termit  [développeur] 1 août 2013 à 21h53
Multiplayer WIP
There are people who question the fact that we are working on multiplayer. To prove that we are working on it we made a short video.

http://www.youtube.com/watch?v=X64eq-p4TBs

What's done
  • Working network layer on top of Steamworks API
  • Lobby functionality using Steamworks API

What's left
  • Testing and tweaking network layer
  • UI for lobby configuration and lobby browser
  • In-game UI changes
  • UI for multiplayer settings
  • Multiplayer achievements
Dernière modification de termit; 1 août 2013 à 21h55
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VongolaFire 1 août 2013 à 21h57 
Good job Dev ;)

Multiplayer Achievement :O :D
Silos911 1 août 2013 à 22h12 
Thanks Termit, stay awesome. The work you guys are doing is really appreciated, despite the vocal minority.
Dernière modification de Silos911; 1 août 2013 à 22h13
thebumishere 1 août 2013 à 22h17 
great to see something, but if the phone rings dont answer it. :)
TheDukeReturns 1 août 2013 à 22h20 
Mr T Rules, that termit im talking about
Dernière modification de TheDukeReturns; 1 août 2013 à 22h21
NUKEMDAVE 1 août 2013 à 22h23 
Can't wait!
MrRumbleRoses 1 août 2013 à 22h28 
groovy. hopefully i can host a game. and it'd be cool if we can do co-op as well
Lunick 1 août 2013 à 23h47 
Good job :)
BloodShed 2 août 2013 à 0h49 
Damn it's looking good
>M@tEo$< 2 août 2013 à 1h17 
Nice :) Some memories when I saw the Out of Sync thingy :D
CJ 2 août 2013 à 2h27 
Shouldn't this be sticky'd?
CJ 2 août 2013 à 2h29 
Also is lobby browser going to be like a server browser like CS:S server lists or more like mw2 I really would like to see a big list of servers. But I don't know if thats possible unless the game is changed to allow people to join a ongoing game.
>M@tEo$< 2 août 2013 à 3h01 
And that a client/server architecture is adopted (and coded) :)
Dernière modification de >M@tEo$<; 2 août 2013 à 3h12
Lunick 2 août 2013 à 3h09 
Pretty sure it will be Peer to Peer if the out of sync error in the video is any help.
Dernière modification de Lunick; 2 août 2013 à 3h09
>M@tEo$< 2 août 2013 à 3h13 
Ah yeah, I was seing it more like c/s, but the host would himself appear as a server in that case ^^'
Lunick 2 août 2013 à 3h15 
I also think some of the people in this thread are expecting a little more than what is capable of the Build engine regarding mulyiplayer.
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