XCOM 2
Immolator + Chemthrower Abilities
Visualizzazione di 21-30 elementi su 80
< 1  2  3  4  5 ... 8 >
Aggiornamento: 6 lug 2021, 10:24

fixed a typo in the Covert Infiltration compatability config.

Aggiornamento: 22 giu 2021, 8:44

fixed basic high velocity nozzles granting a larger than intended bonus to fire chemstorm radius.
fixed advanced and superior high velocity nozzles not granting a bonus to fire chemstorm radius.

Aggiornamento: 7 mag 2021, 13:03

fix for Covert IInfiltration compatability. (due to changes in required syntax for stuff)

Aggiornamento: 7 mag 2021, 13:03

Aggiornamento: 18 apr 2021, 19:39

Thermal Shock and friends now also check the source ammo against fire weapons/etc arrays.
Fixed a config issue for Mr.Nice's fixes for Chemthrower Suppression.

Aggiornamento: 11 apr 2021, 16:53

Adjusted code of Thermal Shock &co to be a little faster. may not be noticable.
Added Mk3 Grenades from Superior Explosives to the default fire/acid/poison weapon lists.
Bio Division's Elerium Poisoning now counts as Poison damage/effect for Unstable Reaction.
Immolator Upgrade Slots now configurable per tier.

Aggiornamento: 11 mar 2021, 9:02

fixed an issue with the new mask.

Aggiornamento: 10 mar 2021, 19:54

now using Chimera Squad's Sacred Coil flamethrower material. it's shiny and red!

Aggiornamento: 10 mar 2021, 19:54

Aggiornamento: 1 mar 2021, 12:41

moving ice canister localisation from immolators to bitterfrost protocol.