RimWorld

RimWorld

1,303 ratings
Armor Racks
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.547 MB
Sep 29, 2019 @ 3:55am
May 11 @ 9:44pm
16 Change Notes ( view )

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Armor Racks

Description
Adds a variety of armor racks that help you store and equip your armor in a better way.

At the moment there are 3 types of armor racks:
- Vanilla rack that stores equipment and provides slightly faster equip time
- Mechanized rack that dramatically improves equip time (requires Microelectronics and own research)
- Mending rack that also slowly repairs things it stores (requires Fabrication and own research)

Check out mod settings for some helpful options.
Thanks to Crudbone for donating the textures for the racks.

How to use
1. Build a rack, configure it via Storage tab, wait for colonists to haul things to it
2. Assign it a colonist via Set Owner dialog
3. Oh ♥♥♥♥ it's a raid! Draft your colonist and use the Equip from rack command. Your colonist will run to their rack and grab the items from it
4. Once it's over, use the Transfer to rack command (selected automatically after Equip or manually by rightclick) to put the items back

Mod compatibility
Should be safe to add to, or remove from existing saves.
Should work fine with multiplayer mod.
Should be compatible with custom races based on Humanoid Alien Races 2.0.

FAQ
Q: Colonists haul things to a rack, but won't haul things from it, is this a bug?
A: Not a bug, armor racks work based on container logic from base game, and things inside containers are not haulable (grave is an example of a container)
--
Q: Items on the racks are not visible / do not count towards 'do until X' crafting settings, is this a bug?
A: No, see above
--
Q: Colonists start removing the equipment they got from racks when undrafted, what to do?
A: Mod settings has an option for racks to set apparel as forced, this probably would help

Known bugs
- Loading caravans with racks that have equipment on them causes heavy lag and lots of errors. Unload equipment from the racks first
- Ammo from Combat Extended disappears when added to a rack

Other
I made this mod for my own use but decided to publish it in case someone else needs it. If you find any bugs or have a suggestion feel free to leave a comment or make a thread.
You can get the source code from Github[github.com] or from the mod's Steam folder. You are free to use it in your own mods as long as you credit my work.
Popular Discussions View All (8)
3
May 7 @ 3:13am
Set owner dialog broken when a pawn is in cryptosleep casket
jzr
16
Nov 9, 2023 @ 7:27am
Bug report
man_of_belief
12
Apr 20 @ 2:27am
Suggestions/Requests
Senacharim
542 Comments
Lord_Eol Jul 1 @ 1:44pm 
Hmm maybe a mod conflict then, ok if you can't recreate I'll just chalk it up to that.
khamenman  [author] Jun 30 @ 12:34am 
@Lord_Eol I am unable to reproduce this in quicktest. No errors are thrown, pawns with assigned racks go to them, pawns without racks keep doing their current tasks. That's vanilla gizmo behaviour and I'm not sure what could be interfering with it.
Lord_Eol Jun 29 @ 12:33pm 
Nah I figured it out but it's still a "bug", if some of the selected don't have an assigned armor rack it gives a "error" for some of them "A/B/C don't have a rack assigned" but then it cancels it for EVERYONE so you have to go back and just select those with assigned racks.

This is different that lets say defensive positions, etc where it still works for those that do have it assigned, i.e. the error isn't blocking but just a warning unlike here.
Mr_Pixel Jun 29 @ 10:49am 
Depuis que j'ai utiliser ce mod, mon micromanagent est complétement cassé ! Mod a ne pas utiliser !
khamenman  [author] Jun 24 @ 12:30am 
@Lord_Eol
>if I multiselect all my pawns I want to click the rack/unrack button and them each to go to the rack they are assigned
That is literally how it works. Must be some sort of weird mod conflict if it doesn't
Lord_Eol Jun 23 @ 2:29pm 
Is there a way to do this in mass? i.e. if I multiselect all my pawns I want to click the rack/unrack button and them each to go to the rack they are assigned. It works individually, just not multiselected. Hate when you have 30 pawns and you are chanaging outfits every raid (and after) and clicking 60+ times rather than twice.
TheBronzeWarrior Jun 13 @ 1:55pm 
idk why but the helmets are rendering lower and behind the armor
Sempai Jun 7 @ 6:16pm 
This mod is not working with the Milira, Their body type is just not showing up.
SkeL Jun 3 @ 5:29am 
Can you make the racks accept Lassos from Melee Animations mod?
SP4RTAN May 23 @ 4:58pm 
@Psyckosama there's a mod option for that