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It looks pretty fun! :)
One thing I noticed right away though: The work speed seems way too high. Isn't archaeology supposed to be a careful process where the archaeologist removes layer after layer so as not to destroy a potential find?
Granted, my pawn's Intellect is over 20.
But he is shredding this rock like there is no tomorrow.
So I have a request:
Could you please expose the work speed in the mod options? (Are there any at all?)
I think many users of your mod don't mind the fast chisseling.
But I would like to reduce it by at least factor 2.
Alternatively, I would change the corresponding value in the xml file myself.
I am not a modder, but I believe the appropriate file is "StatDefs" and the correct line is " <defaultBaseValue>1</defaultBaseValue>".
Is this correct?
Admittedly, I would prefer you to expose the value in the mod options, as I would have to check the file every time you update your mod.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.ThingMaker:MakeThing (Verse.ThingDef,Verse.ThingDef)
ElsArchaeology.GenRecipeMakeRecipeProducts_Postfix:Postfix (System.Collections.Generic.IEnumerable`1<Verse.Thing>&,Verse.RecipeDef,Verse.Pawn,Verse.Thing)
This is how it is.
https://imgur.com/a/qi7b6oJ
RimWorld 1.4 now.
@WabbaCat Hope you enjoy!
@deadmanreaper13 Yeah that makes sense, I'll add a small exp gain (I don't want it to snowball too much).
I have yet to make my first bench to actually try the mod despite having it since I began this playthrough... but thank you all the same!
My colonists are still working out the basics to spare any time atm >.>
Lazy I tell ya.
- Weird 1.5 bugs, e.g. when visitors arrive wearing rings, should be fixed. Please comment if you have any further issues though. Thanks to Nimrag for checking & rebuilding the assemblies!
- Added the microdrill hand thing to the machining table, can't believe I never spotted that this didn't have a recipeUser. Also: does it need a buff or is it good as is?
There may still be a couple 1.5/royalty DLC bugs, plan to fix them soon.