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I'm having an issue where when I choose a class (other than Soldier), it won't let me customize it with RPGO options (choose personal skills, etc.). Does anyone know how to fix this?
My memory is as terrible as it gets and without the icons I can't remember what each soldier is supposed to be.
Was it 'RPGO_RebuildSelectedSoldierClass'?
Thanks. :)
That's fixed it! Thanks very much.
Clearing and restart worked. Thank you.
If that's the Commander's Choice mod, try without it
@Phoenix
Are you trying to disable that specialisation? Try clearing your user config. files and starting a new campaign after making that bEnabled edit.
Assuming that's a valid value, you can't just add random stuff into an .ini and expect the game to divine your intended purpose.
I tried:-
+Specializations=(Order=170, TemplateName=Enforcer, bEnabled=false)
No changed, still showing mid game and after starting new game.
So I scrolled down and set:-
SpecializationMetaInfo = (bUseForRandomClasses=false,
Which I assume is only on new start, yet I tried both again to be safe and it's still there.
Was it 'RPGO_RebuildSelectedSoldierClass'?
Thanks. :)
Tried +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="psionicReaper") to ClassData
Tried putting this reaper to SpecializationMetaInfo under Infantry spec, but no effect. Do i miss something?
I am also using psionic overhaul so there is no psi op.
Example:
SpecializationMetaInfo = (bUseForRandomClasses=true, AllowedWeaponCategories=(sword, combatknife, psiamp), InventorySlots=(eInvSlot_PrimaryWeapon, eInvSlot_SecondaryWeapon), bMelee=true, iWeightPrimary=1)
Note: some classes only specify a weapon for a primary slot in this meta info, if you want to also add psiamp to those - add a "eInvSlot_SecondaryWeapon" into InventorySlots as shown above.
Im back to modded xcom after 6 months off and I litterally touched nothing since my last playthrough and now, in RPGO, a LOT of skills are displayed with a "missing template for ability none" like pretty much all the first skills of all the specialisations.
Any idea how I coud fix this? I've not added any mod since the last time I played and it was displayed perfectly
It's litterally gamebraking rigth now because all my playstyle is based aroung RPGO
It can't be a mod conflict as I have not added anything
Pretty sure XCOM 2 has only ever counted kills. Not like EU/EW that gave XP for seeing UFOs etc.
Did you read the Discussion?
t take skills cause it says that y don´t have other skill that tey can´t get
IIRC, it's been a few years, this mod should disable the vanilla classes and I'm sure I was able to configure it so one specialisation was random but I could pick the others. Don't use mods like Commander's Choice with it though
Get "Disable Any Class GTS Redux", don't use it with Amalgamation classes though.