XCOM 2
Immolator + Chemthrower Abilities
Affichage des entrées 11-20 sur 80
< 1  2  3  4 ... 8 >
Mis à jour le : 22 avr. 2023 à 5h23

fixed Incandescence and viscous accelerant appearing to be buffs.
added Blind damage type to particulate haze.
altered viscous accelerant to be a single stacking effect instead of spamming the target with more debuffs every time it's applied again.

Mis à jour le : 20 déc. 2022 à 21h30

Mis à jour le : 16 nov. 2022 à 13h24

Fixed a bug that was causing High Velocity Nozzles to also apply their aim modifiers to things it wasn't attached to.

Mis à jour le : 15 juil. 2022 à 12h40

Fixed a logic error that was making Corroding Compounds not work with sparkthrowers.
Fixed Specialized Counteragent not working with sparkthrowers.

Mis à jour le : 24 juin 2022 à 19h22

Incandescence, Viscous Accelerant, Particulate Haze and Nightmare Fuel now apply to canister activations. Whoops.
Adjustment to range condition for XpanD.

Mis à jour le : 15 nov. 2021 à 21h06

update to russian translation

Mis à jour le : 7 nov. 2021 à 20h18

update to russian translation.

Mis à jour le : 21 oct. 2021 à 19h22

Added Russian translation, thanks to Aks

Mis à jour le : 12 sept. 2021 à 12h23

Fixed a bug that was preventing Thermal Bulwark from applying to the caster properly.
Smoke and Medic Canisters now provide protection from Bleeding if you have Chemical Deflector. (used to be nothing)

Mis à jour le : 19 juil. 2021 à 19h21

If immolators, smoke canisters or blast canisters are either non-infinite or not set as starting items, will no longer attempt to add them to HQ inventory.
the bools that previously controled this behaviour have been removed, as it will now automatically detect if it's appropiate to do so.