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It was just for customization purposes. I didn’t know Musashi had already retired, so please disregard my previous message.
Musashi retired from XCOM 2 modding a long time ago. I really can't see the point in extracting it, wouldn't it be pointless for normal class-based gameplay?
Pretty sure if you get the "Musashi's Mod Fixes" mod that'll fix it.
Load order isn't something that mod users can really affect. That message is for mod makers using some of the Highlander's functionality.
The Following Mods have incorrect configuration: xcom2rpgoverhaul.
Mods Specified conflicting run order information;
-XCOM2RPGOverhaul wants to run before WOTC_LW2Secondaryweapons
-XCOM2RPGOverhaul is in grounp RUN_LAST and WOTC_LW2SecondaryWeapons is goup RUN_STANDARD, so XCOM2RPGOverhaul will never run before WOTC_LW2SecondaryWeapons.
Sorry if the answers obvious. Noob here! Do i have to change the mod order in AML??
Don't use the Commander's Choice mod with this. And I doubt this and Amalgamation would play well together, I think RPGO would just get squeezed out if it worked at all
As a sidenote, I also think it does the same thing even if i randomly get rolled a soldier or I use the G.T.S to train one, because if i remember correctly even then it didn't work properly.
For reference I also have the amalgamation class plugins as well as most of the plugins for RPGO
Or is it only a issue because of how modded my game is or how poor my config is ?
That sounds like a conflict with another mod, I don't recall that happening last time I ran a RPGO campaign.
Most class mods need a separate mod that turns the class into a RPGO specialisation
OK cool, glad you fixed it.
All RPGO soldiers are the Universal Soldier class, they're customised using specialisations.
It's been a while since I ran a RPGO campaign but I was able to select options that let me pick from a few specialisations for each soldier. That was part of the Advanced Options (not Second Wave, that's an XCOM EU term) when starting the campaign.
If you're using the Commander's Choice mod then don't, RPGO adds a Second Wave option called that.
Someone needs to create a mod to turn a class into a specialisation
Im am playing with Origins choice, and 10 random abilities, and 10 chosen abilities (yes it's a lot, but only for a few soldiers wich are leaders, and I play heavyly modded in legendary)
Im having a struggle with the random abilties, I have to reroll the random abilities, and I waste A LOT of time doing this to find the 'perfect' 10 random abilites.
My question is : Is there a way to be able to chose direclty 20 chosen abilites in place of 10 randoms + 10 chosen ? Via a twick in .ini files or something like that ?
I would immensely appreciate an answer
All the best , thanks n advance
I'm having an issue where when I choose a class (other than Soldier), it won't let me customize it with RPGO options (choose personal skills, etc.). Does anyone know how to fix this?
My memory is as terrible as it gets and without the icons I can't remember what each soldier is supposed to be.
Was it 'RPGO_RebuildSelectedSoldierClass'?
Thanks. :)