termit  [autor] 1 Sie, 2013 - 21:53
Multiplayer WIP
There are people who question the fact that we are working on multiplayer. To prove that we are working on it we made a short video.

http://www.youtube.com/watch?v=X64eq-p4TBs

What's done
  • Working network layer on top of Steamworks API
  • Lobby functionality using Steamworks API

What's left
  • Testing and tweaking network layer
  • UI for lobby configuration and lobby browser
  • In-game UI changes
  • UI for multiplayer settings
  • Multiplayer achievements
Ostatnio edytowany przez: termit; 1 Sie, 2013 - 21:55
Wyświetlanie 1-15 z 224 komentarzy
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VongolaFire 1 Sie, 2013 - 21:57 
Good job Dev ;)

Multiplayer Achievement :O :D
Silos911 1 Sie, 2013 - 22:12 
Thanks Termit, stay awesome. The work you guys are doing is really appreciated, despite the vocal minority.
Ostatnio edytowany przez: Silos911; 1 Sie, 2013 - 22:13
thebumishere 1 Sie, 2013 - 22:17 
great to see something, but if the phone rings dont answer it. :)
TheDukeReturns 1 Sie, 2013 - 22:20 
Mr T Rules, that termit im talking about
Ostatnio edytowany przez: TheDukeReturns; 1 Sie, 2013 - 22:21
NUKEMDAVE 1 Sie, 2013 - 22:23 
Can't wait!
MrRumbleRoses 1 Sie, 2013 - 22:28 
groovy. hopefully i can host a game. and it'd be cool if we can do co-op as well
Lunick 1 Sie, 2013 - 23:47 
Good job :)
BloodShed 2 Sie, 2013 - 0:49 
Damn it's looking good
>M@tEo$< 2 Sie, 2013 - 1:17 
Nice :) Some memories when I saw the Out of Sync thingy :D
CJ 2 Sie, 2013 - 2:27 
Shouldn't this be sticky'd?
CJ 2 Sie, 2013 - 2:29 
Also is lobby browser going to be like a server browser like CS:S server lists or more like mw2 I really would like to see a big list of servers. But I don't know if thats possible unless the game is changed to allow people to join a ongoing game.
>M@tEo$< 2 Sie, 2013 - 3:01 
And that a client/server architecture is adopted (and coded) :)
Ostatnio edytowany przez: >M@tEo$<; 2 Sie, 2013 - 3:12
Lunick 2 Sie, 2013 - 3:09 
Pretty sure it will be Peer to Peer if the out of sync error in the video is any help.
Ostatnio edytowany przez: Lunick; 2 Sie, 2013 - 3:09
>M@tEo$< 2 Sie, 2013 - 3:13 
Ah yeah, I was seing it more like c/s, but the host would himself appear as a server in that case ^^'
Lunick 2 Sie, 2013 - 3:15 
I also think some of the people in this thread are expecting a little more than what is capable of the Build engine regarding mulyiplayer.
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Data napisania: 1 Sie, 2013 - 21:53
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