Globster
Jan Bodorík   Jihlava, Vysocina, Czech Republic
 
 
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.” ― Albert Einstein ========================== PANTHEISM :lz_brain::tastyplanet::SolarSun::galactic::orb:

“I guess it comes down to a simple choice, really... Get busy living or get busy dying.”
― Andy Dufresne (played by Tim Robbins) in the 1994 film The Shawshank Redemption

“I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain. Time to die.” ― Roy Batty (portrayed by Rutger Hauer) in the 1982 film Blade Runner

:chuchelwow: AMD Ryzen 5 7600X @ 5.3 GHz
Gigabyte GeForce RTX 4070 12 GB
32" MSI Optix MPG321QRF-QD, 2560 × 1440, IPS, 1 ms, 175 Hz, G-Sync, 10-bit, HDR :chuchelcrazy:
Kingston 32 GB, DDR5, 6000 MHz
Samsung 980 PRO 2 TB, SSD, M.2



S̷͕̣̗̖̪͈̀̋͋̔̆͗͂̐̂̾͌̕̚͝͝O̴̡͎̺͙̟̙̲͓̹̖͂̌̌̿̈́̉̔̓̓̿͜͠F̶̞̚T̶͈̠̻̣̦͆͑̇̀̊Ŵ̵̨̤̯͍̩͙̌̍̓̏̄͒̓͒̽̀A̴̛̞̺̹̤̙̯̞͍̰͇̅͗̿́̈́̋́͗̕̕Ŗ̵̛̲̗̠̯̥̓͐̂̐ͅE̶̡͖̲̱̠̦̪̝͈͎͒̇̑̏̇̑̈͌̾̏͜ ̵̡̢͙̺̼̺̥̥̺̘͓̲̮̮̠̌̎̍Ȋ̵̛̳̯̰͕͕͎̔̓Ǹ̸̢̦͚̖͎̱̯̬̭͓̱̾̅͗̋̀͋̉̚̚͝ͅͅŚ̶̛̱̙͕̐T̶̡̡͖͕̖̫̳͖͖̓̿̄́̾Á̷̡̡̘̩͎͉̼͉̖̜͔̱B̶̨̬̻̠̈́I̵̢̧̜͕͇̬̝̺̝͚̱̾͑̈͒́̄̈́́̃͝L̸̘͈͉̜̱̗͖̫̅̃͋͆̄̓̇̎͑͝Ḯ̴̛͉̜̍́̈́̈̈̅̿́͂͠͠T̵̨̡̮͇̦̲̺͚̙̥͓͈̟̻͐͋̇̈́͂̆͠Ỳ̶̭͙̯̥̠̩̥͆͒̈́̉͗̿̒̔́̆͘͝

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My Games and Films:
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Half-Life 2 - Triage at Dawn |Remix| Path of Borealis
30 3
Screenshot Showcase
So beautiful. Minstrel's Lament plays, and tears trickle down my face. "My own personal favorite from Oblivion..." ― Jeremy Soule
17 1
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youre doin good lad
335 19 5
Review Showcase
160 Hours played
Where the hell should I start? This game is of such high quality that those 50 hours I spent with it seemed like an instant. It is the wet dream all the System Shock, BioShock, Deus Ex, and Half-Life fans have been awaiting.

You get a brilliantly built interconnected space station that you slowly explore while following a very intricate plot. The plot of the game deals with a world where anything is possible thanks to Neuromod technology. It's a consequence of serious neuroscience research and some shady experimental practices, including Typhon alien organisms. Minus the aliens, I believe this could definitely be a vision of a world of tomorrow in a few hundred years when we unlock the power of the human brain by installing upgrades built by scanning a few highly-skilled individuals.

However, there is the alien factor that is essential in building these Neuromods. We would be nowhere near able to build them in 2032 without having made contact with neuron-consuming aliens with cool parapsychological abilities, even with space program support by the never-assassinated Kennedy and collaboration with the Soviet Union. And thanks to those aliens breaking containment, we have Prey.

The game itself is a thinking man's immersive sim heavily inspired by System Shock 2. It doesn't try to be radically innovative, and it's the same structure we have seen many times before. But, oh boy, the quality. I spent up to 10 hours playing and appreciating the first level or two simply because the world is executed with such a refined sense of detail. It's a scavenger's delight thanks to the recycling system, meaning that you can collect and make use of literally everything you come across, including banana peels and used cigars. It's an explorer's wet dream with every level designed as a semi-open world experience, where not everything is accessible to you at once, but slowly revealing itself after thorough scrutiny of the environment, sticky notes, emails on workstations, or after gaining new skills and equipment like repairing, hacking or increased mobility.

You can splice yourself with alien powers after researching them with your Psychoscope. Still, like in System Shock 2, I found those powers cool and powerful but not as useful for survival as the good ol' Human abilities. You'll use your scavenged equipment and acquired skills against many forms of Typhon ecology, including shape-shifting Mimics, robot-corrupting Technopaths, mind-controlling Telepaths, or colossal Nightmares. The game functions well as sci-fi horror, especially in the beginning when you are paranoid about every mug, which could be a Mimic.

The OST boasts the name of Mick Gordon, and he delivers, creating a compelling horror ambiance. CryEngine performed amazingly well, and the graphics reminded me of BioShock and Dishonored. There were some performance hiccups when more NPCs were present, and the game sometimes plays random sounds after loading a saved game.

I could forever write on and on about how great and inspiring the gaming experience was for me, that I need to jump in again and that it was definitely one of the best games I've ever played (or ever made, if you will), but I think I will instead play a bit of the game again, and you should do the same.

9.5/10

+ Talos I space station, amount of content and length, freedom in how to progress, graphics, sound, and OST
- some performance issues, some backtracking near the end



I've unlocked all achievements! 58 of 58 (100%): Achievements list

Překlad recenze do češtiny: Databáze her [dbher.cz]
Review Showcase
5,449 Hours played
This game ruined my life. 10/10
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Recent Activity
5,449 hrs on record
last played on May 15
31 hrs on record
last played on May 9
+rep good heavy with great gaming taste:steamhappy:
ne kuri Jan 6 @ 1:33pm 
+rep
Jambo! Jan 4 @ 8:26am 
+rep Best medic:steamhappy:
Čtyřapůlprstej Dec 31, 2023 @ 11:17am 
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Čtyřapůlprstej Dec 24, 2023 @ 10:48am 
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Gordon Freeman Dec 24, 2023 @ 7:22am 
 /l、
(゚v 。 7 
 l、 ~ヽ  . ~ Merry Christmas!
 じしl_, )ノ