XCOM 2
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WotC Combat Knives
 
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80.952 MB
Sep 14, 2017 @ 3:43pm
Oct 18, 2017 @ 7:08am
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WotC Combat Knives

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In 1 collection by Musashi
Musashis WotC Mods
15 items
Description
Adds a combat knife and a throwing knife for all tiers to the game.

War of the Chosen Edition.

SpecOps Throwing Knife Aim: 5 Damage: 3-5 Pierce: 0 Shred: 0 Crit Damage: 3 Crit Chance: 25 Sound Range: 0 * Grants two charges of the throw knife ability (Throw a knife as a standard action. 30% chance of getting revealed, 15% if target is killed, 0% if target is killed and no enemy sees the kill). * The throwing knife uses the soldiers grenade slot. * The throwing knife costs 20 supplies and can be build when the advent officer is researched. SpecOps Alloy Throwing Knife Aim: 10 Damage: 4-6 Pierce: 0 Shred: 0 Crit Damage: 3 Crit Chance: 30 Sound Range: 0 * Grants two charges of the throw knife ability (Throw a knife as a standard action. 30% chance of getting revealed, 15% if target is killed, 0% if target is killed and no enemy sees the kill). * The throwing knife uses the soldiers grenade slot. * The throwing knife costs 40 supplies, 10 alien alloy and can be build when magnetic weapons are researched. SpecOps Plasma Throwing Knife Aim: 15 Damage: 5-7 Pierce: 0 Shred: 0 Crit Damage: 3 Crit Chance: 35 Sound Range: 0 * Grants two charges of the throw knife ability (Throw a knife as a standard action. 30% chance of getting revealed, 15% if target is killed, 0% if target is killed and no enemy sees the kill). * The throwing knife uses the soldiers grenade slot. * The throwing knife costs 80 supplies, 10 alien alloy, 10 elerium and can be build when the plasma rifle is researched. SpecOps Combat Knife Aim: 25 Damage: 2-4 Pierce: 1 Shred: 0 Crit Damage: 3 Crit Chance: 25 Sound Range: 0 * Grants the silent takedown ability. * Soldiers equipped with the combat knife gain + 1 mobility and have 20% less detection radius. * The first tier is added by default and does not have to be bought. SpecOps Alloy Combat Knife Aim: 25 Damage: 3-5 (6-8 LW2) Pierce: 2 Shred: 0 Crit Damage: 7 Crit Chance: 30 Sound Range: 0 * Grants the silent takedown abilit. * Soldiers equipped with the alloy combat knife gain + 1 mobility and have 20% less detection radius. * The second tier costs 80 supplies, 10 alien alloy and can be built when magnetic weapons are researched. SpecOps Plasma Combat Knife Aim: 25 Damage: 4-6 (8-10 LW2) Pierce: 3 Shred: 0 Crit Damage: 9 Crit Chance: 35 Sound Range: 0 * Grants the silent takedown ability. * Soldiers equipped with the plasma combat knife gain + 1 mobility and have 20% less detection radius. * The third tier costs 120 supplies, 10 alien alloy, 10 elerium and can be built when the plasma rifle is researched.
Silent Takedown Ability
You have no detection radius for the xcom turn. 3 turn cooldown. Can only be activated while concealed. You have 50% chance of getting revealed, 25% if the target is killed, 0% if target is killed and no enemy sees the kill. For more information on the stealth mechanic refer to the Musashis Stealth Overhaul Mod page.

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Credits:
All Combat Knife models are made by by Escrimator.
The Kunai model (Kunai - PBR) by fizzlefreshh is licensed under CC Attribution

FAQ:
I don't see the throwing knives in the inventory
You need to research advent officer first to buy the tier 1 throwing knives.

I don't see the the combat knives in the inventory
Try to unsub, start the game, exit and resub.

Is this mod compatible with Mod xxx?
Should be compatible with all WotC mods. If you encounter a problem let me know.
Popular Discussions View All (1)
1
Feb 12 @ 10:26pm
Localization
Erazil
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58 Comments
Erazil Feb 12 @ 10:37pm 
french translate shared
Pencilartguy Feb 8 @ 1:25pm 
Hi, I am having a problem. I can't find the combat knives. I unsubbed than resubbed but that didn't seem to fix the problem. Is there something I need to do to have the combat knives in my inventory?
Aegelweard Jan 15 @ 5:05am 
I here I am again to ask about the cosmetics you were using on those screenshots.
「死の火」 Yamino Takamaru Dec 27, 2017 @ 11:51am 
@Baleur: The aim-bonus is shown ONLY in the menu "for everything" due to how the game is programmed...it really is only applied to the Knife. That is, if Musashi hasn't changed that for the WotC-version, but I doubt it.
Baleur Dec 27, 2017 @ 11:35am 
I just dont understand the reasoning behind that. A soldier has a knife in his pocket and that somehow makes him aim 3x better than the benefit of putting a scope on his rifle? xD
Baleur Dec 27, 2017 @ 11:34am 
I love this, but i dont understand the reasoning with the insanely OP aim buff.
Is it a bug or really intended that the whole soldier (for all his attacks with his primary weapons) gets the aim buff on all attacks?
I mean that just seems insane to me. +25 aim for a default knife that doesnt even need to be bought. It kinda negates the use of any other item in the game, +25% to hit anything in any situation is insanely huge, nothing else in the game provides that kinda buff.
E. Dec 10, 2017 @ 8:05pm 
So your knives used to show up in Grimy's lootbox mod back in the base xcom 2, now they don't so I cannot get a knife with three upgrade slots.

Is there anyway we can make it three our selves?
Musashi  [author] Dec 3, 2017 @ 11:18am 
yes
Generic Online Player Nov 9, 2017 @ 4:58pm 
Is the silent takedown ability combined with the silencer's reduction? Also, for some reason, I don't see the reaper reveal chance at the top of the screen.
Unknown_Apostate Nov 6, 2017 @ 11:58am 
Damn, have a problem over 'ere. Knife has stats of the sword on the mission and i havent any Silent Takedown ability. Maybe it's all because i dont have Stealth Overhaul?