dandy Warhols | Iggy Pop | Placebo | True Widow | Eleventh He Reaches London | Have a Nice Life | Converge | Jimi Hendrix | Kate Bush | Cardigans | MANOWAR | UNKLE | Type O Negative | Smashing Pumpkins | Limp Bizkit | Verve | Death in June | Timber Timbre | Alec Empire | Walker Brothers | Goslings
"Back where I came from, fighting rats in cellars is a time-honoured tradition. It's how boys become men."
— The Age of Decadence

In my lifetime, I drifted from job to job, briefly becoming a carpenter, a bartender, a bouncer, and so on. Another insecure punk wrapped up in my own mind, I ended up in places like the nuthouse and the army jail. In my confusion, I wanted to throw my life away and witness the misery of war first-hand, yet I barely served before getting in trouble. This goes for every cause: martial arts, linguistics, drawing, whatever else. I never mastered a thing. Today I prefer a detached existence since I can't take another concussion and my debilitating disorders leave me with nothing but time to burn. The time a melodramatic fool like me would surely spend wallowing in woes if not for them games, my only constant. That's why I take those seriously, comically so maybe. Apart from being pathologically non-aligned, I belong to the two most hated nations in the world at once. A Russian from Siberian mountains, I and my younger brother moved to Israel in 2010 with a 1000$ to spare. It doesn't mean that I represent my countries online, never pledged such ridiculous allegiances. They can eat my ass. So can the tools from both ends of the political spectrum who mistake my new shifty homeland for a sinister hivemind where 10 million citizens miraculously share a consolidated opinion. A cartoonish worldview. Those tools file indignant complaints with me as if I'm some overseer of the Middle East, an avatar of Zion who's responsible for the bad news interrupting their philistine peace. I only wish I was a reptiloid alien they want me to be. The heat wouldn't bother me as much, I'd have a government-issued 10/10 lusty Argonian wife and a private saucer in which to fly over bombed cities while ecstatically beating my lizard meat. Alas!

Pick one for the road (YT links): Electric Wizard | John Maus | Nick Cave | Patrick Wolf | Gridlock | Kasabian | All Them Witches | GYBE | Joy Division | Swans | Jesu | Dandy Warhols | Iggy Pop | Placebo | True Widow | Eleventh He Reaches London | Have a Nice Life | Converge | Jimi Hendrix | Kate Bush | Cardigans | MANOWAR | UNKLE | Type O Negative | Smashing Pumpkins | Limp Bizkit | Verve | Death in June | Timber Timbre | Alec Empire | Walker Brothers | Goslings
Currently Offline
Elevator Pitch
In the late 80s, I began with ZX Spectrum & C64, but I hardly comprehended games until 486 came along. Had a few consoles, too: NES, SNES, PS2/3, GameCube, Wii, DS/GBA. Now that you know what a washed-up no-lifer I am, let's get cheeky. Steam is a lovely river of waste, which confuses one's senses while the human centipede of game journalism pollutes its banks by regurgitating lucrative platitudes. Whereas I ramble about games for kicks, not handouts or mass appeal. But so much for pathos! I lean towards TBS, CRPG, P&C, FPS, and SURVIVAL HORROR. I'm not confined to these genres, my comfort zone is uncertain. Perhaps it lies in uncertainty? "Deep". What's certain is that sometimes I write modestly sick reviews. A form of success that still implies failure.
Favorite Game
52
Hours played
30
Achievements
Favorite Game
Review Showcase
12.1 Hours played
I once stumbled upon Fallout in the 90s by sheer luck. Don't look at my time, I still know how to solve its quests and game its systems. If this is your first rodeo, add another 10-50 hours of figuring things out or trying a genocide run. And, for your sake, leave the difficulty dials alone. Fallout doesn't hold your hand, yet it's sensible for an old title. But let's rip some band-aids first. The game doesn't hold up in all places (didn't know about Fallout FIXT patch, dammit). Make notes and save in different slots! Expect broken dialogues, journal entries, quests, annoying bugs and alt+tab crashes. Besides, it's the kind of game where a sarcastic remark during an innocent conversation might lead to a brawl with a town full of people, their dogs, and their... Hold your horses, cowboy! Child-killing got cut by Bethesda. That's all they did... Hey, some of these brats carried grenades, alright?

