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That sounds like a conflict with another mod, I don't recall that happening last time I ran a RPGO campaign.
Most class mods need a separate mod that turns the class into a RPGO specialisation
OK cool, glad you fixed it.
All RPGO soldiers are the Universal Soldier class, they're customised using specialisations.
It's been a while since I ran a RPGO campaign but I was able to select options that let me pick from a few specialisations for each soldier. That was part of the Advanced Options (not Second Wave, that's an XCOM EU term) when starting the campaign.
If you're using the Commander's Choice mod then don't, RPGO adds a Second Wave option called that.
Someone needs to create a mod to turn a class into a specialisation
Im am playing with Origins choice, and 10 random abilities, and 10 chosen abilities (yes it's a lot, but only for a few soldiers wich are leaders, and I play heavyly modded in legendary)
Im having a struggle with the random abilties, I have to reroll the random abilities, and I waste A LOT of time doing this to find the 'perfect' 10 random abilites.
My question is : Is there a way to be able to chose direclty 20 chosen abilites in place of 10 randoms + 10 chosen ? Via a twick in .ini files or something like that ?
I would immensely appreciate an answer
All the best , thanks n advance
I'm having an issue where when I choose a class (other than Soldier), it won't let me customize it with RPGO options (choose personal skills, etc.). Does anyone know how to fix this?
My memory is as terrible as it gets and without the icons I can't remember what each soldier is supposed to be.
Was it 'RPGO_RebuildSelectedSoldierClass'?
Thanks. :)
That's fixed it! Thanks very much.
Clearing and restart worked. Thank you.
If that's the Commander's Choice mod, try without it
@Phoenix
Are you trying to disable that specialisation? Try clearing your user config. files and starting a new campaign after making that bEnabled edit.
Assuming that's a valid value, you can't just add random stuff into an .ini and expect the game to divine your intended purpose.
I tried:-
+Specializations=(Order=170, TemplateName=Enforcer, bEnabled=false)
No changed, still showing mid game and after starting new game.
So I scrolled down and set:-
SpecializationMetaInfo = (bUseForRandomClasses=false,
Which I assume is only on new start, yet I tried both again to be safe and it's still there.
Was it 'RPGO_RebuildSelectedSoldierClass'?
Thanks. :)
Tried +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="psionicReaper") to ClassData
Tried putting this reaper to SpecializationMetaInfo under Infantry spec, but no effect. Do i miss something?
I am also using psionic overhaul so there is no psi op.