RimWorld

RimWorld

5,444 ratings
Dubs Rimatomics
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
102.137 MB
Sep 3, 2017 @ 3:09pm
May 15, 2024 @ 6:12am
92 Change Notes ( view )

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Dubs Rimatomics

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Nuclear power | Energy weapons | Nuclear weapons

WORKS WITH SAVES
WORKS WITH MULTIPLAYER

WIKI Take me to the wiki[github.com]

Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out. The nuclear power system scales from kilowatts to megawatts, with options for combinations of different types of cooling systems, turbines and reactor cores - plus upgrades. To make use of such massive amounts of power, an assortment of energy weapons has been added, microwave area denial systems, tesla coils, high energy lasers, railguns, anti mortar systems, threat detection, drop pod scramblers, many types of upgrade modules, and nuclear weapons.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]

Starting out
Starting out Go to the rimatomics tab in the normal research menu, you will see a single project, once this is complete you can build the special Rimatomics research bench, you can then access the special Rimatomics research screen via the main button next to standard research, or via the tab when clicked on a rimatomics research bench.

The research projects act as a walk through for everything!

Chinese by BOXrsxx & BiscuitMiner 边缘汉化组 中文Mod合集
Czech by Ralph Shepard Feedback[prekladyher.eu]
Popular Discussions View All (194)
1,710
Apr 7 @ 2:45am
PINNED: HELP!
Dubwise
266
Mar 10 @ 4:00am
PINNED: FAQ
Dubwise
2
Mar 11 @ 10:25am
Transformers overcurrent explosions
Barcel
5,342 Comments
Bepiss Apr 10 @ 5:20am 
This mod needs a upgrade. Even if checksum is telling it's 1.5 compatible, but you'll face a lot of issues.
IMEI Apr 9 @ 6:50am 
@Liam if you follow exactly what the research steps tell you to do, you won't blow up your base. I started from there and then keeping the basic setup as a guideline, I've built monstrosities in my bases.
In one save, I have a reactor dedicated to churning out tonnes and tonnes of spent reactor rods to turn into plutonium because nukes go brrrr!
MannenMyten Apr 8 @ 11:30pm 
@Liam the words "simple" and "nuclear reactor" are incompatible.
Nuclear reactors are supposed to be difficult to build, hard to manage, trial and error, meltdowns, nuclear explosions. But also so, sooo rewarding if you get them to work.
Barbatos Mar 31 @ 1:15am 
It would be really cool if the HEL could target shells from orbital bombardment.
Killer Mar 11 @ 9:11am 
It's complex, but it's rewarding when you manage to make it work.
Liam Mar 8 @ 4:13pm 
can you maker a simpler version of this mod when i look at the thumbnails of it that are sceenshots of the gui of the nuclear reactor it looks to complex so can you maybe make a simpler one
IMEI Mar 8 @ 1:50pm 
If it's not yellow, you likely have a mod conflict. Does it still have the issue running only RimAtomics on a fresh colony with only that mod enabled?
_qwerty_werty_ Mar 4 @ 12:30am 
the anti-radiation helmet has no texture :/
Arel Feb 25 @ 11:21am 
I got a problem with the graphics, rad helmet is null. It is not showing.
CurtimusPrime92 Feb 23 @ 9:21pm 
@Duhe i just use RimPy sort function which basically tries to sort alphabetically unless mod or community rules for RimPy rearranges them for compatibility and haven't had any issues