Arma 3
GGE: NVG Animation
Viser 1–5 av 5 bidrag
Oppdatering: 29. mars 2020 @ 21.15

- Fixed: Updated mask so that animation is not so intrusive and works with pistols and rifles in raised or lowered position (thanks to KokaKolaA3 as I based the config entry for the new mask on one from his great "Radio Animations for Task Force Radio" mod).

Oppdatering: 1. mars 2020 @ 16.07

- Fixed: Removed ability to play animation while looking down optics/binoculars, which fixes NVG animation loop caused by entering and exiting optics/binoculars etc.

Oppdatering: 1. mars 2020 @ 2.13

- Fixed: Removed unnecessary 'ace_captives.pbo' requirement.
- Fixed: sqf error related to incorrect usage of isNil

Oppdatering: 29. feb. 2020 @ 20.03

- Added: Server Key

- Fixed: Animation no longer plays when prone or if weapon is canted

Oppdatering: 29. feb. 2020 @ 5.57