XCOM 2
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Musashis RPG Overhaul
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File Size
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Updated
35.927 MB
24 Jan, 2018 @ 4:43pm
24 Jun, 2020 @ 6:22am
119 Change Notes ( view )
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Musashis RPG Overhaul

In 2 collections by Musashi
Musashis WotC Mods
29 items
RPGO
38 items
Description
OPEN BETA VERSION

Features
  • Gameplay overhaul that revamps various aspects of the game
  • Replaces vanilla classes with a single class with 14 specializations with 7 ranks each for a total of 98 abilities to choose from
  • Additional specs can be added by the ever growing pool of Plugin Mods
  • The new class can choose from all primary and all secondary weapons (including LW2 secondaries). Every combination is possible.
  • Dynamic class title / class icon based on your ability choices per default
  • Custom class tile / class icon
  • Random starting abilities on squaddie
  • Stats can be upgraded with ability points
  • All secondary weapon abilities work regardless of the inventory slot (e.g fan fire with pistols in the primary slot).
  • Weapon and Attachment mechanics got revamped to have a more focused role for each weapon
  • Full support of Primary Secondaries
  • Full support of weapon mods like Resistance Firearms
  • New second wave options
  • Full controller support

CLICK HERE FOR A FULL LIST OF FEATURES

Recommended Mod that accompany rpgo well:

Credits
*Standing on the shoulders of giants*

A huge thanks to everone involved in the creation of this mod. So many great people helped me along the way.
I could not have done it without you guys!

A special thanks to these contributors
Robojumper My modding sensei! Stats icons, class icons, controller support, initial code of the custom class icon ui and coding assistance on countless occasions.
bstar - Public Relations manager and rpgo developer
Mr. Nice - Controller Support
Iridar - Random Classes and Weapon Restrictions SWO
Parameter - German localization

Additional Credits
Astral Descend - UI Consultant
Pavonis Interactive for all long war 2 perks i used and initial Detailed Soldier Lists.
xylthixlm for xmod base and the perk icon library. Fantastic work and a tremendous workload reduction.
MalucoMarinero - there can only be one (community highlander)
creative xenos - for being that crazy chaotic creative bunch of great people that they are.
bg for [WOTC] Detailed Soldier Lists
MoonWolf for the initial [WOTC] New Promotion Screen by Default
zamster for helping me turning my localization into proper english
Chris the Thin Mint for help with balancing and localization
FelineKnave for a lot of great localization
Ziodyne - for the aptitude perks of mint
DerBK - for some ABB perks bstar "aquired"
Sumajin - making some weapon changes configurable
Ketaros - For the excellent pool of class icons

Playtesters
Thanks to the first line of infantry and brigadier rank bug hunters
Ginger
Astery86
nekoworkshop
bstar
Chris the Thin Mint

All of you beautiful people - for playing with this mod and submitting suggestions, ideas, requests and bug reports, which constantly make this mod better

If i forgot to credit someone i apologize from the bottom of my heart. Please let me know and i will add you to the credits!

FAQ

Do i need to start a new campaign for this?

Yes!

I only see the first 4 ability rows and can't scroll in the promotion screen!

DEACTIVATE THE FOLLOWING MODS SINCE THEY ARE ALREADY INTEGRATED IN THIS MOD

  • [WOTC] Detailed Soldier Lists
  • [WOTC] New Promotion Screen by Default
  • View Locked Skills - Wotc

After that delete %User\Documents\My Games\XCOM2 War of the Chosen\XComGame\Config

Will custom class mods work with this?
Yes

What about Faction Heros, SPARKS, Psi Soldiers?
They are not touched by this mod and should work normally

My soldier keep getting promoted to basegame/other classes?
Its a strange bug cause by the config system for some people.
Use the mod [WOTC] Disable Any Class GTS Redux and disable all classes but UniversalSoldier in the ingame mod options.

I have a lot of plugins and the promotion screen skips specializations when scrolling
Use [WoTC] Row-Based Scrolling Speed Wotc
or consider using the second wave options to limit the available specs.

What does CV/MG/BM/CG/LS mean?
Conventional, Magnetic, Beam, Coil and Laser tier

Mod compatibility
Most mods should be compatible. If you have an issue let me know.
Other Overhaul mods like MINT and A Better Barracks obviously clash in some areas.

Known incompatibilities:
- [WOTC] Detailed Soldier Lists
- [WOTC] New Promotion Screen by Default
- View Locked Skills - Wotc
- "Configure Upgrade Slots" doesnt work cause this mod set all slots to 3
- "Hack Plus" leads to insane high hacking stats

A note on the beta status
This mod will change frequently.
Therefor it might be needed that you rebuild you soldiers.
Use the command RPGO_RebuildSelectedSoldier for that purpose.

Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Patreon
Have look at my work in progress and infos on my mods at my patreon page.
Your really like my mods and would like to see sneakpeeks of work in progress mods or become a closed beta tester? Consider become a patreon :)

https://www.patreon.com/musashi1584
Popular Discussions View All (82)
363
17 Jan @ 9:24pm
PINNED: Bug Reports 2.0
Musashi
227
11 Dec, 2021 @ 7:28am
PINNED: Balance Feedback
Musashi
96
1
27 Jan @ 1:51pm
PINNED: Second Wave Options in RPGO
Musashi
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4,462 Comments
So1dier 28 Feb @ 3:01pm 
Is this mod works with Long War?
DozenthTurmoil 28 Feb @ 1:44pm 
is there a way to save class configurations?
DozenthTurmoil 27 Feb @ 2:31pm 
nevermind i forgot to turn on the commander's choice option
DozenthTurmoil 27 Feb @ 2:21pm 
hey so RPGO is autoselecting the specializations, is that normal?
Dragon32 21 Feb @ 11:01am 
@Mr.DiQBiGG
0061.11 is 61.11 seconds after the game was launched. Most of the time the events in the log just happen to be the last written ones and not related to the crash. What's the crash event timestamp?
The best bet to finding a problematic mod causing a crash is a binary search.
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting#wiki_binary_search
Mr.DiQBiGG 21 Feb @ 9:24am 
XCOMExtendedUpgrades.ini seems to be the culprit
Mr.DiQBiGG 21 Feb @ 9:16am 
Getting a crash right after this in log any ideas? Pointing to this mod
ExtendedUpgrades: SetUpMeleeWeaponUpgrade Set CanApplyUpgradeToWeaponFn to AlloyBlade_Bsc RPGO.Default__X2Item_MeleeUpgrades.CanApplyMeleeUpgradeToWeapon
[0061.11] ExtendedUpgrades: SetUpMeleeWeaponUpgrade Set CanApplyUpgradeToWeaponFn to AlloyBlade_Adv RPGO.Default__X2Item_MeleeUpgrades.CanApplyMeleeUpgradeToWeapon
[0061.12] ExtendedUpgrades: SetUpMeleeWeaponUpgrade Set CanApplyUpgradeToWeaponFn to AlloyBlade_Sup RPGO.Default_
Cheektaro Breejo 13 Feb @ 4:17pm 
Nevermind, was from an old mod I still had installed, think it was Commander's Choice. With that removed we're all good.
Cheektaro Breejo 13 Feb @ 3:40pm 
I have an issue, for some reason my Reapers cannot get their Remote Start ability, it says that they need the Overkill ability despite that not showing up on their ability tree.

Additionally, the Heavy Ordinance ability for the Grenadier path requires the ability Grenadier, that also does not show up on their ability tree.

Any help with these issues would be greatly appreciated.
Kodaxmax 12 Feb @ 10:45pm 
perfect thanks!