Arma 3
GGE: NVG Animation
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Uppdatering: 29 mar, 2020 @ 21:15

- Fixed: Updated mask so that animation is not so intrusive and works with pistols and rifles in raised or lowered position (thanks to KokaKolaA3 as I based the config entry for the new mask on one from his great "Radio Animations for Task Force Radio" mod).

Uppdatering: 1 mar, 2020 @ 16:07

- Fixed: Removed ability to play animation while looking down optics/binoculars, which fixes NVG animation loop caused by entering and exiting optics/binoculars etc.

Uppdatering: 1 mar, 2020 @ 2:13

- Fixed: Removed unnecessary 'ace_captives.pbo' requirement.
- Fixed: sqf error related to incorrect usage of isNil

Uppdatering: 29 feb, 2020 @ 20:03

- Added: Server Key

- Fixed: Animation no longer plays when prone or if weapon is canted

Uppdatering: 29 feb, 2020 @ 5:57