termit  [Entwickler] 1. Aug. 2013 um 21:53 Uhr
Multiplayer WIP
There are people who question the fact that we are working on multiplayer. To prove that we are working on it we made a short video.


What's done
  • Working network layer on top of Steamworks API
  • Lobby functionality using Steamworks API

What's left
  • Testing and tweaking network layer
  • UI for lobby configuration and lobby browser
  • In-game UI changes
  • UI for multiplayer settings
  • Multiplayer achievements
Zuletzt bearbeitet von termit; 1. Aug. 2013 um 21:55 Uhr
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Mr.Set 1. Aug. 2013 um 21:57 Uhr 
Good job Dev ;)

Multiplayer Achievement :O :D
Silos911 1. Aug. 2013 um 22:12 Uhr 
Thanks Termit, stay awesome. The work you guys are doing is really appreciated, despite the vocal minority.
Zuletzt bearbeitet von Silos911; 1. Aug. 2013 um 22:13 Uhr
thebumishere 1. Aug. 2013 um 22:17 Uhr 
great to see something, but if the phone rings dont answer it. :)
RayNarvaezJr Forever 1. Aug. 2013 um 22:20 Uhr 
Mr T Rules, that termit im talking about
Zuletzt bearbeitet von RayNarvaezJr Forever; 1. Aug. 2013 um 22:21 Uhr
NUKEMDAVE 1. Aug. 2013 um 22:23 Uhr 
Can't wait!
MrRumbleRoses 1. Aug. 2013 um 22:28 Uhr 
groovy. hopefully i can host a game. and it'd be cool if we can do co-op as well
Lunick 1. Aug. 2013 um 23:47 Uhr 
Good job :)
BloodShed 2. Aug. 2013 um 0:49 Uhr 
Damn it's looking good
>M@tEo$< 2. Aug. 2013 um 1:17 Uhr 
Nice :) Some memories when I saw the Out of Sync thingy :D
cj31387 2. Aug. 2013 um 2:27 Uhr 
Shouldn't this be sticky'd?
cj31387 2. Aug. 2013 um 2:29 Uhr 
Also is lobby browser going to be like a server browser like CS:S server lists or more like mw2 I really would like to see a big list of servers. But I don't know if thats possible unless the game is changed to allow people to join a ongoing game.
>M@tEo$< 2. Aug. 2013 um 3:01 Uhr 
And that a client/server architecture is adopted (and coded) :)
Zuletzt bearbeitet von >M@tEo$<; 2. Aug. 2013 um 3:12 Uhr
Lunick 2. Aug. 2013 um 3:09 Uhr 
Pretty sure it will be Peer to Peer if the out of sync error in the video is any help.
Zuletzt bearbeitet von Lunick; 2. Aug. 2013 um 3:09 Uhr
>M@tEo$< 2. Aug. 2013 um 3:13 Uhr 
Ah yeah, I was seing it more like c/s, but the host would himself appear as a server in that case ^^'
Lunick 2. Aug. 2013 um 3:15 Uhr 
I also think some of the people in this thread are expecting a little more than what is capable of the Build engine regarding mulyiplayer.
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Geschrieben am: 1. Aug. 2013 um 21:53 Uhr
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