Arma 3
GGE: NVG Animation
Affichage des entrées 1-5 sur 5
Mis à jour le : 29 mars 2020 à 21h15

- Fixed: Updated mask so that animation is not so intrusive and works with pistols and rifles in raised or lowered position (thanks to KokaKolaA3 as I based the config entry for the new mask on one from his great "Radio Animations for Task Force Radio" mod).

Mis à jour le : 1 mars 2020 à 16h07

- Fixed: Removed ability to play animation while looking down optics/binoculars, which fixes NVG animation loop caused by entering and exiting optics/binoculars etc.

Mis à jour le : 1 mars 2020 à 2h13

- Fixed: Removed unnecessary 'ace_captives.pbo' requirement.
- Fixed: sqf error related to incorrect usage of isNil

Mis à jour le : 29 févr. 2020 à 20h03

- Added: Server Key

- Fixed: Animation no longer plays when prone or if weapon is canted

Mis à jour le : 29 févr. 2020 à 5h57