XCOM 2
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Primary Secondaries
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1.109 GB
Sep 22, 2017 @ 3:39pm
May 10, 2020 @ 4:54am
62 Change Notes ( view )
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Primary Secondaries

In 1 collection by Musashi
Musashis WotC Mods
29 items
Description
Primary Pistols and Primary Melee Weapons

Update: Now features dedcated animations for primary swords, primary pistols and primary autopistols.
This includes tactical animations, armory animations, starting screen, skyranger drop and photobooth poses.

Requires War of the Chosen Expansion and the WotC Community Highlander.

Please don't use this together with my "Primary Pistols" mod. The mods collide with each other.

This mod generates primary variants of all pistols and melee weapons in the game (except ripjacks and shard gauntlets).

They are unlocked together with their secondary counterpart.

It supports all DLC and XPack weapons and every melee weapon or pistol of any mod,
since the the primary weapons are generated at game initializtion from whatever you have installed.

Additionally this mod incorporates the Pistol Upgrades mod which means it adds
visual attachments for the vanilla pistols (primary and secondary).

Primary Pistols have a clip size of 6
and they provide +1 mobility and -20% detection radius and +1 damage and a slightly better range table than secondary pistols(can be disabled or modified in XComPrimarySecondaries.ini).

Also adds a "Empty secondary" item that grants a 15% mobility bonus.

Specialist, Grenadier and PsiOperative are enabled to use primary melee weapons, primary pistols and templar sidearms.
Sharpshooter can use primary melee weapons and Rangers Primary Pistols/Sidearms.
This is not fully tested and could be buggy for abilities like supression or certain passive abilities dont apply correctly like Blademaster e.g. I dont full support the vanilla classes because these classes are not meant to be used with PS.
There are mod classes that are meant to be used with PS and their abilities are optimized to work with them.
Also you can't use ranged abilities with swords of course.

Credits to:
Krakah for the pistol attachments.

Incompatibilities:
Reduce Armory Clutter causes this mod not to work properly.
Some mod added weapons have no fireing sound. Please ask the mod author of these mods to put the sound in the weapon animation.

Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Patreon
Have look at my work in progress and infos on my mods at my patreon page.
Your really like my mods and would like to help me have more time for modding? Consider become a patreon :)

https://www.patreon.com/musashi1584
Popular Discussions View All (21)
30
May 30, 2020 @ 12:18pm
Whenever I equip someone with a primary pistol, it multiplies at the end of the battle.
Havelock Vetinari
24
Jul 12, 2019 @ 5:29pm
Limited Reloads Compatibility
looplick
3
May 14, 2020 @ 4:31am
having trouble getting it to work
Drath
1,061 Comments
Haless Nov 1 @ 7:20am 
I am using the true primary and secondary, but several others mods appear to not "see" the new version, like Dual Wield Melee, Balistic Shields, Infiltrator and Samurai classes. And other several classes that need these mods.
Dragon32 Jul 3 @ 8:52am 
@el maldito gian
Make sure you're running the Highlander and try True Primary Secondaries instead.
el maldito gian Jul 3 @ 8:32am 
My game does not load when I install this mod, any solution?
Cúchulainn Jan 17 @ 12:47pm 
USE TRUE PRIMARY SECONDARIES [BETA]

Keeping the above message for new ppl coming here, as I stupidly missed it when downloading, and now i have duplicates. Does anyone know how to remove the duplicate secondary/primaries that were created? Otherwise Guess I'll jsut have to live with duplicates existing

Edit: It sorted itself out with downloading this :> I am blessed. But be aware that if you equip any duplicated pistols and when you make the swap, you may just str8 up lose the pistols with attachments on them! Happened to me! My Phalanx class soldier was infiltrating a mission and when the mission started they had no pistol! That mission wooped my ass...
Kamprag Oct 12, 2023 @ 2:49pm 
USE TRUE PRIMARY SECONDARIES [BETA]

Ignore the the dependencies that say to use this mod. I've noticed that most mods havent been updated in a few years hence probably why dependencies say to use this one :>
[KTG] STRlCE Sep 14, 2023 @ 5:44am 
Snipers that have been around since the early days of my campaign however are unaffected and can still select all kinds of gear for their secondary slot. I also checked the class ini files, all things there are unchanged.
[KTG] STRlCE Sep 14, 2023 @ 5:43am 
Important question: I recently cannot equip pistols on new Snipers, the entire secondary weapon slot is empty with no choosable option. All sidearm options say: "max 1 unknown weapon category per soldier". However, it still says then when the ONLY gear the sniper has is the default armour and default sniper. I have 0 mods that change class behaviour, but I legit cannot find ANYTHING on that error message via google and therefore also have a hard time figuring out which mod is even responsible for it showing. If ANYONE knows anything, please do share! It is impacting my very advanced career.
Dragon32 Aug 20, 2023 @ 1:51pm 
@Haless
Ask for how? If it's AML's dependencies you're talking about those are built from the mod's Workshop page and need the author to update them. A lot of authors don't create mods for XCOM 2 anymore.
Haless Aug 19, 2023 @ 9:06pm 
People say to use true primary secondaries mod, but several class and other mods require this one. Even loading true primary, these mods still ask for primary secondary.
hottt3 Aug 7, 2023 @ 8:56am 
Use True Primary Secondaries instead.