XCOM 2
Immolator + Chemthrower Abilities
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Mis à jour le : 19 sept. 2020 à 21h42

Fixed Fuel Line not being able to be used alongside Expanded Fuel Tanks. woops.
Chemthrowers can't use non-chemthrower upgrades. This way behaviour is more consistent across mod setups.
Sparkthrowers now allow equiping chemthrower upgrades and canisters as if they were chemthrowers.
Chemical Deflector, Corroding Compounds, Desolate Homeland, Searing Magnesium, Roaring Flames, Specialized Counteragent, Matching Canister should now work with Sparkthrowers.

Mis à jour le : 20 aout 2020 à 20h32

Basic and overwatch attacks can now be used while burning, disoriented.
New perkweapon for smoke/blast canisters and fulmination.

Mis à jour le : 1 aout 2020 à 19h45

Changed Craft Chemthrower Upgrade images to a new one by NeIVIeSiS.
Changed Breakthrough images to a new ones by RustyDios.
Fixed upgrades not displaying inventory image in the apply upgrade screen.

Mis à jour le : 24 juil. 2020 à 19h35

New canister textures and inventory icons by NeIVIeSiS.
New canister tintmap stuff by RustyDios.
Canisters now accept weapon tints. Each Canister has a different "default" tint.
Fixed Bluescreen Canister not working on robots immune to the normal chemthrower attack.
Fixed Bluescreen Canister previewing a higher damage value than it actually would do to anything.
The spread on Immolator's burn effect has been removed. you can now rely on them to always tick for the same value.

Mis à jour le : 24 juil. 2020 à 19h35

Mis à jour le : 24 juil. 2020 à 19h32

Mis à jour le : 9 juin 2020 à 9h31

Fix for acid canisters splattering acid outside of the cone, thanks to RustyDios.

Mis à jour le : 9 juin 2020 à 9h30

Mis à jour le : 7 juin 2020 à 19h23

fixed an unlocalized ability appearing on acid canisters. probablly.
fixed burning rush's localization falsely claiming you needed enough ammo for 2 shots.

Mis à jour le : 7 juin 2020 à 9h40

Burning rush can now be used when you only have enough ammo for 1 shot (instead of 2)