XCOM 2
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Primary Secondaries
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1,057.984 MB
Sep 22, 2017 @ 3:39pm
May 10, 2020 @ 4:54am
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Primary Secondaries

In 1 collection by Musashi
Musashis WotC Mods
29 items
Description
Primary Pistols and Primary Melee Weapons

Update: Now features dedcated animations for primary swords, primary pistols and primary autopistols.
This includes tactical animations, armory animations, starting screen, skyranger drop and photobooth poses.

Requires War of the Chosen Expansion and the WotC Community Highlander.

Please don't use this together with my "Primary Pistols" mod. The mods collide with each other.

This mod generates primary variants of all pistols and melee weapons in the game (except ripjacks and shard gauntlets).

They are unlocked together with their secondary counterpart.

It supports all DLC and XPack weapons and every melee weapon or pistol of any mod,
since the the primary weapons are generated at game initializtion from whatever you have installed.

Additionally this mod incorporates the Pistol Upgrades mod which means it adds
visual attachments for the vanilla pistols (primary and secondary).

Primary Pistols have a clip size of 6
and they provide +1 mobility and -20% detection radius and +1 damage and a slightly better range table than secondary pistols(can be disabled or modified in XComPrimarySecondaries.ini).

Also adds a "Empty secondary" item that grants a 15% mobility bonus.

Specialist, Grenadier and PsiOperative are enabled to use primary melee weapons, primary pistols and templar sidearms.
Sharpshooter can use primary melee weapons and Rangers Primary Pistols/Sidearms.
This is not fully tested and could be buggy for abilities like supression or certain passive abilities dont apply correctly like Blademaster e.g. I dont full support the vanilla classes because these classes are not meant to be used with PS.
There are mod classes that are meant to be used with PS and their abilities are optimized to work with them.
Also you can't use ranged abilities with swords of course.

Credits to:
Krakah for the pistol attachments.

Incompatibilities:
Reduce Armory Clutter causes this mod not to work properly.
Some mod added weapons have no fireing sound. Please ask the mod author of these mods to put the sound in the weapon animation.

Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Patreon
Have look at my work in progress and infos on my mods at my patreon page.
Your really like my mods and would like to help me have more time for modding? Consider become a patreon :)

https://www.patreon.com/musashi1584
Popular Discussions View All (20)
30
May 30, 2020 @ 12:18pm
Whenever I equip someone with a primary pistol, it multiplies at the end of the battle.
Havelock Vetinari
24
Jul 12, 2019 @ 5:29pm
Limited Reloads Compatibility
looplick
3
May 14, 2020 @ 4:31am
having trouble getting it to work
Drath
< >
1,045 Comments
Grimmulf Sep 22 @ 9:06pm 
Hey is there a version of this mod without the animations for primary pistols and melees? i really enjoy the mod but i believe there was a time where the secondaries were just holstered and i prefered that visually alot is there maybe like an old version that i could use? I know its less realistic if the dude walking around with a sword on his back has to cowboyquickdraw his pistol before shooting it one handed but i always liked that alot
Shugularity Aug 21 @ 10:04am 
@Yhoko
Yeah, I forgot this is why I stopped playing my campaign, cause it was getting tedious to have to do this.
I always clear the active squad, then click all the "make utility/weapons/armour available" buttons, then rebuild my squad and equip what I want. Which means everyone not in the active squad gets given an autopistol.
This was also annoying when I got the UFO encounter, and then when they throw more soldiers in from the "reserve", they all have autopistols.
tkasich Jul 31 @ 10:07pm 
I can't seem to get this to work with LW2 WOTC anything I can do?
CompleteTrash Jul 10 @ 1:48pm 
Pistols aren't showing in the primary loadout for me. Anyone else having this problem?
BlackCoat13 Jun 21 @ 2:33am 
I'm rather suspicious that this is the mod causing my game to crash anytime I fire the Hunter's Rifle on my sniper. I just don't know why it would be caused here, but none of my other mods should be touching it either.
ivkyti935 Jun 9 @ 1:21am 
can you duel wield two pistols with this mod
=[NK]= Col. Jack O'Neil May 28 @ 2:40pm 
@phil, read the description of the other mod
philmakerguy May 28 @ 2:12pm 
So dumb question, is this safe to have enabled at the same time as "True Primary Secondaries"?
Wulfward May 26 @ 6:45am 
Dont have a "Empty secondary" and something is wrong, since I cant equip a sword as main?!
Any fix?
Yhoko May 21 @ 12:54pm 
Anyone else having this keep trying to equip autopistols on to your guys randomly? It's super annoying to go through my armory to keep re equiping rifles on specialists. REALLY annoying when you send them on a covert op and it gets ambushed and your guys have freaking autopistols because you didn't check EVERYONES weapons before sending them out on a covert op eveyr time.