termit  [udvikler] 1. aug 2013 kl. 9:53pm
Multiplayer WIP
There are people who question the fact that we are working on multiplayer. To prove that we are working on it we made a short video.


What's done
  • Working network layer on top of Steamworks API
  • Lobby functionality using Steamworks API

What's left
  • Testing and tweaking network layer
  • UI for lobby configuration and lobby browser
  • In-game UI changes
  • UI for multiplayer settings
  • Multiplayer achievements
Sidst redigeret af termit; 1. aug 2013 kl. 9:55pm
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VongolaFire94 1. aug 2013 kl. 9:57pm 
Good job Dev ;)

Multiplayer Achievement :O :D
Silos911 1. aug 2013 kl. 10:12pm 
Thanks Termit, stay awesome. The work you guys are doing is really appreciated, despite the vocal minority.
Sidst redigeret af Silos911; 1. aug 2013 kl. 10:13pm
thebumishere 1. aug 2013 kl. 10:17pm 
great to see something, but if the phone rings dont answer it. :)
Duke64 Jr 1. aug 2013 kl. 10:20pm 
Mr T Rules, that termit im talking about
Sidst redigeret af Duke64 Jr; 1. aug 2013 kl. 10:21pm
NUKEMDAVE 1. aug 2013 kl. 10:23pm 
Can't wait!
MrRumbleRoses 1. aug 2013 kl. 10:28pm 
groovy. hopefully i can host a game. and it'd be cool if we can do co-op as well
Lunick 1. aug 2013 kl. 11:47pm 
Good job :)
BloodShed 2. aug 2013 kl. 12:49am 
Damn it's looking good
>M@tEo$< 2. aug 2013 kl. 1:17am 
Nice :) Some memories when I saw the Out of Sync thingy :D
cj31387 2. aug 2013 kl. 2:27am 
Shouldn't this be sticky'd?
cj31387 2. aug 2013 kl. 2:29am 
Also is lobby browser going to be like a server browser like CS:S server lists or more like mw2 I really would like to see a big list of servers. But I don't know if thats possible unless the game is changed to allow people to join a ongoing game.
>M@tEo$< 2. aug 2013 kl. 3:01am 
And that a client/server architecture is adopted (and coded) :)
Sidst redigeret af >M@tEo$<; 2. aug 2013 kl. 3:12am
Lunick 2. aug 2013 kl. 3:09am 
Pretty sure it will be Peer to Peer if the out of sync error in the video is any help.
Sidst redigeret af Lunick; 2. aug 2013 kl. 3:09am
>M@tEo$< 2. aug 2013 kl. 3:13am 
Ah yeah, I was seing it more like c/s, but the host would himself appear as a server in that case ^^'
Lunick 2. aug 2013 kl. 3:15am 
I also think some of the people in this thread are expecting a little more than what is capable of the Build engine regarding mulyiplayer.
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