XCOM 2
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Primary Secondaries
 
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150.554 MB
Sep 22, 2017 @ 3:39pm
Jul 16 @ 8:33am
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In 1 collection by Musashi
Musashis WotC Mods
19 items
Description
Primary Pistols and Primary Melee Weapons

Requires War of the Chosen Expansion and the WotC Community Highlander.

Please don't use this together with my "Primary Pistols" mod. The mods collide with each other.

This mod generates primary variants of all pistols and melee weapons in the game.

They are unlocked together with their secondary counterpart.

It supports all DLC and XPack weapons (Except Alienhunter Axes) and every melee weapon or pistol of any mod,
since the the primary weapons are generated at game initializtion from whatever you have installed.

Soldiers equippied with primary variant use a slightly modified version of the templar animations.

Additionally this mod incorporates the Pistol Upgrades mod which means it adds
visual attachments for the vanilla pistols (primary and secondary).

Primary Pistols have a clip size of 6
and they provide +3 mobility and -20% detection radius and +1 damage (can be disabled or modified in XComPrimarySecondaries.ini).

Specialist, Grenadier and PsiOperative are enabled to use primary melee weapons, primary pistols and templar sidearms.
Sharpshooter can use primary melee weapons and Rangers Primary Pistols/Sidearms.
This is not fully tested and could be buggy for abilities like supression e.g. Feedback is welcome.
Also you can't use ranged abilities with swords of course.



Credits to:
Krakah for the pistol attachments.

Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Donations
donate link[www.paypal.com]
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311 Comments
Sorites Jul 16 @ 9:35am 
Thanks! Two of my favourite soldiers are a Katana + Ripjack guy and a gunslinger who only uses a pistol, an arc thrower, and a holotargeter. So those bugs appearing at the same time was a real problem =P
Musashi  [author] Jul 16 @ 5:03am 
@Sorites
Thx the slash animation should be fixed now. I'll have a look at lightning hands.
Sorites Jul 15 @ 10:14pm 
Final note on this: Soldiers with primary pistols and secondary swords also don't do the slash animation; they just hit with the invisible rifle.
Boats McGoats Jul 15 @ 10:10pm 
@Sorites
I wonder if that issue is also related to why my Dual Wield Sword Ranger cannot Run N Gun?
Sorites Jul 15 @ 9:08pm 
Also, soldiers with primary swords no longer do the slash animation; instead, they smack the enemy with the butt of an invisible rifle. This applies no matter what is in the secondary weapon slot.

Soldiers with swords in the secondary slot still function normally.
Sorites Jul 15 @ 8:10pm 
While you're looking: I can't use Lightning Hands with a primary pistol anymore. It was working before the latest update, but now I get either "Weapon Incompatible" or "Insufficient Ammo" no matter what.

I use the RPG Overhaul too, by the way.
Musashi  [author] Jul 15 @ 11:20am 
I will have a look
Boats McGoats Jul 15 @ 11:12am 
I'm getting an issue where, if I have someone equip a melee Primary and the Autopistol Secondary, they can't use "Fire Pistol." They still have access to Pistol Overwatch, and other handgun skills, just not the ability to fire it normally.

I'm also using RPG Overhaul.. could this be a conflict there?
Sorites Jul 12 @ 12:11pm 
I can't seem to equip the Darkclaw pistol as a primary. The other pistols, including the Shadowkeeper, work fine.
Brother Daxus Jul 11 @ 1:37pm 
Could You please make the ranger able to equip swords as a primary too, it would be awesome since i'm also using a mod that adds ballistic shields as a secondary weapon so if i could combine a sword with as hield that would be dope :D