XCOM 2
Musashis RPG Overhaul
4,614 Comments
Puro 16 hours ago 
It seems like the ability "heavy ordinance" can never be taken because it's always locked behind a prereq of Grenadier, which never shows up
Dragon32 Jun 28 @ 1:53am 
@The Best We Have
That sounds like a conflict with another mod, I don't recall that happening last time I ran a RPGO campaign.
The Best We Have Jun 27 @ 10:34pm 
Anyone know why the promotion from Major goes straight through Colonel to Brigadier? I'd like to actually enjoy two full rank ups since both ranks are quite powerful.
Dragon32 Jun 25 @ 8:02am 
@Magnanimous Leonis
Most class mods need a separate mod that turns the class into a RPGO specialisation
Magnanimous Leonis Jun 25 @ 6:47am 
How do I make the Doom Slayer and Duke Nukem Classes apear?
Boyrdee Jun 24 @ 1:09pm 
0% Chance to hit on every enemy i cant figure out whats causing this issue Im not using perfect information mod seems to start having issues after 1st promotion plz help anyone
Dragon32 Jun 20 @ 10:47am 
@Druncle12
OK cool, glad you fixed it.
Druncle12 Jun 20 @ 10:07am 
@Dragon32 i figured out was wrong i forgot i had the community promotion screen mod on and some of class mods just forced themselves into the class selection option. thank you for helping me means a lot.
Dragon32 Jun 20 @ 7:58am 
@Druncle12
All RPGO soldiers are the Universal Soldier class, they're customised using specialisations.

It's been a while since I ran a RPGO campaign but I was able to select options that let me pick from a few specialisations for each soldier. That was part of the Advanced Options (not Second Wave, that's an XCOM EU term) when starting the campaign.
Druncle12 Jun 19 @ 5:50pm 
@Dragon32 i dont have commanders choice im just using the recommended mods for it and its plug-ins. It skips the choice and just selects every specialization for the soldiers when they rank up. do i have to get to certain point for the universalsoldier class to become non status locked or should it be available from the start?
Dragon32 Jun 19 @ 3:03pm 
@Druncle12
If you're using the Commander's Choice mod then don't, RPGO adds a Second Wave option called that.
Druncle12 Jun 19 @ 2:01pm 
Im sorry to be a bother with this question, I have done what the instructions say to disable all the classes for commanders choice to work but i havent been able to get it to work for just one time out of 20 attempts. the instructions say to disable all classes except the universal but the universal class is grayed out in the disable class mod tab. i don't know what im doing wrong if any one has any tips i would appreciate the help.
Big Brother Max Jun 16 @ 2:37pm 
It just seems to work? I have no idea. It always gives the error and now I accidentally clicked "Do not show again" and cant get it to come back (rather idk how) but the logs show the error still so no. @социоблядь_ур.15
@Big Brother Max so have you resolved the issue?
Big Brother Max Jun 9 @ 1:02pm 
Wait so do I need Secondary weapon and remove the promotion screen to use this with LWOTC?
TK421 Jun 7 @ 8:43am 
curious. So i have the LWoTC balance patch (RPGO & LWOTC - Compatibility and Balance Patch) and people there have also noticed Fleche not working, like in my playthrough. Any ideas about this? Should I uninstall the patch mod?
Dragon32 Jun 4 @ 6:50am 
@C.B.SUPREMACY
Someone needs to create a mod to turn a class into a specialisation
DrawlingaBlank Jun 3 @ 9:39pm 
been using rpgo for awhile and havent been seeing as many specialization packs for it, will new classes automatically have them plugged in or are new patches required for them to appear? I may not be too smart with programming but if its just messing with some .ini files im sure it cant be that hard
Scroller May 29 @ 5:22am 
@Wrath - You can edit the XComSecondWaveOptions file (found in the Config folder of RPGO). Look for the 'Origins' section.
Wrath May 28 @ 2:42pm 
Hello everyone who read this; I have a quick question regarding RPGO ;
Im am playing with Origins choice, and 10 random abilities, and 10 chosen abilities (yes it's a lot, but only for a few soldiers wich are leaders, and I play heavyly modded in legendary)

Im having a struggle with the random abilties, I have to reroll the random abilities, and I waste A LOT of time doing this to find the 'perfect' 10 random abilites.

My question is : Is there a way to be able to chose direclty 20 chosen abilites in place of 10 randoms + 10 chosen ? Via a twick in .ini files or something like that ?

