RimWorld

RimWorld

Armor Racks
687 Comments
Chuck Sneed Oct 7 @ 8:53am 
o7
Daemonjax Sep 15 @ 9:04am 
1.6 is so unstable for me with literally any mods. 1.4 works great, but giving 1.5 another shot. Thanks for keeping this available.
Tucker Sep 13 @ 5:10pm 
Excited to try this mod, I have a few questions on how it works.

1) I'll need to configure the storage on the racks for every item in both sets of equipment I plan to use with the pawn?
2) Will the pawn swap out lower quality armor for better quality as it becomes available? For example if for combat I have flak plants (normal) on the stand, will the pawn swap it for flak pants (excellent) if there's a spare one lying around or will I have to manually have the pawn equip the better one and then tell them to swap sets?
3) If I set up the sets in apparel policy, and then swap the pawn to that policy, will they then equip everything on their armor stand provided the items are there or will they grab random items from the storage room?
4) I have an item that's shared between the sets, will the pawn put it on the stand when they swap sets?

Thanks for your work!
Dizzy Ioeuy Aug 20 @ 6:01pm 
o7 man. thanks for pioneering what became a vanilla feature- but it still needed your help!!!
halfree Aug 15 @ 2:28am 
o7
loklan Aug 12 @ 10:09pm 
o7
Werewolfie Aug 11 @ 10:33am 
o7
khamenman  [author] Aug 9 @ 12:29am 
This mod's port, Outfit Stands Plus, is live. Grab it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3545172389
Imma Cylon Aug 6 @ 6:06pm 
Has anyone done a retexture of this? The textures are a little dated.
=PS= Candy Bottom Aug 6 @ 12:46am 
Is there an alternative to the armor racks until the fix? I can ignore the errors but the more armor racks on the screen will slow the game down. This and Kijin Race 3.0 don't seem to work together and removing Kijin Race 3.0 breaks the save. Playing Rimworld without the ability to suit up is downright madness.
RomainG Aug 5 @ 1:30pm 
One thing that could actually give this mod a useful purpose in 1.6 could be to have these armor racks be "optimized clothing shelves", ie what they currently are but on top of it you can actually equip anything on the rack without having to equip the whole thing at once (ie pawns would be able to only go get a flak helmet without also putting on the flak pant that was on it as well).
This would have the amazing added benefit of giving great compatibility with mods like compositable loadouts, gear up and go and better pawn control ;)
khamenman  [author] Aug 2 @ 11:00pm 
Currently testing it in my own run
Will probably release it in a week or two
SP4RTAN Aug 2 @ 8:32pm 
How's the mod for odyssey coming along? :)
cminjae337 Aug 2 @ 1:44am 
cannot equip from armor rack(race mismatch) is compatablity issue right
Tentacular! Jul 31 @ 8:29pm 
Recon helmet doesn't seem to offset right.
Jixxor Jul 29 @ 11:54am 
I see, thanks for clarifying.
And yes, Ludeon copying mods but somehow worse is a real staple of theirs.
Dizzy Ioeuy Jul 28 @ 5:56pm 
Yeah damn, Ludeon didn't do half as good as this mod! Wish they'd read the room better!

SO HAPPY you updated, man. THANK YOU
Spanky_H Jul 28 @ 9:27am 
Always loved this mod, super happy to hear you're porting the extra functionality onto the Odyssey outfit stands, as I was finding them very lacking :)
khamenman  [author] Jul 27 @ 10:14pm 
Not a bug, armor racks work based on container logic from base game, and things inside containers are not haulable (grave is an example of a container)
The outfit stands version of this mod wont have this issue
Jixxor Jul 27 @ 9:51am 
I bow before your wisdom and beg forgiveness for my earlier comment.
It works perfectly. I must have messed up before.

Mod is amazing.

One more question if you don't mind: is it an issue on my end (mod conflict) that makes it so Crafting Bills (e. g. "Craft Flak vest until you have 5") don't count items that are stored on Armor Racks? Items stored on Outfit Stands are counted for me, but even when I have 5 Flak Vests stored on Armor Racks, the bill in the Fabrication Bench will not recognise I have a single one.
khamenman  [author] Jul 26 @ 7:37am 
You are supposed to use the "transfer" command after "equip". Make sure the storage is configured correctly. If it puts the gloves/boots onto the rack, that means you don't have them forbidden
Jixxor Jul 26 @ 4:49am 
Is there a way to just revert the equipment process? First Remember the current clothing, then equip from armour rack, later go back to the Clothing that was active before equipping from the Rack.

On my armor racks I have full flak armour (Helmet, Panths, Jacket, Vest)
My colonists clothing policy has T-Shirt, Pants, Gloves, Boots.

When I equip, they put on the Flak Helmet, Vest and Jacket. They Swap out their normal pants for their Flak Pants. Now, the Armor Rack carries only pair of Pants.

