XCOM 2
Immolator + Chemthrower Abilities
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Ενημέρωση: 22 Ιουν 2021 στις 8:44

fixed basic high velocity nozzles granting a larger than intended bonus to fire chemstorm radius.
fixed advanced and superior high velocity nozzles not granting a bonus to fire chemstorm radius.

Ενημέρωση: 7 Μαϊ 2021 στις 13:03

fix for Covert IInfiltration compatability. (due to changes in required syntax for stuff)

Ενημέρωση: 7 Μαϊ 2021 στις 13:03

Ενημέρωση: 18 Απρ 2021 στις 19:39

Thermal Shock and friends now also check the source ammo against fire weapons/etc arrays.
Fixed a config issue for Mr.Nice's fixes for Chemthrower Suppression.

Ενημέρωση: 11 Απρ 2021 στις 16:53

Adjusted code of Thermal Shock &co to be a little faster. may not be noticable.
Added Mk3 Grenades from Superior Explosives to the default fire/acid/poison weapon lists.
Bio Division's Elerium Poisoning now counts as Poison damage/effect for Unstable Reaction.
Immolator Upgrade Slots now configurable per tier.

Ενημέρωση: 11 Μαρ 2021 στις 9:02

fixed an issue with the new mask.

Ενημέρωση: 10 Μαρ 2021 στις 19:54

now using Chimera Squad's Sacred Coil flamethrower material. it's shiny and red!

Ενημέρωση: 10 Μαρ 2021 στις 19:54

Ενημέρωση: 1 Μαρ 2021 στις 12:41

moving ice canister localisation from immolators to bitterfrost protocol.

Ενημέρωση: 1 Μαρ 2021 στις 12:22

Chemical Defelector now searches entire inventory for a canister instead of just the secondary slot.
Damage bonus for using a Canister that matches the chemthrower should now function even if the canister isn't in the secondary slot.
Explosion and NoFireExplosion are now considered the same type for Chemical Deflector and Matching Canister.
Acid Canister now applies it's bonus shred and pierce properly for sparkthrowers.
Canister Damage is no longer considered explosive (except Blast Canister), and no longer requires a special damage tag.
Breakthrough damage bonus now applies to canister activations.
Canisters now have a proper unique equip restriciton.
Fulmination, Pressure Blast and Canister Attacks can now have an damage scalar set. 1.0f is the "normal" damage amount (pressure blast is a bonus rather than pure amount)
Reordered Fulmination's effects. hopefully by triggering remote start first, it'll minimize the possibilty of wierd occasional crashes.
Adjusted range table. it's now a bit flatter, so should perform more consistently.
MZCanister Damage type no longer exists.
Adjusted Immolator damage to be less reliant on the burn.