XCOM 2
Immolator + Chemthrower Abilities
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Update: Jul 6, 2021 @ 10:24am

fixed a typo in the Covert Infiltration compatability config.

Update: Jun 22, 2021 @ 8:44am

fixed basic high velocity nozzles granting a larger than intended bonus to fire chemstorm radius.
fixed advanced and superior high velocity nozzles not granting a bonus to fire chemstorm radius.

Update: May 7, 2021 @ 1:03pm

fix for Covert IInfiltration compatability. (due to changes in required syntax for stuff)

Update: May 7, 2021 @ 1:03pm

Update: Apr 18, 2021 @ 7:39pm

Thermal Shock and friends now also check the source ammo against fire weapons/etc arrays.
Fixed a config issue for Mr.Nice's fixes for Chemthrower Suppression.

Update: Apr 11, 2021 @ 4:53pm

Adjusted code of Thermal Shock &co to be a little faster. may not be noticable.
Added Mk3 Grenades from Superior Explosives to the default fire/acid/poison weapon lists.
Bio Division's Elerium Poisoning now counts as Poison damage/effect for Unstable Reaction.
Immolator Upgrade Slots now configurable per tier.

Update: Mar 11, 2021 @ 9:02am

fixed an issue with the new mask.

Update: Mar 10, 2021 @ 7:54pm

now using Chimera Squad's Sacred Coil flamethrower material. it's shiny and red!

Update: Mar 10, 2021 @ 7:54pm

Update: Mar 1, 2021 @ 12:41pm

moving ice canister localisation from immolators to bitterfrost protocol.