1,236 ratings
Mod, 1.0, 1.1, 1.2
File Size
2.014 MB
Dec 25, 2016 @ 8:15pm
Nov 30, 2020 @ 9:04am
67 Change Notes ( view )

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Im asking for feedback on a few core items in this mod. It is appreciated. Poll[forms.gle]

This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.

Most items can be found in the picture above^^
To get started, find the Glass&Lights tab in the research window and start work on the glassworks research. Then you will find the glass wall and a few other things in the architect menu. The wall lamp is unlocked with the vanilla lamps.

Remember to rate!

! Attention !
While the walls let light sources through, they do not let sunlight through. I understand there are solutions on the workshop that do this, I am not interested in them as of yet. They are very unlikely to be implemented unless they do what I am interested in. Financial support is the best way to support me and my endeavors.

Forum: https://ludeon.com/forums/index.php?topic=14870.0
Github: https://github.com/NanoCE/Glass_N_Lights/releases

Found an Error?
Please report it here[github.com] at the github issue tracker.

Mods that Synergize
- List of mods that either that work well with this mod or have had features added to integrate the two mods together.
-Fog of War Extended
-Fertile Fields !Make sure to load after the Ceramics mod if it is also installed!
-Rimatomics -DU Windows
-DocWorld - Requires all modern lights to use glass.

-Community translations by these gracious users:
日本語: Proxyer
汉字简化方案: Future93

If you could spare a few dollars, please donate below. It is highly appreciated.

Please do not redistribute this or modified versions of this mod without explicit permission from me. While I am not against this, I do not like finding out about other versions available to the public without my knowledge.
Popular Discussions View All (3)
Feb 26 @ 5:57am
errors on startup
< >
Kron1K Jun 8 @ 7:56pm 
Will this ever be compatible with save our ship 2?
qux May 24 @ 3:25am 
Hi, can you add this french translation please ?
(my old version missing new defname for ceilling and walllamps)
I try pull request but I didn't understand how do that sorry
NanoCE  [author] May 12 @ 2:45pm 
Unless your willing to create/sponser some art, Im afraid I can't do that
heilan9 May 12 @ 11:36am 
I would love if you could add some glass furnitures, like tables, chairs, etc.
NanoCE  [author] May 5 @ 3:17am 
If you can qux, please request a merge through github of you know how to do that. If you don't, I can still at it but it will be a day or two until I can get to it.
NanoCE  [author] Mar 16 @ 6:44pm 
Not sure what to say? Maybe check your subscribed mods and see if any update din the last few hours? oh well
Thranos Mar 16 @ 6:38pm 
I... I don't even know what the fuck is happening anymore, it's no longer calling for a nonexistent form of glass, and doesn't drop said form of glass either. I can suddenly build lights that called for said glass using normal circular glass.

Problem... solved?

I'm so confused.
Thranos Mar 16 @ 6:30pm 
The DocWorld recipes won't build with normal circular glass, though. If I godmode build them and deconstruct them, they drop a separate "Large Circular Glass" item. I wouldn't be in the comments here confused as hell if they worked as intended. Let me get a screenshot of the issue and try to log dive.
NanoCE  [author] Mar 16 @ 6:28pm 
I know the naming convention is dumb, this mod is old and has a few quirks to say the least. I took down my previous comment on the subject as I didnt fully understand my own mod's quirks either and said a few wrong things. Large Circular Glass does exist as a recipe in the electric glassworks table as "Make circular glass", not in the fueled glassworks table, this is on purpose to force players to build the electric table eventually if they want the ceiling lights. Sorry to lead you into a rabbit hole but this mod is still functioning fine, its just a bit quirky behind the scenes.
Thranos Mar 16 @ 6:23pm 
What in the goddamn.