A Game by Brian Fargo
Welp, no way but up from here! On October 23, 2077, a global nuclear war between the US and China defiled the planet, laying waste to civilization. One century later, you emerge. A Vault Dweller, born and raised in an advanced fallout shelter under the mountains of Southern California, Vault 13. You're not the Chosen One, just a goof who got the short end of a stick, tasked with obtaining a new water chip for the alma mater. Akin to a lost house cat, you're now free to find your own trouble in the bumf%ck nowhere. What shall become of you is to be defined by your ways with words and guns in relation to the many tribes of new Californians. A bunch of ruthless and rude madmen who use bottle caps as currency! See, in their world, the nuclear night is young. What's a century to half-life? The communal nightmare is still an open wound.

Fallout stuffs it chock full of clever homages and the joys of violent existentialism. Throwing together Dr Strangelove and Mad Max, fusing Day of the Triffids with Monty Python, it soaked up every drop of popular culture and spat it in our faces. Stylistically, Fallout is a post-apocalyptic Spaghetti Western set in a retro-future. Its prairies and canyons are a morbid eye candy. Smooth animations, great sprites, quality renders, and detailed backgrounds only punctuate the surrounding desolation. It sounds the part. Mark Morgan's music adds a sting to the bleak appeal, reflecting the scorched barrens dessecated by famine and blight. Poetically Jungian writing follows suit by driving heartbreaking narratives across a radioactive world while posing ethical dilemmas concerning the nature of mankind and death.

At that, Fallout is on pace with a movie, which always distinguished it from other CRPGs. There aren't that many personal quests or dialogue branches, but characters and morbidly wacky conundrums shine bright without outstaying their welcome. You can usually solve and create all problems in any given town in a matter of one or two hours like in an action flick. And it's all about you looking badass in a starring role, even your companions are but temporary sidekicks. These redshirts can be memorable, however, they also can't be directly controlled, so their stupid ass eats a burst of lead from someone's SMG point-blank before you know it. But hey, never refuse an offer to join! You can legally shoot any party member in the eyes and loot the corpse.

That Gun
"Have you ever danced with the Devil in the pale moonlight?"
We're talking serious pacing in a game that has a turn-based combat system with Action Points at its core! Combat goes by quite fast most of the time. However, if a fight breaks out in a crowded place, you'd have to wait for every junkie in the vicinity to make a move. Go boil a kettle, save your nerves for the dicey rolls. Devastating crits, misses, and brutal takedowns with gory animations also apply to you in all of their isometric glory. You'll be slaughtered by people, rats, horrifying Deathclaws, and all kinds of abominable Cronenbergs. Blast their arms off, shoot them in the nuts, watch them drop to the ground squirming. Location-based damage allows you to put your victims in a world of pain before putting them out of their misery.

Now, spread that grim jam on top of iconic armour and guns of all types and sizes. At first, it would be hard to imagine anything louder than a .14mm. Then you'll find That Gun! A .223 hand cannon, which RIPS. And there's so much more. Pick a pulse grenade, a Molotov, or even a throwing knife - they all work in capable hands. Good old pistols, SMGs, and rifles are reliable, but it's not on until you hear Gatling miniguns singing rhapsodies over the violent parades on the streets of ruined cities. Where laughing mutants burn each other with flamethrowers and tear bodies apart using Ripper electric blades, power fists, and super-sledges. Living a dream! The spectacle is flavoured with a pinch of vivid text descriptions: "It knocked her over like a bad blind date", "his eyes popped like overripe grapes".

S.P.E.C.I.A.L.
The S.P.E.C.I.A.L. progression system in place wasn’t designed to give you "a balanced experience", it's here to deliver all of the above while also providing all the hilarious ways dialogs and ending cards can go. This thing is the bomb! Don’t be overwhelmed by its red herrings. It merely teases you to break the game and have a good time. S.P.E.C.I.A.L. involves several main things: Karma, stats, skills, and the most fun part - diverse traits and perks, basically passive abilities. You pick a perk every few levels from a list or receive freebies for certain in-world actions. Those aren’t always positive! Say, not everyone likes a graverobber. Your Karma goes up or down, depending on the ways you interact with the game’s world and often defines how badly certain characters or whole factions want to kick your ass.
"That's right. I've killed women and children. I've killed just about everything that walks or crawled at one time or another. And I'm here to kill you, Little Bill."
Morality is the spice of it all. You can make a man angry or drive a whole city to extinction. I role-played as a good guy for a long time but kept salivating over the fun lines I can't say, the crimes I can't commit. Since then, I aced a murderhobo turbo-junkie, a boxer porn star, a prostitute slaver with a heart of gold. I made badass entries, used my friends as meat shields, lied through my teeth, and doomed whole communities! I saw that one can play sub-optimally and still find a way. Say, raiders hold a hostage you need and they're too strong. You can bluff your way through bloodlessly or have enough Unarmed to beat their leader in a duel. Maybe just inject yourself with two doses of Psycho and slip a fistful of dynamite into his pocket? Or come back with a Stealth Boy device, turn invisible and gaslight the leader by pretending to be a ghost! Try, die, experiment with drugs, find workarounds. That's the sh#t!

