termit  [ontwikkelaar] 1 aug 2013 om 9:53nm
Multiplayer WIP
There are people who question the fact that we are working on multiplayer. To prove that we are working on it we made a short video.


What's done
  • Working network layer on top of Steamworks API
  • Lobby functionality using Steamworks API

What's left
  • Testing and tweaking network layer
  • UI for lobby configuration and lobby browser
  • In-game UI changes
  • UI for multiplayer settings
  • Multiplayer achievements
Laatst bewerkt door termit; 1 aug 2013 om 9:55nm
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The Evil Senpai | VongolaFire 1 aug 2013 om 9:57nm 
Good job Dev ;)

Multiplayer Achievement :O :D
Silos911 1 aug 2013 om 10:12nm 
Thanks Termit, stay awesome. The work you guys are doing is really appreciated, despite the vocal minority.
Laatst bewerkt door Silos911; 1 aug 2013 om 10:13nm
thebumishere 1 aug 2013 om 10:17nm 
great to see something, but if the phone rings dont answer it. :)
Duke64 JR 1 aug 2013 om 10:20nm 
Mr T Rules, that termit im talking about
Laatst bewerkt door Duke64 JR; 1 aug 2013 om 10:21nm
NUKEMDAVE 1 aug 2013 om 10:23nm 
Can't wait!
MrRumbleRoses 1 aug 2013 om 10:28nm 
groovy. hopefully i can host a game. and it'd be cool if we can do co-op as well
Lunick 1 aug 2013 om 11:47nm 
Good job :)
BloodShed 2 aug 2013 om 12:49vm 
Damn it's looking good
>M@tEo$< 2 aug 2013 om 1:17vm 
Nice :) Some memories when I saw the Out of Sync thingy :D
cj31387 2 aug 2013 om 2:27vm 
Shouldn't this be sticky'd?
cj31387 2 aug 2013 om 2:29vm 
Also is lobby browser going to be like a server browser like CS:S server lists or more like mw2 I really would like to see a big list of servers. But I don't know if thats possible unless the game is changed to allow people to join a ongoing game.
>M@tEo$< 2 aug 2013 om 3:01vm 
And that a client/server architecture is adopted (and coded) :)
Laatst bewerkt door >M@tEo$<; 2 aug 2013 om 3:12vm
Lunick 2 aug 2013 om 3:09vm 
Pretty sure it will be Peer to Peer if the out of sync error in the video is any help.
Laatst bewerkt door Lunick; 2 aug 2013 om 3:09vm
>M@tEo$< 2 aug 2013 om 3:13vm 
Ah yeah, I was seing it more like c/s, but the host would himself appear as a server in that case ^^'
Lunick 2 aug 2013 om 3:15vm 
I also think some of the people in this thread are expecting a little more than what is capable of the Build engine regarding mulyiplayer.
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Geplaatst op: 1 aug 2013 om 9:53nm
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