Arma 3
GGE: NVG Animation
Showing 1-5 of 5 entries
Update: Mar 29, 2020 @ 9:15pm

- Fixed: Updated mask so that animation is not so intrusive and works with pistols and rifles in raised or lowered position (thanks to KokaKolaA3 as I based the config entry for the new mask on one from his great "Radio Animations for Task Force Radio" mod).

Update: Mar 1, 2020 @ 4:07pm

- Fixed: Removed ability to play animation while looking down optics/binoculars, which fixes NVG animation loop caused by entering and exiting optics/binoculars etc.

Update: Mar 1, 2020 @ 2:13am

- Fixed: Removed unnecessary 'ace_captives.pbo' requirement.
- Fixed: sqf error related to incorrect usage of isNil

Update: Feb 29, 2020 @ 8:03pm

- Added: Server Key

- Fixed: Animation no longer plays when prone or if weapon is canted

Update: Feb 29, 2020 @ 5:57am