Arma 3
GGE: NVG Animation
1–5 из 5
Обновление: 29 мар. 2020 г. в 21:15

- Fixed: Updated mask so that animation is not so intrusive and works with pistols and rifles in raised or lowered position (thanks to KokaKolaA3 as I based the config entry for the new mask on one from his great "Radio Animations for Task Force Radio" mod).

Обновление: 1 мар. 2020 г. в 16:07

- Fixed: Removed ability to play animation while looking down optics/binoculars, which fixes NVG animation loop caused by entering and exiting optics/binoculars etc.

Обновление: 1 мар. 2020 г. в 2:13

- Fixed: Removed unnecessary 'ace_captives.pbo' requirement.
- Fixed: sqf error related to incorrect usage of isNil

Обновление: 29 фев. 2020 г. в 20:03

- Added: Server Key

- Fixed: Animation no longer plays when prone or if weapon is canted

Обновление: 29 фев. 2020 г. в 5:57