Duke Nukem 3D: Megaton Edition

Duke Nukem 3D: Megaton Edition

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termit Aug 1, 2013 @ 9:53pm
Multiplayer WIP
There are people who question the fact that we are working on multiplayer. To prove that we are working on it we made a short video.

http://www.youtube.com/watch?v=X64eq-p4TBs

What's done
  • Working network layer on top of Steamworks API
  • Lobby functionality using Steamworks API

What's left
  • Testing and tweaking network layer
  • UI for lobby configuration and lobby browser
  • In-game UI changes
  • UI for multiplayer settings
  • Multiplayer achievements
Last edited by termit; Aug 1, 2013 @ 9:55pm
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Showing 1-15 of 221 comments
Vilanael Aug 1, 2013 @ 9:57pm 
Good job Dev ;)

Multiplayer Achievement :O :D
Silos Aug 1, 2013 @ 10:12pm 
Thanks Termit, stay awesome. The work you guys are doing is really appreciated, despite the vocal minority.
Last edited by Silos; Aug 1, 2013 @ 10:13pm
thebumishere Aug 1, 2013 @ 10:17pm 
great to see something, but if the phone rings dont answer it. :)
NUKEMDAVE Aug 1, 2013 @ 10:23pm 
Can't wait!
MrRumbleRoses Aug 1, 2013 @ 10:28pm 
groovy. hopefully i can host a game. and it'd be cool if we can do co-op as well
Lunick Aug 1, 2013 @ 11:47pm 
Good job :)
BloodShed Aug 2, 2013 @ 12:49am 
Damn it's looking good :gordon:
>M@tEo$< Aug 2, 2013 @ 1:17am 
Nice :) Some memories when I saw the Out of Sync thingy :D
CJ Aug 2, 2013 @ 2:27am 
Shouldn't this be sticky'd?
CJ Aug 2, 2013 @ 2:29am 
Also is lobby browser going to be like a server browser like CS:S server lists or more like mw2 I really would like to see a big list of servers. But I don't know if thats possible unless the game is changed to allow people to join a ongoing game.
>M@tEo$< Aug 2, 2013 @ 3:01am 
And that a client/server architecture is adopted (and coded) :)
Last edited by >M@tEo$<; Aug 2, 2013 @ 3:12am
Lunick Aug 2, 2013 @ 3:09am 
Pretty sure it will be Peer to Peer if the out of sync error in the video is any help.
Last edited by Lunick; Aug 2, 2013 @ 3:09am
>M@tEo$< Aug 2, 2013 @ 3:13am 
Ah yeah, I was seing it more like c/s, but the host would himself appear as a server in that case ^^'
Lunick Aug 2, 2013 @ 3:15am 
I also think some of the people in this thread are expecting a little more than what is capable of the Build engine regarding mulyiplayer.
dukenewkirk Aug 2, 2013 @ 3:19am 
Since I saw MOBs in the video, is it safe to assume you guys are working in the Co-op as well. First video game my buddy and I ever played and after all these years, still among the coolest co-op player experiences ever.
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Date Posted: Aug 1, 2013 @ 9:53pm
Posts: 221