RimWorld

RimWorld

506 ratings
Museums
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.919 MB
Mar 28, 2024 @ 9:11am
Aug 21 @ 9:29am
36 Change Notes ( view )

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Museums

In 2 collections by NightmareCorporation
Museum Compatbility
30 items
Aquariums! Compatibility
12 items
Description
Intro
Have you ever wanted to show off some of the cool stuff your colonists have found or made?
Love the reliquaries and relics from Ideology but can't be compelled to invest months of in-game time to retrieve a single relic?
Museums is the mod for you.

Features
- Fence-like buildings to restrict access to pawns
- Signs with different icons
- Display-buildings and pedestals that can display multiple resources
- Room role: Museum
-> Requires at least one watchable building and a museum gathering spot
- Joy logic for solo-touring a museum
- Gatherings for colonists to go on a guided tour
-> Work like parties, triggered randomly with a random organizer
- Watchable Buildings
-> Supported buildings have new gizmos, with which you can define positions from which pawns may look at that building whilst on a museum tour

To display items you simply use the gizmos while having the target display case selected. Click the "Install displayable item" button and select a valid displayable item and a job assigned to Haul work will take care of it.


Mod Support:
You can use this collection to subscribe to all mods that are supported by Museums and work well in a museum setting! Be aware that a lot of mods implement display buildings that are very redundant.
Makes buildings watchable:
- Weapon racks from Aelannas Weapon Racks
- Paintings from Roo's Painting Expansion
- Display cases from Display Cases (Continued)
- Aquariums from Aquariums!
- Aquariums from Aquarium (Continued)
- Fish buildings from [MUS]捕鱼装饰 FishingDecorative
- Shelves and boxes from Bill Doors' Display Shelves
- Extra shelves from Bill Doors' Extra Display Stands
- Pliths from Adaptive Storage - Neolithic
- Paintings from Pawns Paint! Restored (Continued)
- Treasures from Treasures
- Paintings and tapestry from Ultima: Artisan's Guild
- Hologram projectors from EGI: Holograms and Projectors
- Statues, Plinths and Obelisks from Vanilla Furniture Expanded - Art
- Armor Racks from Armor Racks
- Display and trophies from RimCards
- Miniature animals from Fantastic Collectables
- Mounted heads from Vanilla Taxidermy (Continued)
- Pawn statues from Pawns on Display
- Storage buildings from [sbz] Neat Storage

Makes items displayable
- Jewelry from Jewelry
- Jewelry from Tribal Jewelry
- Various items from Treasures
- Various items from Fantastic Collectibles

Use Glass resource for display case recipe
- ReBuild: Doors and Corners
- Glass+Lights

Misc
- Add learning effects for children from Biotech

Deeper integrations:
El's Archeology
- Removes built-in museum logic
- Make displays watchable

Hospitality
- Allow special guided guest tour through Museum Gathering Spot
- When joining a guided tour, guests donate some of their silver in a nearby donation box.

Biomes! Fossils
- Removes built-in museum logic
- Make various museum-related buildings watchable

Vanilla Factions Expanded - Empire
- Removes galleries
- Change galleries quests and requirements to be museum-related instead

Feel like there is a mod missing in this list? Tell me and I'll try to integrate it!

Personal note
There are a few mods out there that implement museums as a part of their features, but they don't work together well and I personally love guided museum tours, that's why this mod exists. Consider supporting your local museums financially (It's tax deductible!)

GitLab link[gitlab.com]
Popular Discussions View All (1)
3
Jul 15 @ 5:24am
SOS 2 bug
Cruel Moose
419 Comments
qux Sep 12 @ 11:09am 
Hi ! I think your fishingdecorative mod patch goes a bit too far... the boats, oars, and fish piles are also watchable.
Futstub Aug 27 @ 6:59am 
Because the royal pawns request galleries for their titles, you need a whole new room with all kinds of shabang. And removing that makes the game easier, and I don't like that. That's why I asked. :>
NightmareCorporation  [author] Aug 27 @ 6:41am 
@Futstub
No, this mod functionally replaces galleries. Why do you want to use the galleries? I could potentially add a "special building marker" that makes a room trigger as a gallery instead of a museum. But I have multiple harmony patches in place that make VFE quests use museums instead.
Futstub Aug 27 @ 3:10am 
Is there a mod option to enable galleries from VFE Empire again?
Wolphox Aug 24 @ 4:23am 
thanks! found it in NightmoreCore like you said :) appreciate the tip!
NightmareCorporation  [author] Aug 24 @ 4:07am 
@Wolphox
Check the settings for "NightmareCore". I will be adding a copied setting to museums in the next update though, because I can see how it's confusing people :D
Wolphox Aug 24 @ 3:19am 
hi! I'm setting up my first museum. I wanted to display an article of clothing that came from vanilla expanded apparel and I wasn't able to select it. The description of the display case mentioned you could tweak settings to allow more items but I couldn't see that option in the mod options for this mod. is there somewhere else I can find it or another way to make modded items displayable in cases?
qux Aug 21 @ 9:38am 
thank you very much !
NightmareCorporation  [author] Aug 21 @ 9:30am 
@qux
I thought I just forgot for the walls, didn't know I had forgotten for all of the buildings from this mod. I added the tech level to everything that makes sense - made the pedestals and signs medieval though - thanks for the suggestion!
qux Aug 20 @ 10:35am 
Thank you very much. Would it be possible to add the tech level to the other objects, please? Judging by the textures, everything appears to be from the industrial era, at least the glass display case and the barriers.
If you prefer to leave more possibilities, perhaps "medieval" would be enough for the pedestal, the bench, and the sign?