Lonesome Road
Fallout is as much about freedom as it's about war. Lurking in its shadow, you are sometimes a mediator, sometimes an instigator, always a profiteer and a stranger by design. What a sandbox! A grave world to quench your God complex. Walk the path of a messiah, be the scourge of the wastes, end up a junky, or a grifter's grifter. Each lonesome road you take shall stay imprinted on your mind. Fallout's influence never goes away. It's the son of the regiment, a by-product of a pop-cultural orgy, bearing its progenitors' genius as well as their flaws. Sure, it coughs up blood nowadays, but it still has the power to slip into your dreams. Don't let some petty grudges take over when dealing with a marvel that turned the tables on the whole industry. Of course, it isn't perfect. It's janky, it's vulgar, and it bleeds over everything. Because Fallout is quintessential punk.

My curator Big Bad Mutuh
Review Showcase
11.7 Hours played
World War I is a perfect fit for the survival horror setting. For the most part, a soldier trembled in a trench under artillery fire while his feet went rot. You are private Henri Clement, a resilient man and a loyal friend. You begin in the trenches, surrounded by sorrowful sights of the no man's land. You fight, you fall, you wake up alone with amnesia. In a place compared to which the war overhead will soon seem serene. Reading your own notes doesn't inspire confidence. The same goes for a pile of burnt corpses in the nearby closet. Burnt and mutilated, as if one of these things isn't enough. It's so cruel that your freedom is so close you can practically reach it with your hand! Just beyond that impassable landslide. All you need is to find some dynamite and a detonator. Sounds simple, but there's quite a conundrum that will force you to solve problems under pressure in a dark labyrinth where a Behemoth from Heroes of Might & Magic 3 runs the show.

Discomfort Food
Make yourself at home in these gloomy corridors. This game is every survivor horror fan's favourite discomfort food. With a pair of sweaty palms for dessert. The oppressiveness spreads to the elaborate control scheme Amnesia games use for environmental interactions. Pushing and pulling objects around isn't just another way to deepen one's immersion. Wait till it catches you in panic with your hand motions unreliably clumsy! Your WWI gear is jank as well. Take the noisy flashlight that you have to rev up or your tiny bag that quickly gets crammed with bulky tools. On the bright side, your stash is limitless. Just drop items on the ground, object permanence is a thing. Sad to say, you can only look at the maps on the walls in some rooms, not take one with you. But I found memorising the layout of the bunker an easy task. It's surprisingly varied and harbours morbid events. Fear is the best teacher.

The bunker could look plain and we would allow it, but the artists and sound designers had a different idea in mind. The weather-beaten colours reminded me of Wayne Barlowe's works. The lighting is creatively hand-placed so that you could back away from your own long shadow and blow yourself up on a booby trap. I loved all the fine detail: the dust in the air, the torn bodies and dark blood smeared on surfaces. It's a lively place filled with grim stories and its soundscape instils paranoia. The ruckus never stops, your every action seems too loud. You crawl around, anxiously listening to the creaking of old support beams, your echoing steps, bottles rolling on the ground, the rasping of the flashlight, and the rattling of your teeth. The dirt crumbles, following the tremors from distant explosions. Meanwhile, the creature constantly shambles behind the walls and above the ceiling, stomping and wheezing... Dad?

