XCOM 2
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Musashis RPG Overhaul
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File Size
Posted
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35.927 MB
Jan 24, 2018 @ 4:43pm
Jun 24, 2020 @ 6:22am
119 Change Notes ( view )
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Musashis RPG Overhaul

In 2 collections by Musashi
Musashis WotC Mods
29 items
RPGO
38 items
Description
OPEN BETA VERSION

Features
  • Gameplay overhaul that revamps various aspects of the game
  • Replaces vanilla classes with a single class with 14 specializations with 7 ranks each for a total of 98 abilities to choose from
  • Additional specs can be added by the ever growing pool of Plugin Mods
  • The new class can choose from all primary and all secondary weapons (including LW2 secondaries). Every combination is possible.
  • Dynamic class title / class icon based on your ability choices per default
  • Custom class tile / class icon
  • Random starting abilities on squaddie
  • Stats can be upgraded with ability points
  • All secondary weapon abilities work regardless of the inventory slot (e.g fan fire with pistols in the primary slot).
  • Weapon and Attachment mechanics got revamped to have a more focused role for each weapon
  • Full support of Primary Secondaries
  • Full support of weapon mods like Resistance Firearms
  • New second wave options
  • Full controller support

CLICK HERE FOR A FULL LIST OF FEATURES

Recommended Mod that accompany rpgo well:

Credits
*Standing on the shoulders of giants*

A huge thanks to everone involved in the creation of this mod. So many great people helped me along the way.
I could not have done it without you guys!

A special thanks to these contributors
Robojumper My modding sensei! Stats icons, class icons, controller support, initial code of the custom class icon ui and coding assistance on countless occasions.
bstar - Public Relations manager and rpgo developer
Mr. Nice - Controller Support
Iridar - Random Classes and Weapon Restrictions SWO
Parameter - German localization

Additional Credits
Astral Descend - UI Consultant
Pavonis Interactive for all long war 2 perks i used and initial Detailed Soldier Lists.
xylthixlm for xmod base and the perk icon library. Fantastic work and a tremendous workload reduction.
MalucoMarinero - there can only be one (community highlander)
creative xenos - for being that crazy chaotic creative bunch of great people that they are.
bg for [WOTC] Detailed Soldier Lists
MoonWolf for the initial [WOTC] New Promotion Screen by Default
zamster for helping me turning my localization into proper english
Chris the Thin Mint for help with balancing and localization
FelineKnave for a lot of great localization
Ziodyne - for the aptitude perks of mint
DerBK - for some ABB perks bstar "aquired"
Sumajin - making some weapon changes configurable
Ketaros - For the excellent pool of class icons

Playtesters
Thanks to the first line of infantry and brigadier rank bug hunters
Ginger
Astery86
nekoworkshop
bstar
Chris the Thin Mint

All of you beautiful people - for playing with this mod and submitting suggestions, ideas, requests and bug reports, which constantly make this mod better

If i forgot to credit someone i apologize from the bottom of my heart. Please let me know and i will add you to the credits!

FAQ

Do i need to start a new campaign for this?

Yes!

I only see the first 4 ability rows and can't scroll in the promotion screen!

DEACTIVATE THE FOLLOWING MODS SINCE THEY ARE ALREADY INTEGRATED IN THIS MOD

  • [WOTC] Detailed Soldier Lists
  • [WOTC] New Promotion Screen by Default
  • View Locked Skills - Wotc

After that delete %User\Documents\My Games\XCOM2 War of the Chosen\XComGame\Config

Will custom class mods work with this?
Yes

What about Faction Heros, SPARKS, Psi Soldiers?
They are not touched by this mod and should work normally

My soldier keep getting promoted to basegame/other classes?
Its a strange bug cause by the config system for some people.
Use the mod [WOTC] Disable Any Class GTS Redux and disable all classes but UniversalSoldier in the ingame mod options.

I have a lot of plugins and the promotion screen skips specializations when scrolling
Use [WoTC] Row-Based Scrolling Speed Wotc
or consider using the second wave options to limit the available specs.

What does CV/MG/BM/CG/LS mean?
Conventional, Magnetic, Beam, Coil and Laser tier

Mod compatibility
Most mods should be compatible. If you have an issue let me know.
Other Overhaul mods like MINT and A Better Barracks obviously clash in some areas.

Known incompatibilities:
- [WOTC] Detailed Soldier Lists
- [WOTC] New Promotion Screen by Default
- View Locked Skills - Wotc
- "Configure Upgrade Slots" doesnt work cause this mod set all slots to 3
- "Hack Plus" leads to insane high hacking stats

A note on the beta status
This mod will change frequently.
Therefor it might be needed that you rebuild you soldiers.
Use the command RPGO_RebuildSelectedSoldier for that purpose.

Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Patreon
Have look at my work in progress and infos on my mods at my patreon page.
Your really like my mods and would like to see sneakpeeks of work in progress mods or become a closed beta tester? Consider become a patreon :)

https://www.patreon.com/musashi1584
Popular Discussions View All (90)
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PINNED: Bug Reports 2.0
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Apr 30 @ 8:17pm
Long War of the Chosen and RPGO + How to patch some stuff yourself
Mrvecz
4,633 Comments
Dragon32 Sep 19 @ 7:04am 
@Drake
Not sure but if you're using the Commander's Choice mod, disable it.
Drake Sep 18 @ 5:50pm 
so for some reason the continue button isnt showing up when a solider has the class to pick of the origins and the other parts to make a custom class, anyone know how why that is or fix it?
Alastor The Puppet Sep 11 @ 5:13pm 
If you use RPGO along side LWOTC note that RPGO patches enemy grenade launchers for advent grenadiers and engineers and they can no longer shoot grenades.

You can add these
+IgnoreWeaponTemplatesForPatch = AdvGrenadierM1_GrenadeLauncher
+IgnoreWeaponTemplatesForPatch = AdvGrenadierM2_GrenadeLauncher
+IgnoreWeaponTemplatesForPatch = AdvGrenadierM3_GrenadeLauncher

under the [XCOM2RPGOverhaul.X2TemplateHelper_RPGOverhaul] in XComRPG.ini to fix this, if you are not using another mod that already does it.
Charlibrawn Sep 3 @ 12:33pm 
Ok i want to ask is ther any way to have this 2
All secondary weapon abilities work regardless of the inventory slot (e.g fan fire with pistols in the primary slot).
Weapon and Attachment mechanics got revamped to have a more focused role for each weapon to be seprets mods becuse i love the 2 things and just want to have them sepret from the main rpg mod
Theboywhocould Aug 24 @ 2:27am 
or a way to disable the rpg aspect and just choose from the class icons available in this mod, thank you :xcom2psiop:
Theboywhocould Aug 24 @ 2:26am 
Hello, is there a way to edit individual class icons without this mod? My friend and I are trying to control different soldiers on a squad so ideally we can have each of our soldiers have specific colors but even editing icons without adding colors would be nice.
tALAZIz Aug 23 @ 10:57am 
Does anybody know if there is a way when you promote a soldier that the class insignia and the name of the class changes automaticaly? I always have to do it manualy and its becoming cumbersome...
Dragon32 Aug 23 @ 3:04am 
OK, but please don't delete messages like that it makes me look like I'm hallucinating
Towerparty Aug 23 @ 2:48am 
@Dragon
It was just for customization purposes. I didn’t know Musashi had already retired, so please disregard my previous message.
Dragon32 Aug 23 @ 1:34am 
@Towerparty
Musashi retired from XCOM 2 modding a long time ago. I really can't see the point in extracting it, wouldn't it be pointless for normal class-based gameplay?