Arma 3
GGE: NVG Animation
1-5 van 5 items weergegeven
Update: 29 mrt 2020 om 21:15

- Fixed: Updated mask so that animation is not so intrusive and works with pistols and rifles in raised or lowered position (thanks to KokaKolaA3 as I based the config entry for the new mask on one from his great "Radio Animations for Task Force Radio" mod).

Update: 1 mrt 2020 om 16:07

- Fixed: Removed ability to play animation while looking down optics/binoculars, which fixes NVG animation loop caused by entering and exiting optics/binoculars etc.

Update: 1 mrt 2020 om 2:13

- Fixed: Removed unnecessary 'ace_captives.pbo' requirement.
- Fixed: sqf error related to incorrect usage of isNil

Update: 29 feb 2020 om 20:03

- Added: Server Key

- Fixed: Animation no longer plays when prone or if weapon is canted

Update: 29 feb 2020 om 5:57