Harambe-ass Karen Motherf#cker
You return from a raid to your hideout, scarred for life, with two rags and a stick. Then carefully plan a route to your next heart attack. You scavenge for ammo, fuel, inventory upgrades, healing and quest items, explosives. It's all about bleeding for your little victories. Exploring smarter, not louder. Expanding your territory by finding tools that allow you to unlock shortcuts and new passages. Further and further away from safety. It's a clever way to raise the difficulty and make you feel like entering outer space every time you undock. It never becomes a "You're locked in here with me!" situation, the stalker isn't a joke. I only called it Harambe-ass Karen motherf#cker once or twice. It never lets you hustle in peace, your trips often get out of hand in a cavalcade of chaos. However, its malicious presence begets fear, not annoyance. The creature wears a grotesquely bloated face and its howling is deafening. Its sadistic rage is fuelled by more than just hunger. Its behavioural patterns aren't sophisticated, yet they don't feel stale.

And it made cutlets out of my ass until the very end. After a few violent encounters, it was easy to suspend my disbelief and accept that the necessity for stealth is well-founded. You can't compete with the behemoth. Hell, you can barely compete with the rats! Granted, an average bunker rat is as big as a dog. A lone one would flee, but they are a menace in groups. Try to abstain from the alluring prospect of limping around wounded. They smell your blood, chasing you around, staring with their glowing eyes as you stumble in the dark. You can lure them away with meat, but it's a temporary measure. You know what isn't? Grenades. Those are good for everything, including blasting through doors or scaring away the monster. After getting your hands on the lighter, you'll also find that Molotovs and torches work as advertised. And don't forget the tear gas! It helps to cut the stalker off briefly.

Carbon Footprint
It enables your agency in many ways. One can spend only so much time sitting in a wardrobe, clutching a revolver and breathing heavily. The game knows that, so you can't always sit it out. If you make a sound in the same place and hide there twice in a row - it will maul you. Be more inventive. Sometimes the bastard won't go away easily and you'd have to poke your head out to make your way past it in the dark, whispering prayers to every god you know. Being hunted by it always feels tense with how it forces you to act. It's better to try and leg it or sneak around than be paralysed with fear. It's a good thing that the creature plays fair. To boot, it makes lots of noise, the lights blink and Henri's heart starts pounding when it lurks nearby. You can trust these signs. But you can never be sure since it uses a net of tunnels, sprawling throughout the whole bunker, popping in and out at will. Always be ready to put up a fight. It's how boys become men.

Even men need friends. An electric generator is a good one to have. The lights help big time by allowing you to make less flashlight noise, but it also makes you feel naked. The creature still comes eventually, but now it can also see you better. It's a clever trade-off. You'll have to use the generator to accomplish certain goals either way. Fuel isn't exactly in short supply, so I eventually stopped trying to save it. Anything to keep that rascal off my back for longer. Other means to temporarily interrupt the hunt are even more wasteful. And there was no reason to overthink these matters anyway. Playing on Normal, I could've sponsored my own little war with everything I got out of the bunker by the end. That said, I still preferred to skulk in the dark because I'm a Scrooge who'd rather die than squander. My carbon footprint was minimal.

Sheer Heart Attack
Once, I got caught off guard in the local chapel, a dead end! I heard it coming and had to improvise a hiding place out of a confession booth. Barely managed to patch myself up next the mutilated body of a priest. The beast can smell blood. It didn't find me this time. I waited out, then headed home. The fiend was right around the corner! It swept me off my feet, cutting some part of me open. Concussed, I somehow got up and ran downstairs, shot the lock off a metal door, shut it right in front of its face, gaining a second of advantage. Then took off, followed by its echoing roars. My heart was in my throat! I crawled back to the office on my last legs... but laden like a beast of burden. The stakes are high. You risk losing the haul to one rash decision. The Bunker thrives when it forces you to make them for survival. It's slow-paced yet its explosive power is immense when sh#t hits the fan. Dying is upsetting while returning in one piece feels orgasmic. I crave these contradictory sensations only true horror can provide. This game's design is clear-cut, scrupulous, and intoxicating. On top of it, it's a heartfelt little story with one cathartic climax!

My curator Big Bad Mutuh
Screenshot Showcase
It is what it is. Withering Rooms is still my 2024 GOTY.
13 4
Screenshot Showcase
The true beauty of a clusterf#ck.
28 6 1
My Old Friends
Featured [mostly] gaming channels on Youtube

The full stream of consciousness wouldn't fit anywhere, so here's some older (~pre-2005) games and other stuff. Wake me up at night to ask me about any of these games and I'll tell you all about it. That was the main condition for making the list. These games aren't here based purely on their nostalgic value. One wouldn't need to wear my piss-stained nostalgic attachment to enjoy them. Also, to be completely honest, I can't claim I had beaten all of them. Only most, while some I just played a lot, being infatuated regardless.