I would immensely appreciate an answer
All the best , thanks n advance
[92nd] Boki May 25 @ 4:09am 
Is there a standalone mod for upgrading stats with ability points? This seems to be the only mod that has it and I do love this mod but i'm trying a different class mod for once and it just doesn't feel right without that feature now
space is cool May 21 @ 7:40pm 
soldiers need to be promoted into the universal soldier class for that, usually named soldier
Unregistered Hypercam May 21 @ 2:51pm 
started a run with the mod on, very silly but i dont have access to the Stat customization screen. anyone else having the issue?
αdεp† May 19 @ 4:08am 
I have Random Classes: Generates funtional random classes installed and can not roll medics at all for like 20+ characters. Is there a way to fix it or I RNG just rekt me? :steamsad:
space is cool May 15 @ 2:47am 
how do I turn off the random specialisation it keeps setting my soldiers and makes them unremovable? I want to be able to set all of their specialisations, yet its giving them a random one
Bronze Inkwell May 12 @ 3:52pm 
Okay, I have a problem. So I want to use this mod but I have to disable [WOTC] Community Promotion Screen. But in doing so, the [WOTC] Chimera Squad: Torque Squadmate becomes unusable due to it depending on CPS. Is there anyway I can keep this mod and the Torque mod without using CPS?
DonnyGuitar Apr 29 @ 11:26am 
If anyone could help or put me on the path to help id be eternally grateful im losing my mind trying to make the arc thrower with the soldier class.
Leonardo Apr 26 @ 8:27pm 
Nvm, i just removed the Comanders Choice and now works
Leonardo Apr 26 @ 6:49pm 
Hello (I'm going to use Google Translate because I still have trouble writing in English).
I'm having an issue where when I choose a class (other than Soldier), it won't let me customize it with RPGO options (choose personal skills, etc.). Does anyone know how to fix this?
☥¤§ÑîGHTMÃRɧ¤☥ Apr 21 @ 9:53am 
not working not all of them maybe 3-5 rpgo mods are working i have them all but still says missing dependences.
Chiro Apr 12 @ 11:55pm 
Hi, is it possible to somehow lock the class icon, as selecting any perk changes the class icon to that perk.
My memory is as terrible as it gets and without the icons I can't remember what each soldier is supposed to be.
KOVIBOSS Apr 7 @ 8:03am 
anyone tried it with LWOTC ? does it work ?
UndeadGamer Apr 5 @ 9:05pm 
I'm playing through a campaign with this and have been loving it so far, however I reached a point in the game where it seems to break. Every time I try to promote one of my soldiers, the game crashes. This started happening when I got some fairly high level soldiers, but its now broken for all of them no matter their level
Moisesjns Apr 3 @ 6:33pm 
@sprinkz u have to select a certain amount based on what u set it to. for me i set it to 3. so i have to choose 3. than hit continue
Sprinkz Mar 31 @ 11:16am 
I'm not getting a confirmation prompt after picking origins for a soldier.
Itchyfro23 Mar 31 @ 7:30am 
Does anyone know how to have weapon upgrades on weapons in the secondary slot?
Militus Immortalis Mar 29 @ 4:58am 
I'm using some Allies Unknown, and going from rookie up is making the character have no skills whatsoever. I seem to remember a console command to give them the usual RPGO Class.
Was it 'RPGO_RebuildSelectedSoldierClass'?
Thanks. :)
Dragon32 Mar 28 @ 2:47pm 
Cool, enjoy the game both
Santa9053 Mar 28 @ 2:08pm 
@Dragon32

That's fixed it! Thanks very much.
Phoenix Mar 28 @ 11:48am 
Yes, Commanders Choice.

Clearing and restart worked. Thank you. :startledmetalslime:
Dragon32 Mar 28 @ 9:20am 
@Santa9053
If that's the Commander's Choice mod, try without it

@Phoenix
Are you trying to disable that specialisation? Try clearing your user config. files and starting a new campaign after making that bEnabled edit.

Assuming that's a valid value, you can't just add random stuff into an .ini and expect the game to divine your intended purpose.
Phoenix Mar 28 @ 4:16am 
I gave up trying to edit mods, as it "never" works for me. 4 years later and it's still the case.

I tried:-
+Specializations=(Order=170, TemplateName=Enforcer, bEnabled=false)

No changed, still showing mid game and after starting new game.
So I scrolled down and set:-

SpecializationMetaInfo = (bUseForRandomClasses=false,

Which I assume is only on new start, yet I tried both again to be safe and it's still there.
Santa9053 Mar 28 @ 3:57am 
I'm having an issue selecting starting traits with commander's choice. I can select them, but there is no 'confirm' button, so after I select the traits the game is just soft locked. Has anyone else experienced this?
Militus Immortalis Mar 24 @ 10:08am 
I'm using some Allies Unknown, and going from rookie up is making the character have no skills whatsoever. I seem to remember a console command to give them the usual RPGO Class.
Was it 'RPGO_RebuildSelectedSoldierClass'?
Thanks. :)
icytux Mar 13 @ 6:12pm 
Is there a way to tweak the chances of certain classes appearing? I'd like to reduce supersoldiers to be extremely rare. I'm using the commanders choice as well as the one that has 1 random and 2 chosen classes
Пельмений Mar 4 @ 10:46am 
Nvm, it worked in the end.
Пельмений Mar 3 @ 6:36pm 
Trying to figure out how to give some specializatons psionicReaper from Warlock mod.

Tried +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="psionicReaper") to ClassData

Tried putting this reaper to SpecializationMetaInfo under Infantry spec, but no effect. Do i miss something?

I am also using psionic overhaul so there is no psi op.
GamerGirl Feb 24 @ 3:35am 
For some reason weapon upgrade won't save my color changes.
LImbo Mage Feb 23 @ 3:48am 
I absolutely adore this mod. Thank you for doing this.
That1Gamer Feb 22 @ 2:30pm 
is there a way to randomize 1 class completely while the others stay unchanged? and what does the combined sliders do?