XCOM 2
Immolator + Chemthrower Abilities
Ergebnisse 21–30 von 80
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Update: 6. Jul. 2021 um 10:24

fixed a typo in the Covert Infiltration compatability config.

Update: 22. Jun. 2021 um 8:44

fixed basic high velocity nozzles granting a larger than intended bonus to fire chemstorm radius.
fixed advanced and superior high velocity nozzles not granting a bonus to fire chemstorm radius.

Update: 7. Mai 2021 um 13:03

fix for Covert IInfiltration compatability. (due to changes in required syntax for stuff)

Update: 7. Mai 2021 um 13:03

Update: 18. Apr. 2021 um 19:39

Thermal Shock and friends now also check the source ammo against fire weapons/etc arrays.
Fixed a config issue for Mr.Nice's fixes for Chemthrower Suppression.

Update: 11. Apr. 2021 um 16:53

Adjusted code of Thermal Shock &co to be a little faster. may not be noticable.
Added Mk3 Grenades from Superior Explosives to the default fire/acid/poison weapon lists.
Bio Division's Elerium Poisoning now counts as Poison damage/effect for Unstable Reaction.
Immolator Upgrade Slots now configurable per tier.

Update: 11. Mrz. 2021 um 9:02

fixed an issue with the new mask.

Update: 10. Mrz. 2021 um 19:54

now using Chimera Squad's Sacred Coil flamethrower material. it's shiny and red!

Update: 10. Mrz. 2021 um 19:54

Update: 1. Mrz. 2021 um 12:41

moving ice canister localisation from immolators to bitterfrost protocol.