My abusive crazy ex: Ultima Online (classic, not the modern garish mess).

Worst piece of crap I ever played that nobody knows about: Zenfar: The Adventure.

That game I used to beat every day for a year for some reason: Time Commando.

Underrated (I'll die on these hills): Esctatica, Entomorph: Plague of the Darkfall, Etherlords 2, Rage of Mages (Allods) 2, Al-Qadim: The Genie's Curse, Bioforge, Vangers, Full Pipe, Star Wars: The Phantom Menace, Die by the Sword, Lode Runner 2 (1998), Laser Squad Nemesis, The Punisher, Xargon, Incredible Toons, Silent Storm, In Search of Dr. Riptide, Vietcong, NetStorm, Sub Culture, Battle Bugs, Black Moon Chronicles, Blackstone Chronicles, Companions of Xanth, Sheep Dog 'n' Wolf, Massive Assault 2, Evil Dead: Regeneration, Call of Cthulhu: Dark Corners of the Earth, The Horde.

Arguably bad games that I like(d): Pool of Radiance: Ruins of Myth Drannor (I got lucky it didn't brick my PC), Ultima 8 (baby's second life sim after Quest for Glory), Elite 3 (baby's first space sim & broken af), Trespasser (technologically impressive for the time & broken), Witchaven (unique but falls off quickly), Realms of Chaos (starts off fine, then gets ridiculously unfair), Jazz Jackrabbit (poor man's Sonic... plays better in slow mode), Gex (somehow as impressive as mediocre), Ancient Evil (1998, not good but pleasantly chunky), Redneck Rampage (once again, technically impressive), MageSlayer (wasn't good, but I'm still fascinated with the simple idea of a top-down fantasy slasher).

Console games: Zack & Wiki, Skies of Arcadia, Chrono Trigger, MGS 1&2, Phoenix Wright, Ghost Trick, Tekken 3, Mario 64, Twisted Metal 2, Zelda games, Condemned 2, Shadow of the Colossus, Ico, Donkey Kong Country. Don't want a separate category for mobile, but try out Granny Smith.

Co-op & VS: SWAT 4, Mario Galaxy, Threat Deluxe (1995), Hunter Hunted, Big Red Racing, NFS: Hot Pursuit, HoMM 1-3, Archon Ultra, Dark Legions, Mine Bombers, Chopper Duel (1993), Worms 2, Doom 2D, Little Fighter, Bubble Bobble, Tongue Of The Fatman, Dynablaster, Return Fire, Red Alert 1&2.

No-brainers: Doom (all), Resident Evil (most), Lost Vikings, Sanitarium, Space Quest 1-5, Silent Hill 1-3, Little Big Adventure 1&2, Fallout 1&2, Duke 2d&3d, Blood, Quest for Glory 1&3, Day of the Tentacle, Crusader: No Remorse\Regret, Beyond Good and Evil, Another World, Warcraft 1&2, Soldier of Fortune, Carmageddon 1&2, Tomb Raider, Lemmings 2, Dangerous Dave in the Haunted Mansion, Supaplex, Oddworld 1&2, PoP: The Sands of Time, Disciples 2, Boulder Dash (C64), GTA: Vice City, Monkey Island 1, Baldur's Gate 2, Jedi Academy, Manhunt, Jagged Alliance 1&2, GUN, Quake, Arcanum, Black Mirror, Scratches, King's Quest 6, Might & Magic 6-8, Master of Orion 2, Blade of Darkness, Krypton Egg, Bio Menace, Commander Keen 1-3, Postal, Grim Fandango, Max Payne, Shadow Warrior, Hi-Octane, Rollcage 1&2, Morrowind, Driver, Mechwarrior 2, Alien Shooter 1&2, NFS 3+Underground, Diablo 1, Gothic, KOTOR 2, UFO 1&2, Railroad Tycoon 2, Transport Tycoon, Operation Flashpoint, Kyrandia 2, Heart of Darkness, LotR: The Return of the King, Alone in the Dark, UT, Goblins 1-3, The Incredible Machine 2, System Shock 2, Sid Meyer's Pirates Gold + Civilization (1&3) + Colonization, One Must Fall, Star Control 2, DMC 3, P.J.'s King Kong, Wing Commander 4, Hitman 2-4.

