Arma 3
GGE: NVG Animation
Показване на 1 — 5 от 5 постъпления
Обновление: 29 март 2020 в 21:15

- Fixed: Updated mask so that animation is not so intrusive and works with pistols and rifles in raised or lowered position (thanks to KokaKolaA3 as I based the config entry for the new mask on one from his great "Radio Animations for Task Force Radio" mod).

Обновление: 1 март 2020 в 16:07

- Fixed: Removed ability to play animation while looking down optics/binoculars, which fixes NVG animation loop caused by entering and exiting optics/binoculars etc.

Обновление: 1 март 2020 в 2:13

- Fixed: Removed unnecessary 'ace_captives.pbo' requirement.
- Fixed: sqf error related to incorrect usage of isNil

Обновление: 29 февр. 2020 в 20:03

- Added: Server Key

- Fixed: Animation no longer plays when prone or if weapon is canted

Обновление: 29 февр. 2020 в 5:57