XCOM 2
Immolator + Chemthrower Abilities
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Actualización: 6 JUL 2021 a las 10:24 a. m.

fixed a typo in the Covert Infiltration compatability config.

Actualización: 22 JUN 2021 a las 8:44 a. m.

fixed basic high velocity nozzles granting a larger than intended bonus to fire chemstorm radius.
fixed advanced and superior high velocity nozzles not granting a bonus to fire chemstorm radius.

Actualización: 7 MAY 2021 a las 1:03 p. m.

fix for Covert IInfiltration compatability. (due to changes in required syntax for stuff)

Actualización: 7 MAY 2021 a las 1:03 p. m.

Actualización: 18 ABR 2021 a las 7:39 p. m.

Thermal Shock and friends now also check the source ammo against fire weapons/etc arrays.
Fixed a config issue for Mr.Nice's fixes for Chemthrower Suppression.

Actualización: 11 ABR 2021 a las 4:53 p. m.

Adjusted code of Thermal Shock &co to be a little faster. may not be noticable.
Added Mk3 Grenades from Superior Explosives to the default fire/acid/poison weapon lists.
Bio Division's Elerium Poisoning now counts as Poison damage/effect for Unstable Reaction.
Immolator Upgrade Slots now configurable per tier.

Actualización: 11 MAR 2021 a las 9:02 a. m.

fixed an issue with the new mask.

Actualización: 10 MAR 2021 a las 7:54 p. m.

now using Chimera Squad's Sacred Coil flamethrower material. it's shiny and red!

Actualización: 10 MAR 2021 a las 7:54 p. m.

Actualización: 1 MAR 2021 a las 12:41 p. m.

moving ice canister localisation from immolators to bitterfrost protocol.