Anime/manga: Hunter X Hunter, Kaiji, Kill la Kill, Akagi. Plus the default Berserk, Gurren Lagann, JoJo, Gantz, Trigun, Cowboy Bebop, FMA, Samurai Champloo, One Piece, etc.

Movies: Evil Dead 1-3+Rise, Braindead, The Fly, Hellraiser 1&2, The Thing, Stalker (1979), The Blob (1988), Dredd (2012), Dagon, The Wrestler, Funny Games (2007), Dragged Across Concrete, Brawl in Cellblock 99, A Nightmare on Elm Street, Fight Club, A Tale of Two Sisters, Leon, Indiana Jones 1-3, The Monster (1994), LotR trilogy, The Witch, Descent, Oldboy (SK), Rec 1&2 (original), Dogville, Cube, 12 Monkeys, Critters, The Fugitive, Bronson, Tropa De Elite, Dead Man, Le Magnifique (1973), Tucker & Dale vs. Evil, Blind Rage, Dirty Rotten Scoundrels, The Crucible (1996), Human Centipede, Face Off, Langoliers, The Mask, Hereditary, Martyrs (original), Idiocracy, True Lies, The Lighthouse, The Visitors (1993), The Unforgiven, Speed, Blair Witch, Re-Animator, Bruno, Green Room, all Monty Python, everything from Kubrick and Sergio Leone. Obviously Tarantino.

Shows: Legion, The Wire, True Detective, Ash vs Evil Dead, Happy!, Peep Show, Jeeves & Wooster, Nirvanna The Band The Show, Community, Generation Kill.

Writers: Stanislaw Lem, Stephen King, Clive Barker, Frederik Pohl, Kurt Vonnegut, Henry Miller, Robert Sheckley, Larry Niven, Jack London, J. R. R. Tolkien, Alexandre Dumas. I'm a bookworm who used to devour whole encyclopedias for fun. Read Varlam Shalamov's "Kolyma Tales" for a black pill. Philosophy-wise, Kodo Sawaki, Dao De Zin, and Hagakure left an impact. But don't mistake me for a spiritual person. I appreciate the practical day-to-day side of teachings, but not some motivational nonsense or magical thinking side of it all.

Favourite quote:
"It was not the thought that I was so unloved that froze me. I had taught myself to do without love.
It was not the thought that God was cruel that froze me. I had taught myself never to expect anything from Him.
What froze me was the fact that I had absolutely no reason to move in any direction. What had made me move through so many dead and pointless years was curiosity.
Now even that had flickered out.
How long I stood frozen there, I cannot say. If I was ever going to move again, someone else was going to have to furnish the reason for moving.
Somebody did.
A policeman watched me for a while, and then he came over to me, and he said, "You alright?"
Yes," I said.
You've been standing here a long time," he said.
I know," I said.
You waiting for somebody?" he said.
No," I said.
Better move on, don't you think?" he said.
Yes, sir," I said.
And I moved on."

— Mother Night by Kurt Vonnegut
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It's Time for Real Change
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Musashi 🌙 May 21 @ 2:06pm 
Ah I see, might be time to use them a bit I guess. Havent used them so far. thanks for clearing that up!
Maggerama May 21 @ 1:46pm 
Discovery queues. Yeah, I know, nobody uses those. But I got most of my games outta them, even though I have to suffer from witnessing tons of shovelware in the process. The queue works. I've been doing it twice a day, on average, for the past... dunno, around 10 years. And I watch a lot of YT, too.
Musashi 🌙 May 21 @ 1:29pm 
hey mate, sometimes I check out your recently played titles to add interesting stuff to my wishlist or see something from your reviews. There is always something really cool in there and most of the time those are titles that fly under the radar.
Where do you find those gems?
Its not from the fanatical or humble bundles as far as I can tell.
Simply browsing through new releases and top sellers?
Regards :Nami1:
Maggerama May 12 @ 2:20pm 
Thank you. Happy to see such a reaction! :er_uwu:
Wilaton May 12 @ 2:17pm 
Hello, wanted to drop a comment to say that I've been enjoying reading your reviews and other writings. Keep it up!
Maggerama May 11 @ 2:04pm 
You just made my day, thank you. I actually also kinda look that way - youtube essays and stuff. But I'm not in a hurry so far, reviews by themselves sustain me enough. While that YT thing is quite an ambition, so I gotta approach it carefully.