XCOM 2
Immolator + Chemthrower Abilities
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Mis à jour le : 22 juin 2021 à 8h44

fixed basic high velocity nozzles granting a larger than intended bonus to fire chemstorm radius.
fixed advanced and superior high velocity nozzles not granting a bonus to fire chemstorm radius.

Mis à jour le : 7 mai 2021 à 13h03

fix for Covert IInfiltration compatability. (due to changes in required syntax for stuff)

Mis à jour le : 7 mai 2021 à 13h03

Mis à jour le : 18 avr. 2021 à 19h39

Thermal Shock and friends now also check the source ammo against fire weapons/etc arrays.
Fixed a config issue for Mr.Nice's fixes for Chemthrower Suppression.

Mis à jour le : 11 avr. 2021 à 16h53

Adjusted code of Thermal Shock &co to be a little faster. may not be noticable.
Added Mk3 Grenades from Superior Explosives to the default fire/acid/poison weapon lists.
Bio Division's Elerium Poisoning now counts as Poison damage/effect for Unstable Reaction.
Immolator Upgrade Slots now configurable per tier.

Mis à jour le : 11 mars 2021 à 9h02

fixed an issue with the new mask.

Mis à jour le : 10 mars 2021 à 19h54

now using Chimera Squad's Sacred Coil flamethrower material. it's shiny and red!

Mis à jour le : 10 mars 2021 à 19h54

Mis à jour le : 1 mars 2021 à 12h41

moving ice canister localisation from immolators to bitterfrost protocol.

Mis à jour le : 1 mars 2021 à 12h22

Chemical Defelector now searches entire inventory for a canister instead of just the secondary slot.
Damage bonus for using a Canister that matches the chemthrower should now function even if the canister isn't in the secondary slot.
Explosion and NoFireExplosion are now considered the same type for Chemical Deflector and Matching Canister.
Acid Canister now applies it's bonus shred and pierce properly for sparkthrowers.
Canister Damage is no longer considered explosive (except Blast Canister), and no longer requires a special damage tag.
Breakthrough damage bonus now applies to canister activations.
Canisters now have a proper unique equip restriciton.
Fulmination, Pressure Blast and Canister Attacks can now have an damage scalar set. 1.0f is the "normal" damage amount (pressure blast is a bonus rather than pure amount)
Reordered Fulmination's effects. hopefully by triggering remote start first, it'll minimize the possibilty of wierd occasional crashes.
Adjusted range table. it's now a bit flatter, so should perform more consistently.
MZCanister Damage type no longer exists.
Adjusted Immolator damage to be less reliant on the burn.