When the fighting is over and I use Equip, they only Swap out their Flak Pants for the normal Pants. The Armor rack now does not carry the full armour set.
When using Transfer instead, they transfer not only the Flak Armour, but also the gloves and Boots and are naked except for the Pants they swapped out for the Flak Pants.
Glottis Jul 25 @ 4:49pm 
That sounds amazing, I've really missed some of these features since 1.6 more than I expected. Especially with more reason to have different outfits for space travel in Odyssey.
SP4RTAN Jul 24 @ 6:42am 
Looking forward to it!
khamenman  [author] Jul 24 @ 6:39am 
I'm working on a separate mod that ports this one's features onto Odyssey's outfit stands
Will post in this thread once it's ready and sufficiently tested
HotCoffeeDude Jul 23 @ 2:57pm 
Wow, I wish the new armor stands in vanilla worked this way, what a disappointment. This mod surpasses vanilla and doesn’t feel obsolete at all.
=PS= Candy Bottom Jul 23 @ 12:45am 
Found the problem. It's the Kijin Race 3.0 mod that's making the clothing invisible on the armor rack.
khamenman  [author] Jul 22 @ 8:28pm 
There is such an option in the mod settings
Tentacular! Jul 22 @ 10:33am 
Woudl be good to have an option to force all apparel to pawn upon equipment. I keep having this issue where I equip, and they immediately follow apparel rules to take off their armor.
chromedbustop Jul 22 @ 3:54am 
I still find this to be a mandatory mod in my game. It's still better and much more convenient than the vanilla armor racks. Managing outfits has been one of the most annoying parts of the game and these armor racks make it much easier.
One of my favorite mods and IMHO definitely has not been made obsolete by the Odyssey expansion.
=PS= Candy Bottom Jul 21 @ 9:10pm 
So clothes aren't visible on the racks anymore?
Akry Jul 20 @ 1:39pm 
I cant even assign colonist to the odessy display stand.
have to manually give order to each pawn to change outfit.
meh... maybe I was spoiled by this mod over the years.

anyway, came here to download it again because this is still a must have,
selageth Jul 19 @ 11:21pm 
I still prefer this mod over the vanilla armor racks. I think the mending racks are a bit slow though. Can I edit the apparel repair per tick rate somewhere in the mod files?
Cosmo Corban Jul 19 @ 6:13pm 
Yeah, I have the same sentiment as Jippy :C
JACK Jul 19 @ 11:54am 
RIP to a real one. I do agree with everyone else posting here though
千冥落 Jul 19 @ 7:59am 
I have the same issue as Jippy.
Jippy Jul 18 @ 3:11pm 
I was disappointed that in vanilla, the armor racks don't do a complete swap of an outfit, leaving micromanaging to do afterwards. Anybody else feel the same?
bunx2021 Jul 17 @ 3:35pm 
1.6 Amor racks! The Highlight of my day ^-^
KentBoby Jul 17 @ 8:42am 
The best mod that foresaw future updates with armor racks. It served me faithfully, albeit with some bugs.:rjumendoka2:
RojoMuerte Jul 16 @ 7:01pm 
I think that there is a place for a lite Odyssey like rack that mends.
LOTO Jul 15 @ 7:54pm 
this is the real armor rack
UmbraAtrox Jul 15 @ 6:52am 
Vanilla Armor stands are hot garbage. Glad this mod exists.
Vane Jul 15 @ 1:19am 
When you make vanilla rack additions, can you add an option so that the outfit pawns put on is not forced? It's for use with compositable loadouts, where you can make an outfit for alarms.
VZaron Jul 14 @ 2:22pm 
"I might make a separate mod that improves outfit stands and leave this one as is" That would be awesome
khamenman  [author] Jul 13 @ 9:06pm 
I might make a separate mod that improves outfit stands and leave this one as is, I think it would be less confusing this way
Will look more into on it on the weekend
億KiotheCloud四 Jul 13 @ 6:59pm 
Just like how Kryth says the DLC armour rack has pretty basic settings would be better to instead make this mod an "Expanded" version and give the basic armor rack in the dlc have the same UI as this mod.
Kryth Jul 13 @ 7:13am 
From what I've interacted with the Odyssey DLC, this mod isnt entirely outdone by the DLCs outfit stand

Any plans to update the Odysseys outfit stand to work similar to yours?

For those that dont know, the outfit stand on the DLC while doing some things better like allowing pawns to remove things on the stand, doesnt have the other features this one has like with assigning a stand to a pawn and an option to tell them to switch(would be handy for space), and the mending and mechanized racks
AlexJones1776 Jul 13 @ 1:03am 
o7
Rusturion Jul 12 @ 4:08pm 
Doesn't sound like this mod is mostly obsolete at all. Thank you for updating!
mocha Jul 12 @ 12:17pm 
Thanks for keeping the mod updated :steamthumbsup:
The one from the DLC is very basic and is missing all the cool features from Armor Racks.