Duke Nukem 3D: Megaton Edition

Duke Nukem 3D: Megaton Edition

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termit 2013 年 8 月 1 日 9:53 PM
Multiplayer WIP
There are people who question the fact that we are working on multiplayer. To prove that we are working on it we made a short video.

http://www.youtube.com/watch?v=X64eq-p4TBs

What's done
  • Working network layer on top of Steamworks API
  • Lobby functionality using Steamworks API

What's left
  • Testing and tweaking network layer
  • UI for lobby configuration and lobby browser
  • In-game UI changes
  • UI for multiplayer settings
  • Multiplayer achievements
最後修改者:termit; 2013 年 8 月 1 日 9:55 PM
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目前顯示第 1-15 則留言,共 221
Mr.Set 2013 年 8 月 1 日 9:57 PM 
Good job Dev ;)

Multiplayer Achievement :O :D
Silos 2013 年 8 月 1 日 10:12 PM 
Thanks Termit, stay awesome. The work you guys are doing is really appreciated, despite the vocal minority.
最後修改者:Silos; 2013 年 8 月 1 日 10:13 PM
thebumishere 2013 年 8 月 1 日 10:17 PM 
great to see something, but if the phone rings dont answer it. :)
NUKEMDAVE 2013 年 8 月 1 日 10:23 PM 
Can't wait!
MrRumbleRoses 2013 年 8 月 1 日 10:28 PM 
groovy. hopefully i can host a game. and it'd be cool if we can do co-op as well
Lunick 2013 年 8 月 1 日 11:47 PM 
Good job :)
BloodShed 2013 年 8 月 2 日 12:49 AM 
Damn it's looking good :gordon:
>M@tEo$< 2013 年 8 月 2 日 1:17 AM 
Nice :) Some memories when I saw the Out of Sync thingy :D
CJ 2013 年 8 月 2 日 2:27 AM 
Shouldn't this be sticky'd?
CJ 2013 年 8 月 2 日 2:29 AM 
Also is lobby browser going to be like a server browser like CS:S server lists or more like mw2 I really would like to see a big list of servers. But I don't know if thats possible unless the game is changed to allow people to join a ongoing game.
>M@tEo$< 2013 年 8 月 2 日 3:01 AM 
And that a client/server architecture is adopted (and coded) :)
最後修改者:>M@tEo$<; 2013 年 8 月 2 日 3:12 AM
Lunick 2013 年 8 月 2 日 3:09 AM 
Pretty sure it will be Peer to Peer if the out of sync error in the video is any help.
最後修改者:Lunick; 2013 年 8 月 2 日 3:09 AM
>M@tEo$< 2013 年 8 月 2 日 3:13 AM 
Ah yeah, I was seing it more like c/s, but the host would himself appear as a server in that case ^^'
Lunick 2013 年 8 月 2 日 3:15 AM 
I also think some of the people in this thread are expecting a little more than what is capable of the Build engine regarding mulyiplayer.
Dukenewkirk 2013 年 8 月 2 日 3:19 AM 
Since I saw MOBs in the video, is it safe to assume you guys are working in the Co-op as well. First video game my buddy and I ever played and after all these years, still among the coolest co-op player experiences ever.
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張貼日期: 2013 年 8 月 1 日 9:53 PM
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