XCOM 2
Immolator + Chemthrower Abilities
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Update: 20 dec 2022 om 21:30

Update: 16 nov 2022 om 13:24

Fixed a bug that was causing High Velocity Nozzles to also apply their aim modifiers to things it wasn't attached to.

Update: 15 jul 2022 om 12:40

Fixed a logic error that was making Corroding Compounds not work with sparkthrowers.
Fixed Specialized Counteragent not working with sparkthrowers.

Update: 24 jun 2022 om 19:22

Incandescence, Viscous Accelerant, Particulate Haze and Nightmare Fuel now apply to canister activations. Whoops.
Adjustment to range condition for XpanD.

Update: 15 nov 2021 om 21:06

update to russian translation

Update: 7 nov 2021 om 20:18

update to russian translation.

Update: 21 okt 2021 om 19:22

Added Russian translation, thanks to Aks

Update: 12 sep 2021 om 12:23

Fixed a bug that was preventing Thermal Bulwark from applying to the caster properly.
Smoke and Medic Canisters now provide protection from Bleeding if you have Chemical Deflector. (used to be nothing)

Update: 19 jul 2021 om 19:21

If immolators, smoke canisters or blast canisters are either non-infinite or not set as starting items, will no longer attempt to add them to HQ inventory.
the bools that previously controled this behaviour have been removed, as it will now automatically detect if it's appropiate to do so.

Update: 6 jul 2021 om 10:24

fixed a typo in the Covert Infiltration compatability config.